Anchored Instruction
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Anchored Instruction is a technology centered learning approach, which falls under the
social constructionism Social constructionism is a theory in sociology, social ontology, and communication theory which proposes that certain ideas about physical reality arise from collaborative consensus, instead of pure observation of said reality. The theor ...
paradigm. It is a form of
situated learning Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning " ...
that emphasizes
problem-solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
within an integrated learning context, which can be examined from multiple perspectives. "In other words, the learning is contextualized to provide students with realistic roles that serve to enhance the learning process", (Fried, Zannini, Wheeler, Lee, & Cortez, 2005). During teaching, activities are designed or tied around an "anchor", such as an adventure or story, with a problem at the end, that needs to be resolved. The connection made between the content and the authentic context is referred to as "anchoring". These models typically embed all the information needed for the problem to be solved, such data and hints. Anchored instruction is akin to
problem-based learning Problem-based learning (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defi ...
(P.B.L.) with the exception of its open-endedness.


Principles for designing anchored instruction

The seven principles outlined, are used to govern the design of anchored instruction (Biswas, Goldman, & Bransford, 1997). # Generative Learning Format - An appropriate anchor is selected for the instruction. This is usually a story that leads to a problem, which is of interest to the students. The end of the story, which is the solution to the problem, needs to be generated by the learner. This method provides
intrinsic motivation Motivation is the reason for which humans and other animals initiate, continue, or terminate a behavior at a given time. Motivational states are commonly understood as forces acting within the agent that create a disposition to engage in goal-dire ...
, through
active learning Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." states that "students partici ...
, because the students take ownership of the problem. # Video-Based Presentation Format - This format allows learner to understand the complex and intertwined problems better than a text or audio format. It solidifies what is taught in textbooks and other literature through a dynamic, visual and spatial representation. The video medium gives life to the characters and depicts an authentic storyline. This format appeals to students who may have difficulty reading, or understanding written text and allows them to develop pattern recognition skills # Narrative Format - The video is narrated to give an account for the characters, the event, and subsequent events. The problem occurs naturally which give the students the impression they are resolving a real problem and not responding to a lecture on a video. The narrative format also makes it easier to embed information into the story. # Problem Complexity - The story or adventure used should have a high level of complexity to demand the full attention and stimulate the curiosity of the learner. The problems or issues should require several steps to be solved. This is based on the Anchored Interactive Learning Environment's (Ihlström & Westerlund, 2013)Ihlström, J., & Westerlund, F. (2013). Interactive Learning environments: The effects of interactivity in online learning environments. Institutionen för informatik. premise; learners must be trained to deal with complex problems that are more realistic. # Embedded Data Design - The story includes seamlessly embedded information that is needed to solve the issues. It should also include a great deal of extraneous information. When formatted in this manner, the learner would need to understand the question and determine what information is pertinent to answering the question. (Goldman, et al.; Sherwood, et al., 1995). # Opportunities for Transfer - Learners are able to transfer knowledge from one subject, example
Geometry Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ...
, to the topics in the same subject. This increases deep learning and skill transfer. # Links Across the Curriculum - In addition to containing all the necessary information, to solve the issue, the story may also introduce topics from other subjects, to provide a holistic learning approach.


Roles

Anchored instruction highlights the use of
Instructional technology Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
. Teachers are moved from the source of information to a coach. It is widely used at primary levels, and is applied to Mathematics, Reading and Language skills.


Role of the Learner

Anchored instruction, promotes
active learning Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement." states that "students partici ...
, by motivating and challenging learners. The story or anchor contains embedded data along with other extraneous information; it is the learner's responsibility to decipher, extract and organize pertinent information. The problem that needs to be solved, often requires the learner to take multiple steps, by generating a man smaller questions, that ought to support and guide their thinking. Small groups of learners are the appropriate size for this type of instruction. Members of the group often provide multiple opinions, thus having multiple solutions to the problem. Students are responsible for establishing their learning goals. The learning goals of students should be aligned with their motivation for choosing a particular discipline to study.


Role of the Facilitator

The facilitators are responsible for providing the anchor, the problem statement and embedded data in the story. Anchored stories also contain hints that act as
instructional scaffolding Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning ...
to resolve problems. Scaffolding provides a temporary framework to support learning. The facilitator coaches and guides the learners through the learning process. They assist students to establish their own learning goals. And accept that they are no longer the major source of knowledge.


References


Other references

* Circles, L. (2002, September 11). John Bransford - Anchored Instruction. Retrieved from Lifecircles Inc: https://web.archive.org/web/20150710072426/http://www.lifecircles-inc.com/Learningtheories/bransford.html * * Research-Starters. (2015). Anchored Instruction. Retrieved from Enotes.com: http://www.enotes.com/research-starters/anchored-instruction * Spiro, R. J., & Nix, D. (2012). Cognition, Education, and Multimedia: Exploring Ideas in High Technology. Routhedge. * {{cite journal , last1=Vanderbilt , first1=The Cognition and Technology Group at , title=Anchored Instruction and Its Relationship to Situated Cognition , journal=Educational Researcher , date=1990 , volume=19 , issue=6 , pages=2–10 , doi=10.2307/1177136 , jstor=1177136 Social constructionism Instructional design models