1% rule (Internet culture)
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Internet culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
, the 1% rule is a general rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk. Variants include the ''1–9–90 rule'' (sometimes ''90–9–1 principle'' or the ''89:10:1 ratio''), which states that in a collaborative website such as a
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
, 90% of the participants of a community only consume content, 9% of the participants change or update content, and 1% of the participants add content. Similar rules are known in
information science Information science (also known as information studies) is an academic field which is primarily concerned with analysis, collection, classification, manipulation, storage, retrieval, movement, dissemination, and protection of informatio ...
; for instance, the 80/20 rule known as the Pareto principle states that 20 percent of a group will produce 80 percent of the activity, regardless of how the activity is defined.


Definition and review

According to the 1% rule, about 1% of Internet users create content, while 99% are just consumers of that content. For example, for every person who posts on a forum, generally about 99 other people view that forum but do not post. The term was coined by authors and bloggers Ben McConnell and Jackie Huba, although earlier references to the same concept did not use this name. The terms '' lurk'' and ''lurking'', in reference to online activity, are used to refer to online observation without engaging others in the internet community. A 2005 study of radical
jihadist Jihadism is a neologism which is used in reference to "militant Islamic movements that are perceived as existentially threatening to the West" and "rooted in political Islam."Compare: Appearing earlier in the Pakistani and Indian media, Wes ...
internet forums found 87% of users had never posted on the forums, 13% had posted at least once, 5% had posted 50 or more times, and only 1% had posted 500 or more times. A 2014 peer-reviewed paper entitled "The 1% Rule in Four Digital Health Social Networks: An Observational Study" empirically examined the 1% rule in health-oriented online forums. The paper concluded that the 1% rule was consistent across the four support groups, with a handful of "Superusers" generating the vast majority of content. A study later that year, from a separate group of researchers, replicated the 2014 van Mierlo study in an online forum for depression. Results indicated that the distribution frequency of the 1% rule fit followed Zipf's Law, which is a specific type of power law. The "90–9–1" version of this rule states that for websites where users can both create and edit content, 1% of people create content, 9% edit or modify that content, and 90% view the content without contributing. However, the actual percentage is likely to vary depending upon the subject. For example, if a forum requires content submissions as a condition of entry, the percentage of people who participate will probably be significantly higher than one percent, but the content producers will still be a minority of users. This is validated in a study conducted by Michael Wu, who uses economics techniques to analyze the participation inequality across hundreds of communities segmented by industry, audience type, and community focus. The 1% rule is often misunderstood to apply to the Internet in general, but it applies more specifically to any given Internet community. It is for this reason that one can see evidence for the 1% principle on many websites, but aggregated together one can see a different distribution. This latter distribution is still unknown and likely to shift, but various researchers and pundits have speculated on how to characterize the sum total of participation. Research in late 2012 suggested that only 23% of the population (rather than 90 percent) could properly be classified as lurkers, while 17% of the population could be classified as intense contributors of content. Several years prior, results were reported on a sample of students from Chicago where 60 percent of the sample created content in some form.


Participation inequality

A similar concept was introduced by Will Hill of
AT&T Laboratories AT&T Laboratories, Inc. was the research & development division of AT&T Corporation. It was founded in 1925 as Bell Telephone Laboratories, Inc., following the merger of the research & development divisions of American Telephone & Telegraph an ...
and later cited by Jakob Nielsen; this was the earliest known reference to the term "
participation inequality In social sciences, participation inequality consists of difference between levels of participation of various groups in certain activities. Common examples include: * differing levels of participation in democratic, electoral politics, by social cl ...
" in an online context. The term regained public attention in 2006 when it was used in a strictly quantitative context within a blog entry on the topic of marketing.


See also

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Digital citizen The term digital citizen is used with different meanings. According to the definition provided by Karen Mossberger, one of the authors of ''Digital Citizenship: The Internet, Society, and Participation'', digital citizens are "those who use the in ...
*
Internet culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
*
List of Internet phenomena Social and cultural phenomena specific to the Internet include Internet memes, such as popular themes, catchphrases, images, viral videos, and jokes. When such fads and sensations occur online, they tend to grow rapidly and become more wides ...
*
Lotka's law Lotka's law, named after Alfred J. Lotka, is one of a variety of special applications of Zipf's law. It describes the frequency of publication by authors in any given field. It states that the number of authors making x contributions in a giv ...
*
Netocracy Netocracy was a term invented by the editorial board of the American technology magazine ''Wired'' in the early 1990s. A portmanteau of ''Internet'' and ''aristocracy'', ''netocracy'' refers to a perceived global upper-class that bases its power ...
*
Silent majority The silent majority is an unspecified large group of people in a country or group who do not express their opinions publicly. The term was popularized by U.S. President Richard Nixon in a televised address on November 3, 1969, in which he said, " ...
* Sturgeon's law *
User-generated content User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion f ...


References


External links


The 90-9-1 Rule for Participation Inequality in Social Media and Online Communities
by Jakob Nielsen, October 8, 2006.
What is the 1% rule?
by Charles Arthur in ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'', July 20, 2006.
The 1% Rule
by Heather Green in ''
BusinessWeek ''Bloomberg Businessweek'', previously known as ''BusinessWeek'', is an American weekly business magazine published fifty times a year. Since 2009, the magazine is owned by New York City-based Bloomberg L.P. The magazine debuted in New York City ...
'', May 10, 2006
Institutions vs. Collaboration
by
Clay Shirky Clay Shirky (born 1964) is an American writer, consultant and teacher on the social and economic effects of Internet technologies and journalism. In 2017 he was appointed Vice Provost of Educational Technologies of New York University (NYU), aft ...
, July 2005, Video at 06:00 and 12:42 {{DEFAULTSORT:1 Percent Rule 1990s neologisms Adages Internet culture Internet forum terminology Rules of thumb Statistical principles Tails of probability distributions Technology neologisms Web 2.0