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MyAnimeList
MyAnimeList, often abbreviated as MAL, is an anime and manga social networking and social cataloging application website run by volunteers. The site provides its users with a list-like system to organize and score anime and manga. It facilitates finding users who share similar tastes and provides a large database on anime and manga. As of 2008, the site claimed to have 4.4 million anime and 775,000 manga entries. In 2015, the site received 120 million visitors a month. History The site was launched in November 2004 by Garrett Gyssler and maintained solely by him until 2008. Originally, the website was called AnimeList, but Garret Gyssler decided to incorporate the possessive "My" at the beginning, following the fashion of the most important social network in those years: Myspace. On August 4, 2008, CraveOnline, a men's entertainment and lifestyle site owned by AtomicOnline, purchased MyAnimeList for an undisclosed sum of money. In 2015, DeNA announced that it had purchased MyA ...
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Anime
is hand-drawn and computer animation originating from Japan. In Japan and in Japanese, (a term derived from the English word ''animation'') describes all animated works, regardless of style or origin. However, outside of Japan and in English, ''anime'' is colloquial for ''Japanese animation'' and refers specifically to animation produced in Japan. Animation produced outside of Japan with similar style to Japanese animation is referred to as ''anime-influenced animation''. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad a ...
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Anime
is hand-drawn and computer animation originating from Japan. In Japan and in Japanese, (a term derived from the English word ''animation'') describes all animated works, regardless of style or origin. However, outside of Japan and in English, ''anime'' is colloquial for ''Japanese animation'' and refers specifically to animation produced in Japan. Animation produced outside of Japan with similar style to Japanese animation is referred to as ''anime-influenced animation''. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad a ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", "joint-stock company" or "stock corporation". Usage in language In English, ''kabushiki kaisha'' is usually used, but the original Japanese pronunciation is ''kabushiki gaisha'' because of rendaku. A kabushiki kaisha must include "株式会社" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. ''Kabushiki gaisha Dentsū'', which is called "''mae-kabu''") or as a suffix (e.g. ''Toyota Jidōsha Kabushiki gaisha'', which is called "''ato-kabu''"). Many Japanese companies translate the phrase "" in their name as "Co., Ltd." but others use the more Americanized translations "Corporation" or "Incorporated." Texts in England often refer to ''kabushiki gaisha'' as "joint stock companies." While that is close to a literal translation of the term, the two are not the sam ...
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Manhwa
(; ) is the general Korean term for comics and print cartoons (common usage also includes animated cartoons). Outside Korea, the term usually refers to South Korean comics, although the comics industry is emerging in North Korea as well. History of the term Linguistically, , ''manga'' () and () all mean 'comics' in Korean, Japanese and Chinese respectively. The Korean and the Japanese ''manga'' are cognates of the Chinese phrase (). The current usage of the terms and in English is largely explained by the international success of the Japanese manga. Although in a traditional sense, in these languages the terms manga// had a similar meaning of comical drawing in a broad way, in English the terms and generally designate the manga-inspired comic strips. The term came into popular use in Korea during the 1920s, when it was applied to cartoons. Korea was under Japanese occupation from 1910 to 1945 and during this time elements of Japanese language and culture were inco ...
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Chinese Animation
Chinese animation () or Donghua, in a narrow sense, refers to animation made in China. History The history of animated moving pictures in China began in 1915 when an animation piece from the United States titled ''Out of the Inkwell'' landed in Shanghai. Cartoon clips were first used in advertisements for domestic products. Though the animation industry did not begin until the arrival of the Wan brothers in 1926. The Wan brothers produced the first Chinese animated film with sound, ''The Camel's Dance'', in 1935. The first animated film of notable length was ''Princess Iron Fan'' in 1941. ''Princess Iron Fan'' was the first animated feature film in Asia and it had great impact on wartime Japanese Momotaro animated feature films and later on Osamu Tezuka. China was relatively on pace with the rest of the world up to the mid-1960s, with the Wan's brothers ''Havoc in Heaven'' earning numerous international awards. China's golden age of animation would come to an end following the on ...
