1990s in video gaming
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The 1990s was the third decade in the industry's history. It was a decade of marked
innovation Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed enti ...
in video gaming. It was a decade of transition from sprite-based graphics to full-fledged
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and it gave rise to several genres of video games including, but not limited to, the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
,
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
,
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
, and MMO. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
.
Arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s, although still relatively popular in the early 1990s, began to decline as
home consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
became more common.


Consoles of the 1990s


Fourth generation consoles (1987–1996)

Starting in 1987 and ending in 1996, the fourth generation of
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s consisted primarily of games and systems programmed for the 16-bit era. During this generation, 2D graphics had improved over the previous generation and experimentation began to occur with 3D graphics, although 3D games were more prevalent on the PC at the time. The fourth generation also was the first time
compact disc The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in O ...
s were considered a viable port for video game retail sales with the
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
. Some of the most notable systems released during this generation were the
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
(1988), the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
(1990) and the
Neo Geo Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES. The Neo Geo MVS was ...
(1991). Nintendo's
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
was also released during the fourth generation, which would later become the most popular series of handheld gaming systems during the 1990s. A rivalry between Sega and Nintendo occurred during this generation, starting the 2nd major
console war In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and ...
, The 1st being between
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
&
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
.


Fifth generation consoles (1993–1999)

Starting in 1993 and ending in 1999, the fifth generation of video games are most widely known to be the 32/64 bit era and for being the transition period for video games to evolve into the
third dimension Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
. The
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
(1996),
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
(1994), and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
(1994) are considered to be the big three gaming systems of this generation. With the introduction of the PlayStation and Saturn,
compact disc The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in O ...
s (CDs) began to replace cartridges however Nintendo continued using them with the Nintendo 64 due to the load times on CDs at the time and became one of the last cartridge based systems in mass production.


Early sixth generation console

The sixth generation was initiated by the release of the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in 1999. It introduced several innovations including Internet gaming as a standard feature through its built-in modem, and a web browser. It was also the first home console to always display full SD resolution. Despite its early success, the Dreamcast was discontinued prematurely as sales slowed following the release of the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
on March 4, 2000.


Technological innovation


Introduction of 3D polygons and environments

There was a "3D Revolution" in the 1990s, where video games made the transition from 2D and
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
graphics to
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
3D polygon graphics, a trend popularized by 3D
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s in the early 1990s. This transition was largely driven by a technological
arms race An arms race occurs when two or more groups compete in military superiority. It consists of a competition between two or more states to have superior armed forces; a competition concerning production of weapons, the growth of a military, and ...
between two of the largest
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
manufacturers,
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
and
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
, during the early-to-mid-1990s. The
Namco System 21 The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game ''Winning Run''. It was the first arcade board specifically designed for 3D polygon processing. The hardware went through significant evolution th ...
which was originally developed for racing games in the late 1980s was adapted by Namco for new 3D
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
in the early 1990s, such as the
rail shooters Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
''
Galaxian 3 is a 3D rail shooter video game developed and published by Namco. It was originally a theme park attraction designed for the International Garden and Greenery Exposition (Expo '90) in Japan, and was later released as an arcade game in 1992. The ...
'' (1990) and ''
Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the ''Xevious'' series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xeviou ...
'' (1991). Sega responded with the
Sega Model 1 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
, which further popularized 3D polygons with
Sega AM2 previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including '' Hang-On'' and ''Out Run'', was the first manager of t ...
games including ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform u ...
'' (1992) and the fighting game ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' (1993), especially popularizing 3D polygon human characters. Namco then responded with the
Namco System 22 The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with '' Sim Drive'' in Japan, followed by a worldwide debut in 1993 with ''Ridge Racer''. The System 22 was designed by Namco with assistance fr ...
, capable of 3D polygon
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
and
Gouraud shading Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous li ...
, used for ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ha ...
'' (1993). The
Sega Model 2 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
took it further with 3D polygon
texture filtering In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). There are two main categories of texture filterin ...
, used by 1994 for racers such as ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debute ...
'', fighting games such as ''
Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to 1993's '' Virtua Fighter'' and the second game in the '' Virtua Fighter'' series. It was created by Sega's Yu Suzuki-headed AM2 and was released for the arcades in 1994. Po ...
'', and
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
s such as '' Virtua Cop''. Namco responded with 3D fighters such as ''
Tekken is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series ...
'' (1994) and 3D light gun shooters such as ''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a ...
'' (1995), the latter running on the Super System 22. Other arcade manufacturers were also manufacturing 3D arcade hardware by this time, including
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', '' Rampage'', '' Spy Hunter'' ...
,
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
and
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
. On
home consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
, the success of Sega's ''Virtua Fighter'' in the arcades inspired
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
to develop the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
(released 1994) as a 3D-focused hardware, rather than a 2D-focused hardware as they had originally planned. ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' (1996) is said to be one of the most revolutionary video games. It was praised for how it took to 3D environments of wide open spaces and graphics at the time. Many games that moved onto 3D also tried to mimic Mario's success. Instead of pixels,
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
s became a standard sight to be in video games from then on as they looked more lifelike when programmed into the right shapes.
Lara Croft Lara Croft is a fictional character and the main protagonist of the video game franchise ''Tomb Raider''. She is presented as a highly intelligent and athletic British archaeologist who ventures into ancient tombs and hazardous ruins around t ...
of the ''Tomb Raider'' series became the first video game sex symbol, becoming a recognizable figure in the entertainment industry throughout the late 1990s. On
personal computers A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
,
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' (1993) is widely credited as the origin of modern
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS) video games. Some people give this credit to id's ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'' (1992), as it was released roughly a year and a half earlier than Doom, but was not nearly as popular. ''Wolfenstein 3D'' was one of the first video games to feature ray casting with texture mapping, where graphical textures are wrapped around 3D objects. They were succeeded by id's '' Quake'' (1996), which made the transition from ray casting to 3D polygon graphics.


