Artificial reality
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''Artificial reality'' is a book series by
Myron W. Krueger Myron Krueger (born 1942 in Gary, Indiana) is an American computer artist who developed early interactive works. He is also considered to be one of the first generation virtual reality and augmented reality researchers. While earning a Ph.D. ...
about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality. For 16 years Krueger was creating a computer system that connected the actions of a user to the real-time response of visual and auditory displays. ''Artificial Reality'' was published in 1983 and updated in ''Artificial Reality II'' in 1991 (both published by
Addison-Wesley Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles through ...
). ''Artificial Reality II'' was to explore the concept of 'Videoplace', which is when a users body is implemented into a computer created world full of color, sound, and visuals. Whilst the first iteration of the series ''Artificial Reality'' has laid the ground work for different branches of computer-generated worlds like Virtual Reality and Augmented Reality. Visualization is key for all artificial realities to efficiently use data; resulting in being able to utilize human sensory systems that create these artificial realities.


References


External links

* Myron Krueger. ''Artificial Reality'', Addison-Wesley, 1983. * Myron Krueger. ''Artificial Reality 2'', Addison-Wesley Professional, 1991. * Kalawsky, R. S. (1993). The science of virtual reality and virtual environments : a technical, scientific and engineering reference on virtual environments, Addison-Wesley, Wokingham, England ; Reading, Mass * Rheingold, H. (1992). Virtual reality, Simon & Schuster, New York, N.Y. Series of non-fiction books Addison-Wesley books Computer science books Multimodal interaction Virtual reality {{compu-book-stub