Abalone (game)
   HOME

TheInfoList



OR:

''Abalone'' is a two-player
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board. ''Abalone'' was published in 1990 and has sold more than 4.5 million units. The year it was published it received one of the first
Mensa Select Mensa Select is an annual award given by American Mensa Mensa is the largest and oldest high-IQ society in the world. It is a non-profit organisation open to people who score at the 98th percentile or higher on a standardised, supervised I ...
awards. It is currently sold in more than thirty countries.


Gameplay


Rules

The board consists of 61 circular spaces arranged in a hexagon, five on a side. Each player has 14 marbles that rest in the spaces and are initially arranged as shown below, on the left image. The players take turns with the black marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either ''broadside / arrow-like'' (parallel to the line of marbles) or ''in-line / in a line'' (serial in respect to the line of marbles), as illustrated below. A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board.


Move notation

The notation for recording moves gives the letters A-I to the horizontal lines, and the numbers 1–9 to northwest–southeast diagonals. I O O O O O H O O O O O O G + + O O O + + F + + + + + + + + E + + + + + + + + + D + + + + + + + + 9 C + + @ @ @ + + 8 B @ @ @ @ @ @ 7 A @ @ @ @ @ 6 1 2 3 4 5 One popular notation: an inline move can be denoted by the movement of the trailing marble (the "caboose"); broadside moves can be denoted by the initial positions of the two extremities of the ''lance'' followed by the final position of the first marble (with this notation, each broadside move has two notations possible, which could be avoided).


Avoiding draws

The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable. Because it is boring for games to be drawn out indefinitely, serious ''Abalone'' players tacitly agree to play aggressively. A player who forms a defensive wedge and makes no attempt to attack is likely to be a novice who might lose anyway. Nevertheless, there remains the possibility of any competent player bringing the game to a standstill and successfully avoiding losing, even to a championship-level player. There are several possible "solutions". First, in tournaments, a judge may penalize a player for playing defensively. This solution is somewhat unsatisfactory, given that a judge may not always be present, and that "defensive play" is subjective. Second, several variations of the rules have been developed for the same board and marbles. None of the variations has the same appealing simplicity of the original. The third, and perhaps best, alternative starting positions have been designed to make the formation of stalemate wedges less likely. Experiments are still underway to find an opening position which neither devolves to a draw nor gives too great an advantage to the first player. One popular attempt are the ''Marguerite'' or Daisy positions, two versions of which are displayed in the center and to the right. Another option is to create a "turn limit" where if no marble has been knocked off the board by turn 15, whoever has made the most progress towards the center line wins. This encourages an aggressive strategy of moving forward and often the rule will not come into play.


Rule variations and more players

''Abalone'' can be played by three or more people using the same board with fewer marbles for each player and each player has a different colour. A number of two-player variations use a third colour for passive pieces. For example, the variation called ''The Pillar'' (with a fixed marble in the centre of the board), which has been examined to some depth by Alex Borello and Nicolas Le Gal, uses a third colour. Another possible variation involves either player winning the game by ejecting the central marble. A few variations use a second layer of marbles.


Strategy

Forums of ''Abalone'' communities have found that, generally: * Keep the marbles close to the centre of the board and force the opponent to move to the edges. * Keep the marbles close together for increased defense and attack, especially in a hexagon shape to be able to push or defend in any direction. * Pushing the opponent off the board is not usually a good idea if it leads to weaknesses in the player's geometry. * Setting a "trap" by making a marble weak in one direction allows for opponent to weaken center defenses.


Champions

Person-to-person competitions have been held by the
Mind Sports Olympiad The Mind Sports Olympiad (MSO) is an annual international multi-disciplined competition and festival for games of mental skill and mind sports. The inaugural event was held in 1997 in London with £100,000 prize fund''Mind Sports Olympiad Su ...
since 1997. * 1997: Marc Tastet * 1998: Vojtěch Hrabal * 1999: Gert Schnider * 2000: Gert Schnider * 2001: Thomas Fenner * 2002: Jan Šťastna * 2003: Stephane Nicolet * 2004: Alex Borello * 2005: David M. Pearce * 2006: Jan Šťastna * 2007: Vincent Frochot * 2008: Jan Šťastna * 2009: David M. Pearce * 2010: Vincent Frochot * 2011: Vincent Frochot * 2012: David M. Pearce * 2013: David M. Pearce * 2014: Nicolas Fiorini * 2015: Vincent Frochot * 2016: Vincent Frochot * 2017: Vincent Frochot * 2018: Vincent Frochot * 2019: Vincent Frochot Gert Schnider and Thomas Fenner participated in the evaluation and adjustment of AbaPro. Marc Tastet was the 1992 World Othello Champion, Stephane Nicolet is a two-time World Othello Championship finalist, and Jan Stastna is a strong Othello player. In a computer-to-computer competition held in 2003 at the International Computer Games Association (ICGA) events in Graz, Austria, the AbaPro program defeated the Nacre program. In 1999, a number of top players from the Mind Sports Olympiad signed an agreement to use a different starting position (the Belgian daisy) to revitalize the game. This has been used for top tournaments since then, including the AbaCup.


Reception

In the February–March 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (Issue 13), Mike Siggins called the components "of good quality", and the rules "extremely concise." He found the game very replayable, and commented that "it has the potential to become a classic." His only complaint was that "as players become more proficient the game can slow up and stalemates often result." Despite this, Siggins gave the game an above-average rating of 8 out of 10, saying, "''Abalone'' is one of the best abstract games to appear in a long while."


Reviews

*'' Games''https://archive.org/details/games-98-1989-june/page/n63/mode/2up


See also

*
GIPF project GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements ...
, a series of games using hexagons **
DVONN ''DVONN'' is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the ''GIPF'' Project. ''DVONN'' won the 2002 International Gamers Award and the ' ...
**
ZÈRTZ ''ZÈRTZ'' is the third game in the ''GIPF'' Project of seven abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. It is impartial: since neither player owns on-board pieces, maintain ...
**
YINSH ''YINSH'' is an abstract strategy board game by game designer Kris Burm. It is the fifth game to be released in the ''GIPF'' Project. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last gam ...


References


External links

* {{curlie, Games/Board_Games/Abstract/Territory_Games/Abalone, Abalone Board games introduced in 1987 Abstract strategy games Mensa Select winners