Optical disc storage

Nearly every system released in the mid-late 1990s began to move to the new
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
technology, with the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
being the last major home video game console to use
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
s. Also appealing to publishers was the fact that CDs could be produced at significantly less expense and with more flexibility (it was easy to change production to meet demand), and they were able to pass the lower costs onto consumers. In particular, the fifth generation marked a turning point for optical-based storage media. As games grew more complex in content, sound, and graphics, the CD proved more than capable of providing enough space for the extra data. The cartridge format, however, was pushed beyond the limits of its storage capacity. Consequently, many game developers shifted their support away from the Nintendo 64 to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
.


Memory cards

Due to
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both com ...
s lacking the built-in memory of ROM Cartridges, the Sony
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
introduced the use of
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s to store saved game data. This became the standard for video game consoles until it was replaced by the use of
hard drives A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magn ...
and built-in
flash memory Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use ...
during the seventh generation in the late first decade of the 21st century.


Game controllers

;Ergonomics The
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
controller Controller may refer to: Occupations * Controller or financial controller, or in government accounting comptroller, a senior accounting position * Controller, someone who performs agent handling in espionage * Air traffic controller, a person w ...
introduced a more rounded dog-bone like design and added two more face buttons, "X" and "Y", arranging the four in a diamond formation. Another addition was the "L" and "R" shoulder buttons, which have been imitated by most controllers since. The
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
controller was the first standard operating device for a home console to use two handle-bars at the bottom of the controller whereas previously this feature had been relegated to niche specialist controllers. This has been standard in most game controllers since, until the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
appeared. The Virtual Boy Controller was a controller which utilized dual joypads similar to how analog sticks functioned in later "dual control" sixth-generation systems. The presence of two pads was an effort to control objects in a 3D environment (one pad controlling pitch and turning while the other controlling forward movement and strafing). ;Analog stick An analog stick sometimes called a control stick or thumbstick, is an input device for a game controller that is used for two-dimensional input. An analog stick is a variation of a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
s and digital sticks rely on single electrical connections for movement (using internal digital electrical contacts for up, down, left and right), analog sticks use continuous electrical activity running through
potentiometer A potentiometer is a three-terminal resistor with a sliding or rotating contact that forms an adjustable voltage divider. If only two terminals are used, one end and the wiper, it acts as a variable resistor or rheostat. The measuring instrum ...
s to measure the exact position of the stick within its full range of motion. In 1996
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
introduced the first analog thumbstick on the Nintendo 64 controller. It was subsequently followed during the fifth generation by the 3D Control Pad (packaged with '' Nights into Dreams...''), the Sony Dual Analog gamepad which introduced the use of two analog sticks, and the Sony
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
. Since then, all major
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
controllers have included two analog thumbsticks, except for the Wii's "Wii-mote". ;Force feedback The optional Rumble Pak for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
controller introduced the use of haptic force feedback technology in gaming. It was later followed by the
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
controller for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
which had built-in haptic feedback. Since then, built-in force feedback has become standard for most game controllers. ;Pressure-sensitive button The use of pressure-sensitive buttons was introduced by the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
in 1999. It has trigger-like shoulder buttons, similar to the earlier Nintendo 64 controller, but the main difference being that DreamCast controller's shoulder buttons are pressure-sensitive. Since then, most game controllers have included pressure-sensitive buttons.


Online gaming

The rapid availability of the Internet in the 1990s led to an expansion of
Online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
s,
Video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s also began to receive online networking peripherals, such as the
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through sate ...
(1995),
SegaNet The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduct ...
(1996). Online gaming, which had been the exclusive domain of PC games, became prominent in video game consoles starting with Dreamcast online functionality in 1999 with its built in
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by modulating one or more c ...
,
internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
browsing software, and ability to play certain games online. Nearly all consoles since released then have had support for online gaming.


Genre innovation

Many technically innovative and genre-defining games were developed during the 1990s, largely due to the impact of
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
allowing three-dimensional environments as well as
optical disc In computing and optical disc recording technologies, an optical disc (OD) is a flat, usually circular disc that encodes binary data ( bits) in the form of pits and lands on a special material, often aluminum, on one of its flat surface ...
s which allowed much greater storage capacity.


