A Guide to the Astral Plane
   HOME

TheInfoList



OR:

''A Guide to the Astral Plane'' is an accessory for the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
, published in 1996.


Contents

The book explains rules for astral travel, zero-gravity combat and spellcasting in the astral plane. The mid-section of the book provides information on the Githyanki, the indigenous species on the Astral, which is suggested as an optional player race. The final section of the guide deals with other creatures that live on the plane, and describes a few locations.


Publication history

''A Guide to the Astral Plane'' was published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1996.


Reception

Trenton Webb reviewed ''A Guide to the Astral Plane'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. He quips that: "The problem with ''Planescape'' is that it inspires an almost ceaseless tide of high-quality accessories, and such creativity puts a strain on both the finances and campaigns of referees. ''The Guide to the Astral Plane'' further exacerbates this problem." He comments that "''The Guide'' breathes life into what had hitherto been little more than a planar motorway. Essentially infinite and filled with few 'solid locations' or indigenous species, the Astral Plane should by rights be a dull place. Yet with some deft imaginative touches and sleight of logic, the guide transforms this dead zone into a wonderfully different 'world'." Webb adds: "By expanding the accepted 'physics' of the Astral plane and applying classic ''Planescape'' thinking, the Silver Void is made solid and comprehensible. Rules for astral travel, zero-gravity combat and spellcasting are crisply and clearly explained - all concepts that will add extra spice to normal play and properly emphasise the unique nature of this inner space." He continues "For these rules to have any practical value, though, the Astral Plane has to be worth exploring. And for that it needs people and places. The mid-section of the guide's response is more information than even an Illithid would want on the Githyanki - the indigenous species on the Astral. Such depth is necessary because it's suggested as an optional player race, but while as non-player characters the Githyanki boast some excellent twists and Astral-specific spells, as PCs they would be little more than dextrous, not to mention ugly, egg layers." Webb concludes his review by saying, "The final section of the guide deals with those other beasties who make the void their home and the few areas that actually 'exist.. Many of the monsters have been met before in other ''Planescape'' sourcebooks, but the locations are excellent, original work - the Bonecloud (a zombie swarm) and Divinity Leech (a fortress that sucks energy from the corpses of gods) take the bizarre nature of this plane to its logical extreme. All of the locations are dutifully different and the majority are truly inspired, so they're well worth running the void for."


Reviews

*''Pryamid'' #25


References

Planescape supplements Role-playing game supplements introduced in 1996 {{D&D-stub