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Korean Animation
The history of Korean animation, the manipulation of images to make them appear as moving, began with Japanese and American characters dominating the industry. The first sound animated character was created in 1936. The first feature-length animated character appeared in 1967. Dooly the Little Dinosaur revolutionized the character market in 1987. As animation characters specific to Korea appeared, the Korean character market continued to grow. Since then, Korean character franchises have even exported their characters to other countries. History Tayo bus 'Rudolph' According to records, the first sound animated character was 'Gaekkum' (개꿈), who was created in 1936. Divided Korea ― South Korea Han Chang-Wan, a professor at Sejong University, published the history of animation character design in Korea at the Character Licensing Fair 2016. This study became the first to have rabbit and turtle illustrations as Korean animated characters. This was revealed in 'The Independent' n ...
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HIDIVE
Sentai Filmworks, LLC is an American anime licensing company located in Houston, Texas which specializes in Japanese animation and Asian cinema. The company has its origins to A.D. Vision, which was founded in 1992 by video game fan John Ledford and anime fans Matt Greenfield and David Williams. ADV collapsed due to low sales and eventually liquidated their assets in 2009. Ledford founded Sentai in 2008 and acquired the majority of ADV's titles. Its offices are in the International District in Southwest Houston. History Founded in 2008, Sentai had started releasing its first titles, which included ''Clannad'', ''Princess Resurrection'', ''Indian Summer'', ''Appleseed'' and ''Mahoromatic'' (formerly licensed by Geneon). The company's titles were initially distributed by ADV Films. On September 1, 2009, A.D. Vision had closed its doors and sold off its assets, which included transferring distribution rights to Section23 Films. On July 4, 2013, during its industry panel at Anime Exp ...
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GDPR
The General Data Protection Regulation (EU2016/679(GDPR) is a regulation in EU law on data protection and privacy in the European Union (EU) and the European Economic Area (EEA). It also addresses the transfer of personal data outside the EU and EEA areas. The GDPR's primary aim is to give individuals control over their personal data and to simplify the regulatory environment for international business by unifying the regulation within the EU. Superseding the Data Protection Directive 95/46/EC, the regulation contains provisions and requirements related to the processing of personal data of individuals (formally called ''data subjects'' in the GDPR) who are located in the EEA, and applies to any enterprise—regardless of its location and the data subjects' citizenship or residence—that is processing the personal information of individuals inside the EEA. Controllers and processors of personal data must put in place ''appropriate technical and organizational measures'' to imp ...
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European Union
The European Union (EU) is a political and economic union of member states that are located primarily in Europe. Its members have a combined area of and an estimated total population of about 447million. The EU has developed an internal single market through a standardised system of laws that apply in all member states in those matters, and only those matters, where members have agreed to act as one. EU policies aim to ensure the free movement of people, goods, services and capital within the internal market; enact legislation in justice and home affairs; and maintain common policies on trade, agriculture, fisheries and regional development. Passport controls have been abolished for travel within the Schengen Area. A monetary union was established in 1999, coming into full force in 2002, and is composed of 19 EU member states which use the euro currency. The EU has often been described as a ''sui generis'' political entity (without precedent or comparison). The EU and Euro ...
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Third-party Software Component
In computer programming, a third-party software component is a reusable software component developed to be either freely distributed or sold by an entity other than the original vendor of the development platform. The third-party software component market thrives because many programmers believe that component-oriented development improves the efficiency and the quality of developing custom applications. Common third-party software includes macros, bots, and software/scripts to be run as add-ons for popular developing software. See also *Middleware *Enterprise Java Beans *VCL / CLX *KParts (KDE) *Video-game third-party developers *Third-party source *embedded codeOnline all programming languages and their third party libraries includes a guide. Category:Component-based software engineering Category:Computer programming {{Programming-software-stub ...