Fighting games

The release of ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP S ...
'' in 1991 is often considered a revolutionary moment in the fighting game genre.
Yoshiki Okamoto , sometimes credited as Kihaji Okamoto, is a Japanese video game designer. He is credited with producing popular titles for Konami, including '' Gyruss'' and '' Time Pilot'', and for Capcom, including ''1942'', '' Gun.Smoke'', ''Final Fight'' and ...
's team developed the most accurate joystick and button scanning routine in the genre thus far. This allowed players to reliably execute multi-button special moves, which had previously required an element of luck. The game was also highly successful because its graphics took advantage of Capcom's CPS arcade chipset, with highly detailed characters and stages. Whereas previous games allowed players to combat a variety of computer-controlled fighters, ''Street Fighter II'' allowed players to play against each other. The popularity of ''Street Fighter II'' surprised the gaming industry, as arcade owners bought more machines to keep up with demand. SNK released '' Fatal Fury: King of Fighters'' a few months later, adding a two-plane system where characters could step into the foreground or background. Meanwhile,
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
experimented with ''Dark Edge'', an early attempt at a 3D fighting game where characters could move in all directions. Sega however, never released the game outside Japan because it felt that unrestrained 3D fighting games were unenjoyable. Several fighting games achieved greater commercial success, including SNK's ''
Art of Fighting is a fighting video game trilogy that were released for the Neo Geo platform in the early 1990s. It was the second fighting game franchise created by SNK, following the ''Fatal Fury'' series and is set in the same fictional universe as a pr ...
'' and ''
Samurai Shodown ''Samurai Shodown'', known in Japan as is a fighting game series by SNK. The series began in 1993 and is known for being one of the earliest in the genre with a primary focus on weapon-based combat. Plot The stories in the series take place ...
'' as well as Sega's ''
Eternal Champions ''Eternal Champions'' is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades firs ...
''. Nevertheless, ''Street Fighter II'' remained the most popular, spawning a special ''Champion Edition'' that improved game balance and allowed players to use additional characters. The popularity of ''Street Fighter II'' led it to be released for home game consoles and allowed it to define the template for fighting games.
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
began to attract attention with the 1993 release of ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' in arcades. It was the first fighting game with 3D polygon graphics and a viewpoint that zoomed and rotated with the action. Despite the graphics, players were confined to back and forth motion as seen in other fighting games. By the time the game was released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
in Japan, the game and system were selling at almost a one-to-one ratio. In 1994, SNK released ''
The King of Fighters '94 ''The King of Fighters '94'' (''KOF 94'') is a fighting game released by SNK for the Neo Geo (system), Neo Geo-based arcade game, arcade system in 1994, as the first in ''The King of Fighters'' series. The game was also released for the Neo Geo ...
'' in arcades, where players choose from teams of three characters to eliminate each other one by one. A follow-up to ''Street Fighter II'', ''
Street Fighter Alpha ''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game ...
'', was released in 1995 but was unable to match the popularity of its predecessor. Throughout this period, the fighting game was the dominant genre in competitive video gaming, with enthusiasts popularly attending arcades in order to find human opponents. The fighting game genre continued to evolve as several strong 3D fighting games emerged in the late 1990s.
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
's ''
Tekken is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series ...
'' (released in arcades in 1994 and on the PlayStation in 1995) proved critical to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
's early success, with its sequels also becoming some of the console's most important titles. In 1992, ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'' became a popular fighting game due to its sprites being real people digitalized into the game with graphic and controversial depictions of violence, most notably, the fatalities. The ''Soul'' series of weapon-based fighting games also achieved considerable critical success, beginning with 1995's ''
Soul Edge is a fighting game developed by the Namco team Project Soul and published by Namco as the first installment in the ''Soulcalibur'' series of 3D fighting games. Originally released as an arcade game in December 1995, an upgraded and expanded versi ...
''.
Tecmo , was a Japanese video game corporation founded in 1967. It had its headquarters in Kudankita, Chiyoda, Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Tecmo was formerly known as Tehkan. Tecmo is known for the ''Captain ...
's '' Dead or Alive'' (released in 1996 in Japanese arcades and 1998 on the PlayStation) spawned a long-running franchise, known for its fast-paced control system and innovative counterattacks. The series again included titles important to the success of their respective consoles.


First-person shooters

The
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
(FPS) typically features the player as the
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
. Most often the player does not see the face of who they are playing, but will always see the weapon of choice located in the players hand in the lower left or right hand corner. FPSs are usually violent and feature
blood Blood is a body fluid in the circulatory system of humans and other vertebrates that delivers necessary substances such as nutrients and oxygen to the cells, and transports metabolic waste products away from those same cells. Blood in the cir ...
and
gore Gore may refer to: Places Australia * Gore, Queensland * Gore Creek (New South Wales) * Gore Island (Queensland) Canada * Gore, Nova Scotia, a rural community * Gore, Quebec, a township municipality * Gore Bay, Ontario, a township on Manito ...
, which has sparked controversy from parent groups. With the introduction of the fifth generation of games, 3-D graphics become the standard by end of decade. Although FPSs had been some of the first games to become 3-D. In 1992 ''
Wolfenstein 3d ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'' is released, creating interest in what FPS games could become. ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' (1993) bursts onto the world scene and instantly popularizes the FPS genre, and even how games are played, as Doom is among the first games to feature multiplayer capabilities. It was '' Goldeneye 007'' (1997), that introduced an engine that made development of first-person shooters for home consoles a practical idea. It is not until '' Quake'' (1996), however, that game developers begin to take multiplayer features into serious consideration when making games. ''
Quake II ''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its ...
'' (1997), '' Unreal'' (1998) and ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ...
'' (1998) feature the next evolutionary step in the genre with continual progression of the game (no levels in the traditional sense) and an entirely in-person view, and become one of the most popular video games in history.


Interactive movies

In the early-to-mid-1990s, several video game developers experimented with
plot twist A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist or surprise ending. It may change the au ...
s and providing alternative storylines and endings into their games. They even went as far as to film
live action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ...
scenes and scripted popular actors to play the parts. '' Night Trap'', released in 1992, was highly acclaimed for implementing live action scenes into video games and later the
Wing Commander Wing commander (Wg Cdr in the RAF, the IAF, and the PAF, WGCDR in the RNZAF and RAAF, formerly sometimes W/C in all services) is a senior commissioned rank in the British Royal Air Force and air forces of many countries which have historical ...
series dove into live action as well. '' Wing Commander IV: The Price of Freedom'' was given an unheard of budget of US$12 million and starred
Mark Hamill Mark Richard Hamill (; born September 25, 1951) is an American actor and writer. He is known for his role as Luke Skywalker in the '' Star Wars'' film series, beginning with the original 1977 film and subsequently winning three Saturn Awards ...
of ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' fame. The ''Wing Commander'' series was known for providing several
alternate ending An alternate ending (or alternative ending) is an ending of a story that was considered, or even written or produced, but ultimately discarded in favour of another resolution. Generally, alternative endings are considered to have no bearing on t ...
s depending on how the player followed the story and interacted with the characters.


