1.1 Scores only awarded in collegiate wrestling
2 Period format 3 Victory conditions in the international styles 4 Victory conditions in collegiate wrestling 5 Illegal moves 6 Equipment 7 World participation 8 Women 9 See also 10 Notes 11 References 12 External links
Scoring Greco-Roman and freestyle differ in what holds are permitted; in Greco-Roman, the wrestlers are permitted to hold and attack only above the waist. In both Greco-Roman and freestyle, points can be scored in the following ways:
Takedown: A wrestler gaining control over their opponent from a neutral position. Reversal: A wrestler gaining control over their opponent from a defensive position. Exposure or the Danger Position: A wrestler exposing their opponent's back to the mat, also awarded if one's back is to the mat but the wrestler is not pinned. Penalty: Various infractions (e.g. striking the opponent, acting with brutality or intent to injure, using illegal holds, etc.). (Under the 2004–2005 changes to the international styles, a wrestler whose opponent takes an injury time-out receives one point unless the injured wrestler is bleeding.) Any wrestler stepping out of bounds while standing in the neutral position during a match is penalized by giving their opponent a point.
Scores only awarded in collegiate wrestling
As in the international styles, collegiate wrestling awards points for
takedowns and reversals. Penalty points are awarded in collegiate
wrestling according to the current rules, which penalize moves that
would impair the life or limb of the opponent. However, the manner in
which infractions are penalized and points awarded to the offended
wrestler differ in some aspects from the international styles.
Near Fall: This is similar to the exposure (or danger position) points given in Greco-Roman and freestyle. A wrestler scores points for holding their opponent's shoulders or scapulae to the mat for several seconds while their opponent is still not pinned. Time Advantage or Riding Time: On the college level, the wrestler who controlled their opponent on the mat for the most time is awarded a point; provided that the difference of the two wrestlers' time advantage is at least one minute. Escape: A wrestler getting from a defensive position to a neutral position. This is no longer a way to score in freestyle or Greco-Roman.
In the international styles, the format is now two three-minute periods. A wrestler wins the match when they were able to get more points than their opponent or 10 points lead in two rounds. For example, if one competitor get 10-0 lead in first the period, they will win by superiority of points. Only a fall, injury default, or disqualification terminates the match; all other modes of victory result only in period termination. This format replaced the old format of three two-minute periods played best two out of three. One side effect of the old format was that it was possible for the losing wrestler to outscore the winner. For example, periods may be scored 3–2, 0–4, 1–0, leading to a total score of 4–6 but a win for the wrestler scoring fewer points. In collegiate wrestling, the period structure is different. A college match consists of one three-minute period, followed by two two-minute periods, with an overtime round if necessary. A high school match typically consists of three two-minute periods, with an overtime round if necessary. Under the standard rules for collegiate wrestling, draws are not possible; this rule is sometimes modified for young wrestlers. Victory conditions in the international styles
Two U.S. Air Force members wrestling in a Greco-Roman match.
A match can be won in the following ways:
Fall: A fall, also known as a pin, occurs when one wrestler holds both of their opponents' shoulders on the mat simultaneously. Technical superiority: If one wrestler gains a 15-point lead over their opponent at any point in the game, the game is declared over, and they are the winner of that match. Also, they are the winner of that game by technical superiority.  Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during the period is declared the winner of that period. If the wrestlers have gained the same number of points at the period's end, then the winner is determined in the following order:
1. The number of cautions given to each wrestler for penalties 2. Most three-point moves 3. Most two-point moves 4. Most one-point moves 5. Last technical point scored.
In freestyle, if neither wrestler has scored a point at the end of the
two-minute period then a procedure known as The Clinch is used to
decide the winner. The referee flips a colored disk with a blue side
and a red side. This determined which wrestler will take the
opponent's leg while kneeling in front of their opponent. Once the
referee blows their whistle, the kneeling wrestler has 30 seconds to
score a point and win the period. If they do not score or their
opponent scores first, then the wrestler whose leg was taken to start
the period is declared the winner.
