Advanced HeroQuest
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''Advanced HeroQuest'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
published by Games Workshop in
1989 File:1989 Events Collage.png, From left, clockwise: The Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs ...
, a sequel to '' HeroQuest''.


Description

The original ''HeroQuest'' was an
adventure board game An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character Attribute (role-playing games), attributes, bu ...
created in 1989 by
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
in conjunction with the British company Games Workshop. Later the same year, Games Workshop released ''Advanced HeroQuest'', a similar but more complex game. Changes from ''HeroQuest'' include more complex and RPG-like rules, a modular board and the use of henchmen. The included quests feature the heroes entering a Skaven-infested dungeon in order to retrieve a magical artifact. While the only monsters included in the miniatures set are the rat men known as Skaven, statistics for all the monsters that appear in the HeroQuest game are given, and it is possible to meet some or all of them via the random generation encounter tables.


Contents

The boxed set includes: * 64-page rule book that includes four introductory scenarios * 42 plastic 25 mm miniatures and doors * 78 counters and interlocking room and corridor sections that are combined to produce modular maps


Gameplay

The game uses 12-sided dice for skill and combat resolution. Both heroes and monsters are defined by Weapon Skill, Ballistic Skill, Strength, Toughness, Wounds, Speed, Intelligence, and Bravery. Combat is resolved in melee by rolling a target figure that is determined by the difference between the target's and player's Weapon Skills; in ranged combat, the target number is determined by how far away the target is versus the character's Ballistic Skill. In both cases, if the target number is achieved, the attacker rolls a number of dice determined by Strength and what weapon was being used. The number of dice that exceed the opponent's Toughness becomes the number of Wounds inflicted.


Expansion

An expansion to ''Advanced HeroQuest'' called ''Terror In The Dark'' was released in 1991, adding new monsters, treasures and spells. The included quest featured the heroes being pitted against the Lichemaster, one of the adversaries from the original ''HeroQuest''.


Reception

In the January 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (Issue 12), Philip A. Murphy's original impression was that this was exactly the same game as the original ''HeroQuest'', albeit produced by Games Workshop rather than Milton-Bradley. Nevertheless he admired the production values, calling all the components "a true delight and all other producers ..could learn a lesson from GW's attention to quality components." However, Murphy did not like "the constant references, by word and image, to '' Warhammer'' this, ''Warhammer'' that, Citadel miniatures, Citadel paints, future supplements and ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' magazine." While he felt that the original game by Milton-Bradley "had been rushed out of production ..and could have been much better with more playtesting", Murphy felt that ''Advanced HeroQuest'' had the opposite problem, calling it "overproduced and a tad too complex." He concluded by giving the game an average rating of 3 out of 5, saying "it should be magnificent, and indeed at times it is. But just as often, it's a great disappointment." The German website ''Spielphase'' gave the game a rating of 5 out of 6, saying, "You get a lot of material for your money. .. Even if I'm not a big fan of role-playing games or thematically related board games, I have to acknowledge that a reality is represented quite well by tables and a varied game is possible over a long period of time."


See also

* '' HeroQuest'' * ''
Warhammer Quest ''Warhammer Quest'' is a fantasy dungeon, role-playing adventure board game released by Games Workshop in 1995 as the successor to ''HeroQuest'' and '' Advanced HeroQuest'', set in its fictional '' Warhammer Fantasy'' world. The game focuses u ...
''


References


External links


Advanced Heroquest Rulebook PDF
Based on images found a
this page
at BoardGameGeek.com {{DEFAULTSORT:Advanced Heroquest Board games introduced in 1989 Board games with a modular board Cooperative board games Games Workshop games