Platform games

The platform game genre evolved through several distinct phases throughout the 1990s. The first was an evolutionary step during the fifth generation in the early 1990s, followed by a complete transformation of the genre during the sixth generation in the late 1990s. ;Second-generation side-scrollers The advent of 16-bit home consoles in the early 1990s marked an evolutionary step for the genre. By the time the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
and
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
launched, platform games were the most popular genre in home console gaming and were seen as vital for winning the console war. There was a particular emphasis on having a flagship platform title exclusive to a format, featuring a "
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as ...
" character.
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's ''
Alex Kidd in the Enchanted Castle is a Side-scrolling video game, side-scrolling platform game developed and published by Sega for the Sega Genesis, Genesis. The game was released in Japan on February 10, 1989, in the U.S. on August 14, 1989, in Europe on November 30, 1990, in So ...
'' (1989) was only modestly successful, and Sega realized would need a stronger mascot to move Genesis units. In 1990,
Hudson Soft was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, T ...
released ''
Bonk's Adventure ''Bonk's Adventure'', known as in Japan and ''PC Kid'' in Europe, is a scrolling platform game developed by Red Company and Atlus and released in 1989 in Japan and 1990 in North America for the PC Engine/TurboGrafx-16. The Japanese title ''PC ...
'' featuring a character that would be positioned as
NEC is a Japanese multinational information technology and electronics corporation, headquartered in Minato, Tokyo. The company was known as the Nippon Electric Company, Limited, before rebranding in 1983 as NEC. It provides IT and network soluti ...
's mascot. 1990 marked the release of the Super NES, along with the much awaited ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
''. In order to fend off the new competition, Sega released ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
''. Whereas Nintendo's offering featured a conservative design, true to the ''Mario'' tradition, ''Sonic'' showcased a new style of design made possible by a new generation of hardware. ''Sonic'' featured large fields that scrolled effortlessly in all directions, as well as all manner of uneven terrain, curved hills, and a complex physics system that allowed players to rush through its levels with well-placed jumps and rolls. It proved to be a massive hit, was a successful pack-in with new systems, and cemented the view that platform games would make or break a console. The Sonic character was also seen as a new model for mascots in the early 1990s, particularly for his perceived "attitude," which characterized him as a rebel from the status quo. This "attitude" would soon become the status quo, as companies attempted to duplicate Sonic's success with their own brightly colored
anthropomorphism Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics t ...
s. Very frequently these were characterized by impatience, sarcasm, and frequent quipping to give them personality. These mascots, which included the likes of Gex,
Bug! ''Bug!'' is a platform video game developed by Realtime Associates and published by Sega originally for its console, the Sega Saturn. It was first released in North America, in 1995, just weeks after the Saturn's launch there; in Europe on ...
, and
Bubsy ''Bubsy'' is a series of platforming video games created by Michael Berlyn and developed and published by Accolade. The games star an anthropomorphic bobcat named Bubsy, a character that takes inspiration from '' Super Mario Bros.'' and '' So ...
, have mostly faded from relevance. ;3D platformers In 1996, Nintendo released ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
''. Until this time there had been no established archetype for bringing platform games into 3D. ''Mario 64'' set a new standard and would be imitated by many 3D platformers to follow. Its gameplay allowed players to explore open 3D environments with greater freedom than any previous attempt at a 3D platform game. To aid this, Nintendo incorporated an analog control stick to their standard Nintendo 64 controller, something which had not been included in a standard console controller since the
Vectrex The Vectrex is a vector display-based home video game console–the only one ever designed and released for the home market, developed by Smith Engineering. It was first released for the North America market in November 1982 and then Europe an ...
(and since incorporated into the
DualShock The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the Pla ...
among other controllers). This allowed for the finer precision needed for a free perspective. Players no longer followed a linear path to the ends of levels, either, with most levels providing objective-based goals. There were, however, a handful of "boss" levels that offered more traditional platforming, and showed what a more direct conversion to 3D might have been like. Some argue that many modern 3D platformers, especially those influenced heavily by ''Super Mario 64'', are not platformers at all, or at least are not really an extension of 2D platformers. ''Super Mario 64'' brought a change in the goals of some platformers. In most 2D platformers, the player only had to reach a single goal to complete a level, but in many 3D platformers, each level had to be combed for collectible items such as puzzle pieces (''
Banjo-Kazooie ''Banjo-Kazooie'' is a series of video games developed by Rare. The games feature a male bear named Banjo and his friend, a large female red bird named Kazooie, who are both controlled by the player. Banjo originally made his debut as a play ...
'') or stars (''Super Mario 64''). This allowed for more efficient use of large 3D areas and rewarded the player for thorough exploration, but they also often involved more elements of action-adventure games, and less jumping on platforms.


