Atari Cosmos
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The Atari Cosmos was an unreleased product by
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
for the handheld/tabletop electronic game system market that uses
holography Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
to improve the display. It is similar to other small electronic games of the era that used a simple LED-based display, but superimposes a two-layer holographic image over the LEDs for effect. Two small lights illuminate one or both of the holographic images depending on the game state. The system was never released, and is now a coveted collectors item.


History

The Cosmos was created by Atari Inc. engineers
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the ...
, Harry Jenkins and Roger Hector. Work on the Cosmos began in 1978. Atari Inc. purchased most of the rights to holographic items so that they could make this system. The Cosmos was to have nine released games, but all of the game logic for those games was included in the Cosmos itself – the cartridges only contained the holographic images and a notch to identify what game it was. This technically made the Cosmos a
dedicated console A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
, but Atari Inc. didn't publicize this fact. In advertisements made for the system before the Cosmos' cancellation, Atari Inc. claimed that the holographic images were life like and 3D. While this may have been true, the images didn't influence the actual gameplay at all. There were only two images to a game, though they did enhance each game's appearance. The system was intended to be powered by AC adaptor rather than batteries. The Cosmos would have supported up to 2 players. In 1981, the Cosmos was exhibited at the 1981 New York Toy Fair. Reviewers were extremely critical of the system, but Atari Inc. stood by it and managed to obtain 8,000 pre-orders at the show alone.Page 180
By Sean F. Johnston, Holograms: A Cultural History, ''Atari, the electronic game manufacturer, trialled a hand-held electronic toy in 1981'' Engineering logs indicate that a 250 unit run was to be made, but it's unclear if they were all produced. In interviews by Curt Vendel with Al Alcorn and Steve Providence, management removed all of the parts and components from the "Holoptics Lab"; they are speculated to have been destroyed. Shortly thereafter, Ray Kassar directed Al Alcorn to close down the Holoptics labs and remove all of the holographic photography equipment and associated machinery. Many advertisements were made, and the system's boxes were manufactured. Everything seemed ready to go, but Atari Inc. pulled the plug by the end of 1981. It was speculated that Atari Inc. felt the Cosmos was too much of a risk in the face of the criticism it had received.


Games

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Specifications

*CPU - COPS444L *Graphic Modes - Holographic backgrounds and programmable LEDs *Lighting: 2 Dual non reflective incandescent lights for "A" and "B" Holoptic scenes *Power Supply: 10.5VAC 750MA


References


External links


Atari Cosmos Podcast at the Retroist
{{Atari hardware
Cosmos The cosmos (, ) is another name for the Universe. Using the word ''cosmos'' implies viewing the universe as a complex and orderly system or entity. The cosmos, and understandings of the reasons for its existence and significance, are studied in ...
Dedicated consoles Cancelled projects Holography Vaporware game consoles