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Viz Media
VIZ Media LLC. is an American manga publisher, anime distributor and entertainment company headquartered in San Francisco, California. It was founded in 1986 as VIZ LLC.. In 2005, VIZ LLC and ShoPro Entertainment merged to form the current VIZ Media LLC, which is owned by Japanese publishing conglomerate Hitotsubashi Group, which includes Shueisha, Shogakukan and Shogakukan-Shueisha Productions (ShoPro). In 2017, Viz Media was the largest publisher of graphic novels in the United States, with a 23% share of the market. Early history Seiji Horibuchi, originally from Tokushima Prefecture in Shikoku, Japan moved to California, United States in 1975. After living in the suburbs for almost two years, he moved to San Francisco, where he started a business exporting American cultural items to Japan, and became a writer of cultural information. He also became interested in publishing Japanese manga in the United States, though he himself was not a fan of Japanese comics until a visit to ...
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Kodansha Comics
Kodansha USA Publishing, LLC is a publishing company based in New York, USA and a subsidiary of Japan's largest publishing company Kodansha. Established in July 2008, Kodansha USA publishes books relating to Japan, Japanese culture, and manga, the latter under their Kodansha Manga imprint (formerly Kodansha Comics). In 2020, Kodansha announced that it had consolidated Kodansha Advanced Media and Vertical into Kodansha USA Publishing, with Kodansha Advanced Media general manager Alvin Lu becoming the President and CEO of Kodansha USA Publishing. On March 9, 2021, Kodansha USA Publishing announced it had rebranded and relaunched its website, and unified Kodansha Comics, Kodansha USA International and Vertical under the Kodansha name, and Kodansha Comics being renamed to Kodansha Manga. Kodansha Comics Kodansha Comics is an imprint of Kodansha USA Publishing who are responsible for the localization and publication of Kodansha manga. Established in 2009, the imprint was established to ...
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Hulu
Hulu () (stylized in all lowercase) is an American subscription video on demand service fully controlled and majority-owned by The Walt Disney Company, with Comcast's NBCUniversal as an equity stakeholder. The service was initially established as a joint venture between News Corporation and NBC Universal, Providence Equity Partners, and later The Walt Disney Company, serving as an aggregation of recent episodes of television series from their respective television networks. In 2010, Hulu became the first streaming service to add "Plus" to its name when it launched a subscription service, initially branded as ''Hulu Plus'', which featured full seasons of programs from the companies and other partners, and undelayed access to new episodes. In 2017, the company launched ''Hulu with Live TV''—an over-the-top IPTV service featuring linear television channels. Time Warner (now WarnerMedia) later held a stake in the service. As of the third quarter of 2020, Hulu had 36.6 million subsc ...
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Crunchyroll
Crunchyroll, Inc. is an American distributor, publisher, production and licensing company focused on streaming anime, manga, and dorama. Founded in 2006 by a group of University of California, Berkeley graduates, Crunchyroll's distribution channel and partnership program delivers content to 100million registered users worldwide. Crunchyroll is a subsidiary of Otter Media, which is a subsidiary of AT&T's WarnerMedia. Sony announced in December 2020 that its subsidiary Funimation will acquire Crunchyroll from AT&T for approximately . Crunchyroll has offices in San Francisco, Los Angeles, Tokyo, Lausanne, Paris, Berlin, and Chișinău, and is a member of the Association of Japanese Animations (AJA). "Crunchyroll Hime", also known as "Hime", is the official mascot of Crunchyroll. Crunchyroll offers over 1,000 anime shows, more than 200 East Asian dramas to users, and around 80 manga titles as Crunchyroll Manga, although not all programming is available worldwide due to licensing restri ...
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CNET Japan
CNET (short for Computer Network) is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally, owned by Red Ventures since 2020. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008, which was the previous owner prior to October 30, 2020. CNET originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. In addition, CNET currently has region-specific and language-specific editions. These include Chinese, French, German, Japanese, Korean, and Spanish. History Origins In 1994, with the help from Fox Network co-founder Kevin Wendle and former Disney creative associate Dan Baker, CNET produced four pilot televisio ...
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