Racing games

In 1992,
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
produced ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform u ...
'', one of the first games with full 3D graphics. It was able to combine the best features of games at the time, along with multiplayer machine linking and clean 3D graphics to produce a game that was above and beyond the arcade market standard of its time. Also,
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
broke new ground by introducing the ''
Mario Kart is a series of racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the ''Mario'' series as well as other gaming franchises such as ...
'' series on the SNES with ''
Super Mario Kart ''Super Mario Kart'' is a kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System. The first game in the ''Mario Kart'' series, it was released in Japan and North America in 1992, and in Europe th ...
''. Using the familiar characters from the ''Mario'' franchise, the game not only departed from the realism paradigm by using small karts for the players to drive, but also featured bright, colorful environments and allowed the players to pick up power-ups to improve performance or hamper other racers. This franchise also spawned multiple sequels such as ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
'' which would release on the N64 making the first Mario Kart game to feature
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
while still using pre-rendered sprites for the characters and items. In 1993, Namco struck back with ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, ''Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ha ...
'', and thus began the polygonal war of driving games. Sega struck back in 1994 with ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debute ...
'', while Midway introduced '' Cruis'n USA''. Atari didn't join the 3D craze until 1997, when it introduced '' San Francisco Rush''. In 1996, Konami introduced ''
GTI Club ''GTI Club'' is a racing game originally released for the arcades in 1996 by Konami, on their new Cobra arcade board, which uses PowerPC-based hardware. In the original, the player raced around the Côte d'Azur and could choose from 5 rally cars ...
'' which allowed free roaming of the environment – something of a revolution that had only been done in 3D before in ''
Hard Drivin' ''Hard Drivin'' is a driving simulation video game developed by Atari Games in 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments v ...
''. In 1997, '' Gran Turismo'' was released for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. It was considered the most realistic racing simulation game in its time, combined with playability, enabling players of all skill levels to play. The ''Gran Turismo'' series has since become one of the most popular racing franchises ever, with the series selling more than 50 million copies worldwide. ''
Colin McRae Rally ''Dirt'' and ''Dirt Rally'' (stylized as ''DiRT'' and ''DiRT Rally'', formerly known as ''Colin McRae Rally''), also known as ''EA Sports Rally'', is a rally racing video game series developed by Codemasters and published by Electronic Arts und ...
'' was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving (previously only available in Sega's less serious ''
Sega Rally Championship ''SEGA Rally Championship'' is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique sellin ...
''). '' Motorhead'', a PC game, was later adapted back to arcade. 1999 marked a change of games into more "free form" worlds. ''
Midtown Madness ''Midtown Madness'' (also known as ''Midtown Madness: Chicago Edition'') is a 1999 racing game developed by Angel Studios and published by Microsoft for Microsoft Windows. The demo version was released in April 1999. Two sequels followed, with ...
'' allows the player to explore a simplified version of the city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced ''
Crazy Taxi ''Crazy Taxi'' is a series of racing video games that was developed by Hitmaker and published by Sega. The first game appeared in arcades in 1999 and was very successful, prompting Sega to port the arcade version to their Dreamcast console ...
'', where players assume the role of a taxi driver that needs to get clients to their destination in the shortest amount of time. A similar game also from Sega is '' Emergency Call Ambulance'', with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible).


Role-playing games

The 1990s saw the emergence of several distinct subgenres of the
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
genre. ;Action role-playing games
1990 File:1990 Events Collage.png, From left, clockwise: The 1990 FIFA World Cup is played in Italy; The Human Genome Project is launched; Voyager I takes the famous Pale Blue Dot image- speaking on the fragility of humanity on Earth, astrophysicis ...
would see the release of ''
Crystalis ''Crystalis'' is a 1990 action role-playing action-adventure video game produced by SNK for the Nintendo Entertainment System. The original Nintendo Entertainment System version has been re-released via the ''SNK 40th Anniversary Collection'' on ...
'' for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and also '' Golden Axe Warrior'' for the
Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 an ...
. Both games featured '' Zelda''-like gameplay blended with genuine RPG elements, such as experience points, statistics-based equipment, and a magic-casting system. In
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phi ...
,
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
released ''
Seiken Densetsu The ''Mana'' series, known in Japan as , is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square (video game company), Square, and is currently owned by Square Enix. The series began in 19 ...
'' for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
, also known as ''
Final Fantasy Adventure ''Final Fantasy Adventure'', known in Japan as or simply and later released in Europe as ''Mystic Quest'', is a '' Final Fantasy'' spinoff and the first game in the ''Mana'' series. Published by Square in 1991 on the Game Boy, it saw a North ...
'' in the West. Like ''Crystalis'', the action in ''Seiken Densetsu'' bore a strong resemblance to that of ''Zelda'', but added more RPG elements. ''Seiken Densetsu 2'', also known as ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', rele ...
'', implemented an innovative multiplayer function, and further developed its combat with more diverse weaponry and spell-casting. Unique among video games are
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
's '' Dungeons & Dragons: Tower of Doom'' (1993) and '' Dungeons & Dragons: Shadow over Mystara'' (1996). These games were released for the arcades, and featured a blending of
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
and RPG characteristics. The games were later released for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
together as the '' Dungeons & Dragons Collection'' (1999). Several later beat 'em ups followed this same formula, including
Guardian Heroes ''Guardian Heroes'' is a 2D side-scrolling beat 'em up video game in the vein of ''Final Fight'' or ''Golden Axe'', but with RPG elements. The development team called it a "fighting RPG". ''Guardian Heroes'' was developed by Treasure and release ...
,
Castle Crashers ''Castle Crashers'' is a 2D side scrolling hack-and-slash video game developed by The Behemoth. It features music created by members of Newgrounds. The Xbox 360 version was released on August 27, 2008, via Xbox Live Arcade as part of the Xbox L ...
and Dungeon & Fighter. In Japan on
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
, '' Tales of Phantasia'' was released in Japan in 1995, featuring real-time side-scrolling combat mode and an exploration mode similar to classic console RPGs. In 1996,
Star Ocean is a franchise of action role-playing video games developed by the Japanese company tri-Ace and published and owned by Square Enix (formerly Enix). Development History The series is also known for being some of the earliest action RPGs to al ...
was released that also has real-time combat and classic exploration but features bird's eye view. Namco and Enix did not publish these two revolutionary titles in America, even though sequels in the two series would become wildly popular on future generations of consoles in the US. Fifth generation era saw several popular action RPGs, such as ''
Tales of Eternia , known as ''Tales of Destiny II'' in its original North America release, is an action role-playing game published by Namco as the third main title in their '' Tales'' series. Initially released for the PlayStation in November 2000 in Japan, an ...
'', ''
Brave Fencer Musashi is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-p ...
'' and '' Legend of Oasis''. In 1996 Nintendo released
Super Mario RPG ''Super Mario RPG: Legend of the Seven Stars'' is a role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System in 1996. It was the final ''Mario'' game published for the SNES. The game was ...
, for the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
. Super Mario RPG was the first role playing game in the series and it launched to critical acclaim. It spawned two spiritual successors,
Paper Mario ''Paper Mario'' is a video game series and part of the ''Mario'' franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper ...
and
Mario & Luigi ''Mario & Luigi'' is a series of role-playing video games developed by AlphaDream and published by Nintendo for the latter's various video game handheld consoles. The series is a spin-off from Nintendo's trademark ''Super Mario'' series, and stars ...
On
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s, the long-standing
Ultima series ''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A signi ...
of action RPGs continued to see releases, while the 3D action RPG franchise
The Elder Scrolls ''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
, which would provide several major entries to the genre in the 2000's, saw its first releases. The rogue-like genre lost much of its relevance, with only Diablo, which implemented the idea in a simplified and more forgiving way, achieving mainstream success. Japanese video game company
From Software FromSoftware, Inc. is a Japanese video game development and publishing company based in Tokyo. Founded by Naotoshi Zin in November 1986, the company developed business software before releasing their first video game, '' King's Field'', for the ...
released several entries to the King's Field series, which received mixed reviews and little attention both in the 90's and later, but whose elements would later be recycled in the genre-defining Dark Souls games. ;Role-playing video games It was in the early 1990s that the console
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
genre distinguished itself greatly from computer RPGs, with the ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' series playing an instrumental role. ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' introduced the "job system", a character progression engine allowing the player to change a character's class, as well as acquire new and advanced classes.Final Fantasy III Official Website

