Amnesia Fortnight 2012
   HOME

TheInfoList



OR:

''Amnesia Fortnight 2012'' is a bundle of prototypes made during a two-week public
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
session in 2012 by
Double Fine Productions Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two g ...
, which was held in conjunction with the Humble Bundle group in 2012. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that became available to those that purchased the bundle after they were completed. There were also three bonus prototypes included, including two from the first ''Amnesia Fortnight'' that were made into commercial games, and one prototype from the previous year's ''Amnesia Fortnight'' that hadn't been released to the public before that point.
2 Player Productions 2 Player Productions, Limited is a video production company based in San Francisco, California. It was founded in 2005 by Paul Owens, Paul Levering, and Asif Siddiky. The company produces content relating to video game culture and the process ...
filmed a documentary about the making of the prototypes, which was included with purchase of the bundle. ''Amnesia Fortnight 2012'' was later released on physical media as part of a special edition bundle.


''Hack 'n' Slash''

''Hack 'n' Slash'' was the prototype that received the most votes. It is a ''
Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-release ...
'' inspired action/adventure, where players solve puzzles by literally hacking the game: for example, inhibiting the game's speed to pass through fireball-laden hallways or instantly killing enemies by setting their health to 0. The project leader was senior programmer Brandon Dillon. A full commercial version of the game was announced on December 10, 2013. It was released in
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
for Windows, Mac, and Linux on May 6, 2014, and the full version was released on September 9, 2014, for the same
operating systems An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ...
.


''Spacebase DF-9''

''Spacebase DF-9'', the prototype receiving the second most votes, is a
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
set in space. The project leader was designer-programmer JP LeBreton. A full version of the game was announced in October 2013 and released on October 27, 2014 with overwhelming negative reviews from press and consumers.


''The White Birch''

''The White Birch'' received the third most votes. It is an ambient platformer inspired by ''
Ico is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ued ...
'' and ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
''. The project leader was art director Andy Wood.


''Autonomous''

''Autonomous'' was the prototype that received the fourth most votes. It is a
retro-futuristic Retrofuturism (adjective ''retrofuturistic'' or ''retrofuture'') is a movement in the creative arts showing the influence of depictions of the future produced in an earlier era. If futurism is sometimes called a "science" bent on anticipatin ...
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or Sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * ''Sand ...
robot game. The project lead was art director Lee Petty. It was released as an expanded full free release for the
Leap Motion Leap Motion, Inc. (formerly OcuSpec Inc.) was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. ...
controller on November 18, 2013.


''Black Lake''

''Black Lake'' received the fifth most votes. Originally only four prototypes were going to be chosen to be made, but Double Fine decided to greenlight one more. It is a fairytale exploration game whose project leader was senior artist Levi Ryken.


''Brazen''

''Brazen'' was a prototype created during the 2011 ''Amnesia Fortnight'', which unlike the 2012 prototyping session, wasn't public. Double Fine decided to release it as a bonus with the 2012 prototypes. It is a ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games that started with the game '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of platforms ...
''-style four-player online
co-op A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
game. Its art style is an homage to
Ray Harryhausen Raymond Frederick Harryhausen (June 29, 1920 – May 7, 2013) was an American-British animator and special effects creator who created a form of stop motion model animation known as "Dynamation". His works include the animation for '' Mi ...
films. The project leader was
Brad Muir Brad Muir is an American computer game designer and programmer. He was a designer on ''Brütal Legend'', and the project leader of ''Iron Brigade'', ''Brazen'', and '' Massive Chalice''. Career Brad Muir started his career as a programmer at Outr ...
, the project leader of ''
Iron Brigade The Iron Brigade, also known as The Black Hats, Black Hat Brigade, Iron Brigade of the West, and originally King's Wisconsin Brigade was an infantry brigade in the Union Army of the Potomac during the American Civil War. Although it fought ent ...
.


''Costume Quest''

''
Costume Quest ''Costume Quest'' is a party-based role-playing video game developed by Double Fine Productions and published by THQ on October 19, 2010. In the game, the player controls a child who is trick-or-treating with their twin on Halloween night when th ...
'' was originally made as a prototype during the first ''Amnesia Fortnight'' session, which wasn't public. Double Fine included the original prototype as a bonus with the 2012 prototypes. The project leader was lead animator
Tasha Harris Tasha Sounart (née Wedeen, formerly Harris) is an American animator, artist, video game designer, and writer. She was the designer of Double Fine's adventure RPG ''Costume Quest''. She is currently an Associate Creative Director of Theme Parks ...
.


''Happy Song''

''Happy Song'' was also a prototype from the first ''Amnesia Fortnight'' session. This prototype would later become '' Sesame Street: Once Upon a Monster''. Like ''Costume Quest'', Double Fine decided to include the original prototype as a bonus with the 2012 prototypes. The project leader was lead programmer Nathan Martz.


References


External links

* {{Double Fine Productions 2012 video games Game jam video games Platform games Double Fine games Role-playing video games Video game compilations Video games developed in the United States Windows games Windows-only games