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Epyx, Inc. was a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developer Developer may refer to: Computers *Software developer, a person or organization who develop programs/applications * Video game developer, a person or business involved in video game development, the process of designing and creating games * Web de ...
and
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active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global.


History


Formation

In 1977, Susan Lee-Merrow invited Jon Freeman to join a
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a
Commodore PET The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor, ...
computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, mission sets, background stories and the manual, while Connelley coded up the system in PET BASIC.Rusel DeMaria and Johnny Wilson
"High Score! The Illustrated History of Video Games"
McGraw-Hill, 2003, pg. 54-55


The BASIC era

The two formed Automated Simulations around Thanksgiving 1978 to market the game, and released it in December as ''
Starfleet Orion ''Starfleet Orion'' is a 1978 science fiction strategy game written and published by Automated Simulations (who would become Epyx in 1983). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was original ...
''. Examining contemporary magazines (''Byte'' and ''Creative Computing'') suggests this is the first commercial space-themed wargame for a personal computer. As the game was written in BASIC, it was easy to port to other home computers of the era, starting with the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ' ...
and then the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, the latter featuring rudimentary graphics. They followed this game with 1979's ''
Invasion Orion ''Invasion Orion'' is a 1979 science fiction strategy game written and published by Automated Simulations (which would become Epyx in 1983). It is one or two player sequel to the original two-player ''Starfleet Orion'' which was published in late ...
'', which included a computer opponent so as not to require two human players. The company's next release, ''
Temple of Apshai ''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other ...
'', was very successful, selling over 20,000 copies. As the game was not a "simulation" of anything, the company introduced the Epyx
brand name A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create an ...
for these more action-oriented titles. Rated as the best computer game by practically every magazine of the era, ''Apshai'' was soon ported from the TRS-80 to additional systems, such as the Atari 400/800 and the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
. ''Apshai'' spawned a number of similar adventure games based on the same game engine, including two direct sequels, branded under the ''Dunjonquest'' label. The games were so successful that they were later re-released in 1985 as the ''Temple of Apshai Trilogy''. Using the same BASIC
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
, a series of "semi-action" games followed under the Epyx brand, including ''
Crush, Crumble and Chomp! ''Crush, Crumble and Chomp!'' is a 1981 video game where the player takes control of a movie monster and attacks a major city, such as New York or San Francisco. It was published in 1981 for the TRS-80, Apple II, and Atari 8-bit family. Ports to ...
'', ''
Rescue at Rigel ''Rescue at Rigel'' is a 1980 science fiction role-playing video game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their ''Temple of Apshai'' game engine, which was used for most of th ...
'', and ''
Star Warrior ''Star Warrior'' is a 1980 science fiction role-playing video game written and published by Automated Simulations (later renamed to Epyx) for the Apple II, TRS-80, and Atari 8-bit family. The game is branded as part of the ''Starquest'' series, ...
'', each of which added twists to the ''Apshai'' engine.


Growth and action focus

Freeman became increasingly frustrated by Connelley's refusal to update the game engine. He left the company to start
Free Fall Associates Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are married. To start the new compa ...
in 1981, leaving Connelley to lead what was now a large company. A year later, Epyx was starting to have financial difficulties. Jim Connelley wanted and received money through venture capital, and the venture capitalists installed Michael Katz to manage the company. Connelley clashed with new management, left Epyx, and formed his own development team, The Connelley Group with all of the programmers going with him, but continued to work under the Epyx umbrella. With no programmers to develop any games in-house, Michael Katz needed to hire programmers to ensure a steady supply of games. Several venture capital owners involved in Epyx also had ownership of a company called
Starpath Starpath was a U.S. company known for creating the Starpath Supercharger in August 1982. The company was founded under the name Arcadia Corporation in 1981 by Alan Bayley, Robert Brown, and Craig Nelson. It changed its name to Starpath shortly ...
. While Starpath had several young programmers and hardware engineers, they were facing financial difficulties as well. Around this time, an independent submission to publish a game called '' Jumpman'' came through and was a big hit for Epyx. The success of Jumpman made Epyx a lot of money, so Michael Katz had the capital to create a merger between Epyx and Starpath, bringing Starpath's programmers and hardware engineers under the same company. Michael Katz left Epyx in 1984 after being hired away by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
as their President of Entertainment Electronics Division (and later, became the President of
Sega of America is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its divis ...
), and was replaced by Gilbert Freeman (no relation to Jon Freeman). By 1983 Epyx discontinued its older games because,
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
reported, "its managers tell me that arcade games so outsell strategic games that it just isn't cost-effective to put programmer time on strategy". By early 1984, ''InfoWorld'' estimated that Epyx was the world's 16th-largest microcomputer-software company, with $10 million in 1983 sales. Many successful action games followed, including the hits ''
Impossible Mission ''Impossible Mission'' is a video game originally written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. ...
'' and '' Summer Games''. The latter created a long run of successful sequels, including '' Summer Games II'', '' Winter Games'', ''
California Games ''California Games'' is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their '' Summer Games'' and '' Winter Games'' series, thi ...
'', and ''
World Games The World Games are an international multi-sport event comprising sports and sporting disciplines that are not contested in the Olympic Games. They are usually held every four years, one year after a Summer Olympic Games, over the course of 11 d ...
''. The company produced games based on licenses of ''
Hot Wheels Hot Wheels is an American brand of scale model cars introduced by American toymaker Mattel in 1968. It was the primary competitor of Matchbox until 1997, when Mattel bought Tyco Toys, then owner of Matchbox. Many automobile manufacturers h ...
'', '' G.I. Joe'', and ''
Barbie Barbie is a fashion doll manufactured by American toy company Mattel, Inc. and launched on March 9, 1959. American businesswoman Ruth Handler is credited with the creation of the doll using a German doll called Bild Lilli as her inspiration. ...
''. In
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia ...
, U.S. Gold published Epyx games for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
, and also
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
ed many of the games to other major European platforms such as the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
and
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
. For the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
, Epyx made the Fast Load
cartridge Cartridge may refer to: Objects * Cartridge (firearms), a type of modern ammunition * ROM cartridge, a removable component in an electronic device * Cartridge (respirator), a type of filter used in respirators Other uses * Cartridge (surname), a ...
which enables a fivefold speedup of
floppy disk drive A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
accesses through Commodore's very slow serial interface. Another hardware product was the Epyx 500XJ Joystick, which uses high-quality microswitches and a more ergonomic form factor than the standard
Atari CX40 joystick The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System (later renamed the Atari 2600) in 1977 and became the primary input device for most games on the ...
while remaining compatible. Starting in 1986, Epyx realized that the Commodore 64 was starting to show its age, and needed to think about the future of the company. They hired David Shannon Morse to explore the next generation of consoles and computers and to learn about their strengths. David's son wanted his father to come up with a portable game system, so he had a meeting with former colleagues at
Amiga Corporation Amiga Corporation was a United States computer company formed in the early 1980s as Hi-Toro. It is most famous for having developed the Amiga computer, code named Lorraine. History In the early 1980s Jay Miner, along with other Atari staffer ...
,
R. J. Mical Robert J. "RJ" Mical (born 26 January 1956) is an American computer programmer and hardware designer who has primarily worked in video games. He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer ...
and Dave Needle, to see if there was a way to design a portable gaming system. Internally, the handheld gaming system they were working on was called the Handy. Unable to continue due to high costs, it was sold to
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
which brought it to market in 1989 as the
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
.