Square Enix
Retrieved February 17, 2007.
''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
'' (1991) was one of the first role-playing games to feature a complex, involving plot, placing a much greater emphasis on character development and pioneering "the whole concept of dramatic storytelling in an RPG." It also introduced a new battle system: the " Active Time Battle" system, developed by
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of '' Final Fantasy VI'' (1994), '' Final Fantasy IX'' (2000) and ''Final Fantasy XII'' (2006) and as the creator of the Active Time ...
, where the time-keeping system does not stop. Square Co., Ltd. filed a United States
patent application A patent application is a request pending at a patent office for the grant of a patent for an invention described in the patent specification and a set of one or more claims stated in a formal document, including necessary official forms and re ...
for the ATB system on March 16, 1992, under the title "Video game apparatus, method and device for controlling same" and was awarded the patent on February 21, 1995. On the battle screen, each character has an ATB meter that gradually fills, and the player is allowed to issue a command to that character once the meter is full. The fact that enemies can attack or be attacked at any time is credited with injecting urgency and excitement into the combat system. Both the "job system" and the ATB system were fully developed in ''
Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the '' Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as th ...
'' (1992) and continued to be used in later ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' games as well as other Square games such as ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' (1995). ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
'' (1994) and the ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' series were some of the first RPGs to move away from the typical
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
setting, with ''Final Fantasy VI'' instead being set in a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian ...
environment and the ''Megami Tensei'' games set in modern-day Japan. The next major revolution came in the late 1990s, which saw the rise of optical disks in fifth generation consoles. The implications for RPGs were enormous—longer, more involved quests, better audio, and
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
. This was first clearly demonstrated by ''
Final Fantasy VII is a 1997 role-playing video game developed by Square (video game company), Square for the PlayStation (console), PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was r ...
'' (1997). The explosion of ''Final Fantasy VII'' sales and the ascendance of the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
were proof of this and represented the dawning of a new era of RPGs. Backed by a clever marketing campaign, ''Final Fantasy VII'' brought the first taste of CRPGs to many of the new gamers brought in by the PlayStation gaming console. Subsequently, CRPGs, previously a niche genre, skyrocketed in popularity. In 1997, a new Internet fad began, influenced by the popularization of console RPGs. A large group of young
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
s and aficionados began creating and sharing independent CRPG games, emulating the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
and style of the older
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
and
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book of ...
games. The majority of such games owe their achievement to simplistic
software development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific ...
s such as the Japanese ''
RPG Maker RPG Maker, known in Japan as , is a series of programs for the development of role-playing video games (RPGs) with story-driven elements, created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, ''Tsukūru'', is a pun m ...
'' series. In the final years of the 90's, US companies Interplay (through developer
Black Isle Studios Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was fo ...
) and
Bioware BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
published several roleplaying games with similar gameplay, which are considered milestone classics of the genre. Planescape: Torment and
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
were games with a
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
license, while Interplay's
Fallout Nuclear fallout is the residual radioactive material propelled into the upper atmosphere following a nuclear blast, so called because it "falls out" of the sky after the explosion and the shock wave has passed. It commonly refers to the radioac ...
was an unofficial successor to
Wasteland Wasteland or waste land may refer to: * Desert or barren area * an uncultivated area of land, whether wooded or not, whether common land or not Art, entertainment, and media Comics * ''Wasteland'' (DC Comics), 1987–1989 anthology-style horror/ ...
from the 80's, and would be rebooted 10 years later to new critical acclaim. ;MUDs and MMORPGs 1989 and the early 1990s saw the release and spread of the MUD codebases
DikuMUD DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain ( MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk I ...
and
LPMud LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (hence the LP in LPMud). LPMud was innovative in its separation of the MUD infrastructure into ...
, leading to a tremendous increase in the proliferation and popularity of MUDs. Before the end of the decade, the evolution of the genre continued through "
graphical MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s" into the first
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s (MMORPGs), a term coined by
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
in 1997. That genre, as currently defined, began with ''
Meridian 59 ''Meridian 59'' was a 1996 video game developed by Archetype Interactive and published by The 3DO Company. It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-p ...
'' in 1995, but first truly came into its own with ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' in 1997, a game that provided a core idea of what later MMORPGs would become, featuring a massive
