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War Film
War
War
film is a film genre concerned with warfare, typically about naval, air, or land battles, with combat scenes central to the drama. It has been strongly associated with the 20th century.[1][2] The fateful nature of battle scenes means that war films often end with them. Themes explored include combat, survival and escape, camaraderie between soldiers, sacrifice, the futility and inhumanity of battle, the effects of war on society, and the moral and human issues raised by war. War
War
films are often categorized by their milieu, such as the Korean War; the most popular subject is the Second World War
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Cover (military)
In military combat, the concept of cover refers to anything which is capable of physically protecting an individual from enemy fire. This differentiates it from the similar concept of concealment, in that an object or area of concealment only affords the benefit of stealth, not actual protection from small arms fire or artillery fragments. An example of "cover vs. concealment" would be sandbags vs. tall grass. Cover may be a naturally occurring feature, such as a rock or a tree stump, or it may be a constructed feature, such as a foxhole or a trench. Uniform[edit] In some military services (especially in the United States), a uniform's hat is sometimes referred to officially as a cover, as in "Hey soldier, remove your cover!" or "You're not in uniform without your cover." It is a convention in the U.S
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Morale
Morale, also known as esprit de corps (French pronunciation: ​[ɛspʀi də kɔʀ]), is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value judgment of the willpower, obedience, and self-discipline of a group tasked with performing duties assigned by a superior. According to Alexander H. Leighton, "morale is the capacity of a group of people to pull together persistently and consistently in pursuit of a common purpose".[1] Morale is important in the military, because it improves unit cohesion. Without good morale, a force will be more likely to give up or surrender. Morale is usually assessed at a collective, rather than an individual level. In wartime, civilian morale is also important
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Air Combat Manoeuvring
Air combat manoeuvring
Air combat manoeuvring
(also known as ACM or dogfighting) is the tactical art of moving, turning and/or situating one's fighter aircraft in order to attain a position from which an attack can be made on another aircraft. Air combat manoeuvres rely on offensive and defensive basic fighter manoeuvring (BFM) to gain an advantage over an aerial opponent.Contents1 Historical overview 2 Tactics 3 Example manoeuvring 4 See also 5 Further reading 6 References 7 External linksHistorical overview[edit] Military aviation appeared in World War I
World War I
where aircraft were initially used to spot enemy troop concentrations, field gun positions and movements. Early aerial combat consisted of aviators shooting at one another with hand held weapons.[1] The first recorded aircraft to be shot down by another aircraft, which occurred on October 5, 1914, was a German Aviatik
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Charge (warfare)
A charge is a maneuver in battle in which combatants advance towards their enemy at their best speed in an attempt to engage in close combat. The charge is the dominant shock attack and has been the key tactic and decisive moment of many battles throughout history
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Counterattack
A counterattack is a tactic employed in response to an attack, with the term originating in "war games".[1] The general objective is to negate or thwart the advantage gained by the enemy during attack, while the specific objectives typically seek to regain lost ground or destroy the attacking enemy (this may take the form of an opposing sports team or military units).[1][2][3] A saying, attributed to Napoleon
Napoleon
Bonaparte illustrate the tactical importance of the counterattack : "the greatest danger occurs at the moment of victory". In the same spirit, in his Battle Studies, Ardant du Pic noticed that "he, general or mere captain, who employs every one in the storming of a position can be sure of seeing it retaken by an organised counter-attack of four men and a corporal".[4] A counterattack is a military tactic that occurs when one side successfully defends off the enemy’s attack and begins to push the enemy back with an attack of its own
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Cyberweapon
A cyberweapon is a malware agent employed for military, paramilitary, or intelligence objectives.[citation needed]Contents1 General characteristics1.1 Sponsor 1.2 Objectives 1.3 Target 1.4 Distinctions from viruses and other malware2 Probable cyberweapons 3 Control and disarmament 4 See also 5 References 6 External linksGeneral characteristics[edit] Requirements for the term vary widely; the most common criteria seem to be for a malware agent which:Is sponsored or employed by a state or non-state actor. Meets an objective which would otherwise require espionage or the use of force. Is employed against specific targets.Sponsor[edit] Part of the distinction from other malware is that the agent is sponsored—that is, commissioned, developed, and/or actually used—not by a black-hat hacker or organized criminal group, but instead by a state or a non-state actor, the latter potentially including terrorist groups and other entities proposed
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Defensive Fighting Position
A defensive fighting position (DFP) is a type of earthwork constructed in a military context, generally large enough to accommodate anything from one man to a small number of soldiers.Contents1 Terminology 2 History2.1 Tobruk3 Modern designs 4 See also 5 Notes 6 References 7 External linksTerminology[edit] Tobruk