Litigation

In 1987, Epyx faced an important
copyright infringement Copyright infringement (at times referred to as piracy) is the use of works protected by copyright without permission for a usage where such permission is required, thereby infringing certain exclusive rights granted to the copyright holder, ...
lawsuit from Data East USA regarding Epyx's Commodore 64 video game '' World Karate Championship''. Data East thought the whole game, and particularly the depiction of the referee, looked too much like its 1984
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
''
Karate Champ ''Karate Champ'', known in Japan as , is a 1984 arcade fighting game developed by Technōs Japan (which would later developing 1995 Neo Geo titles ''Voltage Fighter Gowcaizer'' with SNK) and released by Data East. A variety of moves can be per ...
''. Data East won at the
US District Court The United States district courts are the trial courts of the U.S. federal judiciary. There is one district court for each federal judicial district, which each cover one U.S. state or, in some cases, a portion of a state. Each district cou ...
level and Judge William Ingram ordered Epyx to recall all copies of ''World Karate Championship''. Epyx appealed the case to the United States Court of Appeals for the Ninth Circuit, who reversed the judgment and ruled in favor of Epyx, stating that copyright protection did not extend to the idea of a tournament karate game, but specific artistic choices not dictated by that idea. The Court noted that a "17.5 year-old boy" could see clear differences between the elements of each game actually subject to copyright.
Data East USA, Inc. v. Epyx, Inc.
'', 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988).


Bankruptcy and asset sales

Epyx had become heavily dependent on the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
market, which accounted for the bulk of its revenues most years, but by 1988 the C64 was an aging machine now in its sixth year and the focus of computer gaming was shifting to PC compatibles and 16-bit machines. Although the console market, dominated by the NES, was highly lucrative, Epyx objected to
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's strict rules and licensing policies and instead initiated a failed attempt to develop their own game console. Epyx were unable to fulfill its contract with Atari to finish developing Lynx hardware and software, and the latter withheld payments that the former needed. By the end of 1989, Epyx discontinued developing computer games, began making only
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s, and filed for
Chapter 11 bankruptcy protection Chapter 11 of the United States Bankruptcy Code ( Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, whet ...
. According to Stephen Landrum, a long-time
game programmer A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which f ...
at Epyx, the company went bankrupt "because it never really understood why it had been successful in the past, and then decided to branch out in a lot of directions, all of which turned out to be failures." Epyx had shrunk from 145 employees in 1988 to fewer than 20 by the end of 1989. After emerging from bankruptcy the company resumed game development but only for the Lynx, with Atari acting as publisher. In 1993, with eight employees left, they decided just to sell off the rest of the company. Bridgestone Media Group eventually acquired the rights the rest of Epyx's assets. Job offers were extended to the eight remaining employees, but only Peter Engelbrite accepted. In 2006, British publisher System 3 announced it had licensed certain Epyx's assets on a time limited basis to release games such as ''
California Games ''California Games'' is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their '' Summer Games'' and '' Winter Games'' series, thi ...
'' and ''
Impossible Mission ''Impossible Mission'' is a video game originally written for the Commodore 64 by Dennis Caswell and published by Epyx in 1984. The game features a variety of gameplay mechanics from platform and adventure games, and includes digitized speech. ...
'' for
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
, and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
in 2007.Brendan Sinclair
"Epyx returns on Wii, PSP, DS"
''gamespot'', 17 August 2006


Products


Games


Other software


Hardware


Notes


References


External links


Epyx profile
on
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

"Epyx Journey"
nbsp;– An in-depth history of Epyx

nbsp;– GOTCHA on GameSpy.
Epyx Consumer Software Catalog Winter 1984Epyx 500XJ Joystick BrochureEpyx 500XJ Joystick Commercial (1986)
{{Authority control 1993 disestablishments in California Defunct computer hardware companies Companies that filed for Chapter 11 bankruptcy in 1989 Video game companies established in 1978 Video game companies disestablished in 1993 Defunct video game companies of the United States