continent A continent is any of several large landmasses. Generally identified by convention rather than any strict criteria, up to seven geographical regions are commonly regarded as continents. Ordered from largest in area to smallest, these seven ...
on which players could interact with others from around the world, fight
mythical creatures A legendary creature (also mythical or mythological creature) is a type of fictional entity, typically a hybrid, that has not been proven and that is described in folklore (including myths and legends), but may be featured in historical account ...
, and
cast spells Cast may refer to: Music * Cast (band), an English alternative rock band * Cast (Mexican band), a progressive Mexican rock band * The Cast, a Scottish musical duo: Mairi Campbell and Dave Francis * ''Cast'', a 2012 album by Trespassers William ...
. After earlier games broke ground, widespread popularity for MMORPGs arrived with the debut of ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Amer ...
'' and ''
Asheron's Call ''Asheron's Call'' (AC) was a fantasy massively multiplayer online role-playing game (MMORPG) for Microsoft Windows PCs, developed and published by Turbine Entertainment Software. Though it was developed by the Turbine team (with Microsoft's ...
'' in 1999. MMORPGs would become a common form of
social interaction A social relation or also described as a social interaction or social experience is the fundamental unit of analysis within the social sciences, and describes any voluntary or involuntary interpersonal relationship between two or more individuals ...
in the
2000s File:2000s decade montage3.png, From top left, clockwise: The World Trade Center on fire and the Statue of Liberty during the 9/11 attacks in 2001; the euro enters into European currency in 2002; a statue of Saddam Hussein being toppled during th ...
. ;Tactical role-playing games In 1990,
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
released and published the first tactical RPG, '' Fire Emblem: Ankoku Ryū to Hikari no Tsurugi'' for the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
(or Famicom) in Japan, co-developed with Intelligent Systems. Released in Japan in 1990, ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. ...
'' was an archetype for the whole genre, establishing gameplay elements that are still used in tactical CRPGs today (although some of these elements were influenced by ''Ultima III''). Combining the basic console RPG concepts from games like ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
'' and simple turn-based strategy elements, Nintendo created a hit, which spawned many sequels and imitators. Among the first imitators was '' Langrisser'' by NCS/Masaya, first released for the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
in 1991. It was localized for North American release under the title ''
Warsong ', known as ''Warsong'' in North America, is a tactical role-playing game developed by Nippon Computer Systems (NCS). The first in the ''Langrisser'' series, it blended tactical warfare with RPG elements, similar to the ''Fire Emblem'' series. ...
'', with a few graphical alterations. The '' Langrisser'' series differed from ''Fire Emblem'' in that it used a general-soldier structure instead of controlling main characters. ''
Master of Monsters ''Master of Monsters'' is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. While it never had ...
'' was a unique title by
SystemSoft SystemSoft Alpha Corporation is a Japanese software development company. Formerly just "SystemSoft", they have a long series of mainly military strategic simulation games (generally hex-based) popular in the Japan market. Notable among these ...
. Where ''Langrisser'' and ''Fire Emblem'' used a square-based grid, ''Master of Monsters'' used a hexagonal grid. Players could choose one of four different Lords to defend their Towers and areas on the grid by building an army of creatures to destroy the opposing armies. The first game in the long-running ''
Super Robot Wars ''Super Robot Wars'', known in Japan as is a series of tactical role-playing video games produced by Bandai Namco Entertainment, formerly Banpresto. Starting out as a spinoff of the '' Compati Hero'' series, the main feature of the franchise ...
'' series is another early example of the genre, released for the Game Boy in 1991. Another influential early tactical RPG was
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's ''
Shining Force is a 1992 turn-based tactical role-playing game for the Mega Drive/Genesis console. While primarily a traditional fantasy-themed game, it contains some science fiction elements. The game has been repeatedly re-released: in Sega Smash Pack Vol ...
'' for the Genesis, which was released in 1992. ''Shining Force'' used even more console RPG elements than earlier games, allowing the player to walk around towns and talk to people and buy weapons. One game released solely in Japan for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
(SFC), ''
Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. ''Bahamut Lagoon'' was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U. Gameplay ''B ...
'', began
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
's (now
Square Enix is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous ...
) famous line of tactical RPGs. '' Ogre Battle: The March of the Black Queen'' was released for the Super NES and is more of a real-time strategy game in which the player forms
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
-like character parties that are moved around a
map A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
in real-time. When two parties meet, the combat plays out with minimal user interaction. A later release, '' Tactics Ogre: Let Us Cling Together'', was originally a SNES game that was later ported to the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
. ''Tactics Ogre'' is a much more direct influence on the sort of tactical RPGs that gamers recognize today such as ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the ...
'' and '' Disgaea: Hour of Darkness''. It was also the first to bear the name "Tactics" in the title, a term gamers would come to associate with the genre. Not only are characters moved individually on a grid, but the view is isometric, and the order of combat is calculated for each character individually. The game defined the genre in many ways.