In Greco-Roman, the Clinch procedure is slightly different. The first
60 seconds of a
Default: If one wrestler is unable to continue participating for any reason or fails to show up on the mat after their name is called three times before the match begins, their opponent is declared the winner of the match by default, forfeit, or withdrawal. Injury: If one wrestler is injured and unable to continue, the other wrestler is declared the winner. This is also referred to as a medical forfeit or injury default. The term also encompasses situations where wrestlers become ill, take too many injury time-outs, or bleed uncontrollably. If a wrestler is injured by their opponent's illegal maneuver and cannot continue, the wrestler at fault is disqualified. Disqualification: Normally, if a wrestler is assessed three Cautions for breaking the rules, they are disqualified. Under other circumstances, such as flagrant brutality, the match may be ended immediately and the wrestler disqualified and removed from the tournament.
Victory conditions in collegiate wrestling
An example of medals that are usually rewarded to the winner of a tournament.
While having similar victory conditions with Greco-Roman and freestyle, such as wins by fall, decision, injury, and disqualification, victory conditions in collegiate wrestling differ on some points from the international styles:
Fall: A fall, also known as a pin, occurs when one wrestler holds any part of both of their opponent's shoulders or both of his opponent's shoulder blades (scapulae) in continuous contact with the mat. The fall must be held in collegiate wrestling for two seconds in high school wrestling matches and one second in college wrestling matches. A win by fall is worth six team points in a dual meet. Technical fall: If, at any break in action, one wrestler leads the other by 15 points and a pinning situation is not imminent, the match ends. The winning team is then usually awarded five team points. On the college level, five team points are awarded if the winner in the course of the match received points for a near fall; four team points are awarded if the wrestler did not score near fall points. Major decision: In collegiate (scholastic or folkstyle) wrestling, a decision in which the winner outscores their opponent by eight or more points is a "major decision" and is rewarded with four team points in a dual meet. Decision: After the three wrestling periods have expired and the winning wrestler possesses a difference of one to seven in points, the wrestler is given a "decision", and the team is awarded three team points in a dual meet. Default: If a participant cannot continue wrestling for any reason during the course of the match (e.g. illness, injury, etc.), their opponent wins by default, worth six team points in a dual meet. Disqualification: For flagrant misconduct or for a certain number of penalties assessed, a wrestler is disqualified from the match, and their opponent is declared the winner. In a dual meet, this victory is worth six team points. Rules for how penalties and disqualifications are determined vary somewhat in collegiate wrestling from the international styles. Forfeit: If one wrestler fails to appear on the mat at the start of the match for some reason, and the other wrestler appears on the mat, the wrestler on the mat at the start of the match is automatically declared the winner. The winning team in a dual meet is then awarded six team points. If during the course of a tournament, a wrestler wishes to no longer participate because of illness or injury, then their opponent wins by medical forfeit, worth the same number of individual and team tournament placement points as a forfeit.
Dual meet scoring is very similar on the high school level. Illegal moves
Andrell Durden (top) and Edward Harris grapple for position during the All-Marine Wrestle Offs.
Biting Pinching or poking with the fingers, toes, or nails, including fish-hooking the nose or mouth Gouging or intentionally scratching the opponent – eye-gouges especially are grounds for disqualification and banned status in most amateur wrestling competitions Strikes using the hands, fists, elbows, feet, knees, or head Joint locks, including armlocks, leglocks, spinal locks, wristlocks, and small joint manipulation. Chokeholds, strangling, suffocating, or smothering Spiking, or lifting and slamming the opponent head-first to the mat (though other forms of slamming are generally allowed in the international styles; in collegiate, slamming per se is illegal) Grasping or holding the opponent's genitals Using a triangle scissors (where one knee is bent at a 90° angle and placed behind the other knee) on the head. Scissors can be used on the body or limbs, while the figure four has been made completely illegal as of 2011. Most types of amateur wrestling also discourage or prohibit the use of one's own or the opponent's clothing for grasping or performing any type of hold. Full nelson, when both arms are under both opponent's forearms or arm and both hand are behind his neck or head, although, it is now legal in Junior and Senior, if it is done to the side and the head is not bent down.
Two college wrestlers in the
While there is not much equipment that a wrestler wears, it is still
highly specialized. A wrestling singlet is a one-piece, tight-fitting,
colored, lycra uniform. The uniform is tight-fitting so as not to get
grasped accidentally by the opponent and allows the referee to see
each wrestler's body clearly when awarding points or a pin. Women
wrestlers wear a higher cut singlet usually with a sports-bra
List of World and Olympic Champions in men's freestyle wrestling
^ "India welcomes re-inclusion of
International Federation of Associated
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