Austin Wintory
   HOME

TheInfoList



OR:

Austin Wintory (born September 9, 1984) is an American composer for film and video games. He is known for scoring the video games '' Flow'' and ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
'', which made history as the only video game soundtrack to be nominated for the
Grammy Award for Best Score Soundtrack for Visual Media The Grammy Award for Best Score Soundtrack for Visual Media is an honor presented to a composer (or composers) for an original score created for a film, TV show or series, or other visual media at the Grammy Awards, a ceremony that was establishe ...
.


Early life

Austin Wintory was born in
Denver, Colorado Denver () is a consolidated city and county, the capital, and most populous city of the U.S. state of Colorado. Its population was 715,522 at the 2020 census, a 19.22% increase since 2010. It is the 19th-most populous city in the Unit ...
in 1984 and started learning piano when he was ten years old, after he was introduced to composer
Jerry Goldsmith Jerrald King Goldsmith (February 10, 1929July 21, 2004) was an American composer and conductor known for his work in film and television scoring. He composed scores for five films in the ''Star Trek'' franchise and three in the ''Rambo'' franch ...
by his teacher. Before the age of ten, Wintory did not play any instruments and barely listened to music. By the age of sixteen, Wintory started writing for and conducting the
Cherry Creek High School Cherry Creek High School (commonly Cherry Creek, Creek, or CCHS) is the oldest of seven high schools in the Cherry Creek School District in the Denver metropolitan area. It is located in Greenwood Village, Colorado, and is one of the largest high s ...
Orchestra during their performances of the "Spirit of the Cosmos" pieces. Two years later, at the age of eighteen, Wintory conducted the
Utah Symphony The Utah Symphony is an American orchestra based in Salt Lake City, Utah. The orchestra's principal venue is Abravanel Hall. In addition to its Salt Lake City subscription concerts, the orchestra travels around the Intermountain West serving c ...
during its recording of "Cosmos", which became one of his most popular projects, although he refers to it as "atrocious garbage". Since 2003, Wintory has composed over three hundred musical scores.


Career


Beginning of game composing career and ''Flow''

Wintory met Jenova Chen while both attended the
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $8.1 ...
(USC). After networking with an interactive media student at USC and scoring a small game project, his name was passed along to Chen, who asked Wintory to score his thesis project, ''Flow'', later re-released on PlayStation Network. Wintory, Chen and Nick Clarke developed the first version of ''Flow'' as a three-man team, with Wintory remarking that Chen had an incredible way of processing information, seeing far beyond code and reaching into the emotional implications of things. As a traditional orchestral student at the time, Wintory considered the music of ''Flow'' was radically unlike any he had written before. Wintory regards the pink area of the game, where the player controls a jellyfish-like creature, as the humorous area of the game, describing his music for it as almost "circus-like" compared to the overall soundtrack.


''Monaco''

Originally, ''
Monaco Monaco (; ), officially the Principality of Monaco (french: Principauté de Monaco; Ligurian: ; oc, Principat de Mónegue), is a sovereign city-state and microstate on the French Riviera a few kilometres west of the Italian region of Lig ...
'' developer Andy Schatz sought out licensed music as a backdrop to the game's setting, feeling that the style of music needed was too esoteric to hire a composer. Wintory, however, was able to convince Schatz that he could create an original score that fit the project's vision. Likening 2D sprite-based games to the silent film era, Wintory agreed with the notion that the soundtrack to a game like ''Monaco'' should have an earnest yet self-aware nostalgic feeling, stating "There's no way to just objectively listen to that style of music without automatically being like 'This reminds me of a bygone era.'" Wintory was excited at the chance to create an old-timey score with wit and humor, stating "when else am I ever going to be asked to write anything remotely like this?"


Works


Films


Games


Awards


References


External links

*
Austin Wintory on TwitterPress and interviews of Austin WintoryDiscography at VGMdbMobyGames rap sheet
* * * {{DEFAULTSORT:Wintory, Austin 1984 births American film score composers BAFTA winners (people) Living people American male film score composers Musicians from Denver USC Interactive Media & Games Division alumni Video game composers