Stealth games

While stealth elements have been present in video games as far back as ''005'', a 1981
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
, it was in the 1990s that the stealth game genre was established.
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hi ...
's '' Metal Gear 2: Solid Snake'' was released in 1990 for the MSX2 and was a major improvement over its predecessor, ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces operativ ...
'' (1987). ''Metal Gear 2: Solid Snake'' improved on the first game in many ways, including improved graphics, more player abilities (such as crouching, crawling into hiding spots, disguising in enemy uniforms and cardboard boxes, and distracting guards by knocking on surfaces), improved enemy AI (such as a greater field of vision, the ability to detect various noises, and a three-level security alert), and additions such as a radar, as well as a complex storyline. The game was only released for the MSX2 in Japan, however, which limited its accessibility to consumers in the US.Shoemaker, Brad (1998-09-29)
The History of Metal Gear
, GameSpot. Retrieved 2009-06-23.
An alternative ''Metal Gear'' sequel named '' Snake's Revenge'' was released for the Nintendo Entertainment System in North America and Europe instead, also in 1990. Kojima was not involved in the game's development, which was instead conducted by another
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has ca ...
team. 1998 is seen as a turning point in gaming history because of the release of ''
Metal Gear Solid is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces opera ...
'', as well as '' Tenchu: Stealth Assassins'' and '' Thief: The Dark Project''. The ninja-themed game ''Tenchu: Stealth Assassins'' was released several months before ''Metal Gear Solid'', making it the first 3D stealth based-game.Shane Patterson (2009-02-03)
The Sneaky History of Stealth Games
GamesRadar. Retrieved 2009-06-21.
The highly anticipated ''Metal Gear Solid'' transformed its modestly successful franchise into a large mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment. ''Metal Gear Solid'' has been credited with popularizing the stealth genre. The core elements of these games, such as avoiding confrontation, minimizing noise, and attacking antagonists from "the shadows", influenced many future stealth game series.


Survival horror

While elements of the survival horror genre can be traced back to the 1989
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
game '' Sweet Home'', which served as a major influence on the genre, it was in the 1990s that survival horror was established as a genre. Another precursor appeared in 1992 when
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. ...
released '' Alone in the Dark'', which is also considered a forefather of the genre. The game featured a lone protagonist against hordes of monsters, and made use of traditional
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
challenges such as puzzle-solving and finding hidden keys to new areas. Graphically, ''Alone in the Dark'' utilized static prerendered camera views that were cinematic in nature. Although players had the ability to fight monsters as in
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s, players also had the option to evade or block them. The term "survival horror" was first used by Capcom to market their 1996 release, ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'', thus establishing it as a genre. The game was influenced by Capcom's '' Sweet Home'', released seven years earlier. ''Resident Evil'' also adopted several features seen in ''Alone in the Dark'', including puzzle-solving challenges and fixed cinematic camera angles. The control scheme in ''Resident Evil'' also became a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items. The game's commercial success is credited with helping the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
become the dominant
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
, and also led to a series of ''Resident Evil'' films. Many games have tried to replicate the successful formula seen in ''Resident Evil'', and every subsequent survival horror game has arguably taken a stance in relation to it. ''
Silent Hill is a horror anthology media franchise centered on a series of survival horror games created by Keiichiro Toyama and published by Konami. The first four video games in the series, '' Silent Hill'', ''Silent Hill 2'', ''Silent Hill 3'' and '' ...
'' (1999) drew heavily from ''Resident Evil'' while using realtime 3D environments in contrast to ''Resident Evil'' pre-rendered graphics. The game was praised for moving away from
B movie A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double feature ...
horror elements to the psychological style seen in
art house An art film (or arthouse film) is typically an independent film, aimed at a niche market rather than a mass market audience. It is "intended to be a serious, artistic work, often experimental and not designed for mass appeal", "made primarily ...
or
Japanese horror Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror. The original ''Silent Hill'' is considered one of the scariest games of all time.


Notable video-game franchises established in the 1990s

Notes: * Game franchises that also accompany major film or television franchises. * Game franchises that are considered
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gov ...
s of previously established


Financial performance


Highest-grossing arcade games of the decade

The following titles were the highest-grossing
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcad ...
of each year in the 1990s, in terms of coin drop earnings.


Best-selling home video games of the decade

The following table lists home video games of the 1990s that sold at least 5 million copies.


Best-selling game consoles of the decade


Other

* In the late 1990s Nintendo released their earliest ''
Mario Party is a party video game series featuring characters from the ''Mario'' franchise in which up to four local players or computer-controlled characters (called " CPUs") compete in a board game interspersed with minigames. The games are currentl ...
'' in which players competed against each other to win minigames. * Fighting games like
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
's ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP S ...
'',
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's futuristic ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' and the more violent ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'' from Acclaim prompted the video game industry to adopt a game rating system, and hundreds of knock-offs were widely popular in the mid-to-late 1990s. * The
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
(RTS) genre is introduced in 1992 with the release of ''
Dune II A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
''. '' Warcraft: Orcs & Humans'' (1994) popularizes the genre, with ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game '' Du ...
'' and '' Warcraft II: Tides of Darkness'' in 1995 sets up the first major real-time strategy competition and popularizes multiplayer capabilities in RTS games. ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance a ...
'' in 1998 becomes the second best-selling computer game of all time. It remains among the most popular multiplayer RTS games to this day, especially in
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
. ''
Homeworld ''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet K ...
'' in 1999 becomes the first successful 3d RTS game. The rise of the RTS genre is often credited with the fall of the
turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ...
(TBS) genre, popularized with ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' in 1991. The ''Civilization'' franchise is the only TBS franchise that remains popular. * ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' debuted (in North America) in 1990 for the NES, and remains among the most popular video game franchises, with numerous sequels, spin-offs, movies and related titles. ''
Final Fantasy VII is a 1997 role-playing video game developed by Square (video game company), Square for the PlayStation (console), PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was r ...
'', released in 1997, especially popularized the series. * ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures, the owners of the trademark and copyright of the franchise. In terms of what each of thos ...
'' entered the world scene with the release of ''Pokémon Red'' and ''Green'' on the original
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
in Japan in 1996, later released as ''Pokémon Red'' and ''Blue'' for their worldwide release in 1998. It soon became popular in the US and has been adapted into an
anime series is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
and
trading card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
, among other media forms. Its popularity remained well into the first decade of the 21st century with several new games and spin-offs. * ''
Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the ...
'' was a launch title for the Dreamcast. It featured realistic graphics, 6 stories and fast gameplay; this became the best-selling Dreamcast game, selling 2.5 million units.


Notes


References

{{DEFAULTSORT:1990s in video games
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
Video games by decade 1990s decade overviews