Tobruk
type positions are named after the system of defensive positions constructed, initially, by the Italian Army at Tobruk, Libya. After Tobruk
Tobruk
fell to the Allies in January 1941, the existing positions were modified and significantly expanded by the Australian Army which, along with other Allied forces, reused them in the Siege of Tobruk. A foxhole is one type of defensive strategic position
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Tactical Objective
A tactical objective is the immediate short-term desired result of a given activity, task, or mission. Tactical objectives are usually entrusted to the lower positioned management in a three-tier organisation's structure of field or front desk, middle and executive management. While historically the term had been applied to military operations, in the 20th century, it has been increasingly applied in the fields of public safety, such as policing, and fire-fighting, commerce, trade planning, political, and international relations policy. A tactical objective is often an intermediate step to achieving an operational objective, and, as such, requires decision making and problem solving skills applied during the execution of the tactical plan as part of the operational plan. Tactical objectives in the commercial use represent performance targets established by the middle management for achieving specific organisational outcomes
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Kajiro Yamamoto
Kajirō Yamamoto (山本 嘉次郎, Yamamoto Kajirō, 15 March 1902 – 21 September 1974) was a Japanese film director, screenwriter, and actor who was known for his war films and comedies and as the mentor of Akira Kurosawa
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Hawai Mare Oki Kaisen
Hawai Mare oki kaisen
Hawai Mare oki kaisen
(ハワイ・マレー沖海戦), literally: The War at Sea from Hawaii to Malaya,[2] is a 1942 black-and-white Japanese war film directed by Kajiro Yamamoto
Kajiro Yamamoto
and made during the Second World War.Contents1 Film 2 Cast 3 See also 4 References 5 External linksFilm[edit] Hawai Mare oki kaisen
Hawai Mare oki kaisen
was the most costly film made in Japan
Japan
up to that time, costing over $380,000, at a time when a typical film cost no more than $40,000.[3][4] It used special effects and miniature models to create realistic battle scenes. These were intercut with genuine newsreel material to create the appearance of a documentary. The film was released on the first anniversary of the Japanese attack on Pearl Harbor
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Siege
A siege is a military blockade of a city, or fortress, with the intent of conquering by attrition, or a well-prepared assault. This derives from sedere, Latin
Latin
for "to sit".[1] Siege
Siege
warfare is a form of constant, low-intensity conflict characterized by one party holding a strong, static, defensive position. Consequently, an opportunity for negotiation between combatants is not uncommon, as proximity and fluctuating advantage can encourage diplomacy. A siege occurs when an attacker encounters a city or fortress that cannot be easily taken by a quick assault, and which refuses to surrender. Sieges involve surrounding the target to block the provision of supplies and the reinforcement or escape of troops (a tactic known as "investment"[2])
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Battle
A battle is a combat in warfare between two or more armed forces, or combatants. A war sometimes consists of many battles. Battles generally are well defined in duration, area, and force commitment.[1] A battle with only limited engagement between the forces and without decisive results is sometimes called a skirmish. Wars and military campaigns are guided by strategy, whereas battles take place on a level of planning and execution known as operational mobility.[2] German strategist Carl von Clausewitz
Carl von Clausewitz
stated that "the employment of battles ..
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Infantry
Infantry
Infantry
is the branch of an army that engages in military combat on foot, distinguished from cavalry, artillery, and tank forces. Also known as foot soldiers, infantry traditionally relies on moving by foot between combats as well, but may also use mounts, military vehicles, or other transport
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Nuclear Warfare
Nuclear warfare
Nuclear warfare
(sometimes atomic warfare or thermonuclear warfare) is a military conflict or political strategy in which nuclear weaponry is used to inflict damage on the enemy. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear warfare can produce destruction in a much shorter time and can have a long-lasting radiological warfare result
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Psychological Warfare
Psychological
Psychological
warfare (PSYWAR), or the basic aspects of modern psychological operations (PSYOP), have been known by many other names or terms, including MISO, Psy Ops, political warfare, "Hearts and Minds", and propaganda.[1] The term is used "to denote any action which is practiced mainly by psychological methods with the aim of evoking a planned psychological reaction in other people".[2] Various techniques are used, and are aimed at influencing a target audience's value system, belief system, emotions, motives, reasoning, or behavior. It is used to induce confessions or reinforce attitudes and behaviors favorable to the originator's objectives, and are sometimes combined with black operations or false flag tactics. It is also used to destroy the morale of enemies through tactics that aim to depress troops' psychological states.[3][4] Target audiences can be governments, organizations, groups, and individuals, and is not just limited to soldiers
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