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Vulnerabilities
Vulnerability refers to the inability (of a system or a unit) to withstand the effects of a hostile environment. A window of vulnerability (WOV) is a time frame within which defensive measures are diminished, compromised or lacking.[citation needed]Contents1 Common applications 2 Research 3 Types3.1 Social 3.2 Cognitive 3.3 Military4 Invulnerability 5 See also 6 References 7 External linksCommon applications[edit] In relation to hazards and disasters, vulnerability is a concept that links the relationship that people have with their environment to social forces and institutions and the cultural values that sustain and contest them
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Digital Object Identifier
In computing, a Digital Object Identifier or DOI is a persistent identifier or handle used to uniquely identify objects, standardized by the International Organization for Standardization
International Organization for Standardization
(ISO).[1] An implementation of the Handle System,[2][3] DOIs are in wide use mainly to identify academic, professional, and government information, such as journal articles, research reports and data sets, and official publications though they also have been used to identify other types of information resources, such as commercial videos. A DOI aims to be "resolvable", usually to some form of access to the information object to which the DOI refers. This is achieved by binding the DOI to metadata about the object, such as a URL, indicating where the object can be found. Thus, by being actionable and interoperable, a DOI differs from identifiers such as ISBNs and ISRCs which aim only to uniquely identify their referents
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Anime
Anime
Anime
(/ˈænəˌmeɪ/ (Japanese: アニメ, [aɲime] ( listen), plural: anime))[a] is a style of hand-drawn and computer animation originating in, and commonly associated with, Japan. The word anime is the Japanese term for animation, which means all forms of animated media.[1] Outside Japan, anime refers specifically to animation from Japan <
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Attentional Bias
Attentional bias is the tendency for people's perception to be affected by their recurring thoughts at the time.[1] Attentional biases may explain an individual's failure to consider alternative possibilities, as specific thoughts guide the train of thought in a certain manner.[2] For example, smokers tend to possess a bias for cigarettes and other smoking-related cues around them, due to the positive thoughts they've already attributed between smoking and the cues they were exposed to while smoking.[3] Attentional bias has also been associated with clinically relevant symptoms such as anxiety and depression.[4]Contents1 In decision making 2 In addictive behaviour 3 Measurements3.1
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Paul Nitze
Paul Henry Nitze (January 16, 1907 – October 19, 2004) was an American statesman who served as United States Deputy Secretary of Defense, U.S.
U.S.
Secretary of the Navy, and Director of Policy Planning for the U.S.
U.S.
State Department. He is best known for being the principal author of NSC 68 and the co-founder of Team B. He helped shape Cold War
Cold War
defense policy over the course of numerous presidential administrations.Contents1 Early life, education and family 2 Political career 3 Awards and honors 4 Death and legacy 5 Offices and positions held 6 Quotes 7 See also 8 References 9 External linksEarly life, education and family[edit] Nitze was born in Amherst, Massachusetts, the son of Anina Sophia (Hilken), a homemaker, and William Albert Nitze, a professor of Romance linguistics who concluded his career at the University of Chicago.[1][2] His parents were both of German descent
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Survivability
Survivability is the ability to remain alive or continue to exist
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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Power-up
In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic.[1] This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man[2] (regarded as the first power-up)[3] and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.[4] Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers
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Comic Book
A comic book or comicbook,[1] also called comic magazine or simply comic, is a publication that consists of comic art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by brief descriptive prose and written narrative, usually dialog contained in word balloons emblematic of the comics art form
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Superman
Superman
Superman
is a fictional superhero appearing in American comic books published by DC Comics. The character was created by writer Jerry Siegel and artist Joe Shuster, high school students living in Cleveland, Ohio, in 1933. They sold Superman
Superman
to Detective Comics, the future DC Comics, in 1938. Superman
Superman
debuted in Action Comics
Action Comics
#1 (cover-dated June 1938) and subsequently appeared in various radio serials, newspaper strips, television programs, films, and video games
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Doomsday (comics)
Doomsday is a fictional supervillain appearing in American comic books published by DC Comics, commonly in association with Superman. Created by writer-artist Dan Jurgens, the character had a cameo appearance in Superman: The Man of Steel #17 (November 1992) and made his first full appearance in Superman: The Man of Steel #18 (December 1992). Doomsday is an adversary to Superman, as well as the Justice League. Doomsday ranked as #46 on IGN's list of the Top 100 Comic Book Villains of All Time.[2] He is best known as the character who killed Superman
Superman
in combat in The Death of Superman
Superman
story arc
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Manga
Manga
Manga
(漫画, Manga) are comics created in Japan
Japan
or by creators in the Japanese language, conforming to a style developed in Japan
Japan
in the late 19th century.[1] They have a long and complex pre-history in earlier Japanese art.[2] The term manga (kanji: 漫画; hiragana: まんが; katakana: マンガ;  listen (help·info); English: /ˈmæŋɡə/ or /ˈmɑːŋɡə/) in Japan
Japan
is a word used to refer to both comics and cartooning. "Manga" as a term used outside Japan
Japan
refers to comics originally published in Japan.[3] In Japan, people of all ages read manga
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One-Punch Man
One-Punch Man
One-Punch Man
(Japanese: ワンパンマン, Hepburn: Wanpanman) is an ongoing Japanese superhero webcomic created by ONE[5] which began publication in early 2009.[6] The series quickly went viral, surpassing 7.9 million hits in June 2012.[7] The Japanese shortened name Wanpanman is a play on the long-running children's character Anpanman,[8] wanpan being a contraction of wanpanchi ("one punch").[9] One-Punch Man
One-Punch Man
tells the story of Saitama, an extremely overpowered superhero, who has grown bored by the absence of challenge in his fight against evil and seeks to find a worthy opponent. A digital manga remake of the series, illustrated by Yusuke Murata, began publication on Shueisha's Young Jump
Young Jump
Web Comics website in 2012.[6] The chapters are periodically collected and printed into tankōbon volumes, with twelve released as of December 2, 2016
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Vulnerability (other)
Vulnerable may refer to:Vulnerability Vulnerability (computing) Vulnerable adult Vulnerable speciesEntertainment[edit]Vulnerable (Tricky album), 2003 Vulnerable (Marvin Gaye album), 1997 Vulnerable (The Used album), 2012 "Vulnerable" (song), a 1994 song by Roxette "Vulnerable", a song by the Pet Shop Boys from the album Yes "Vulnerable", a song by Tinashe from the mixtape Black Water "Vulnerable", a song sung by Vanessa Hudgens and Zac Efron written by Antonina Armato "Vulnerability", a song by Operation Ivy from the album EnergyOther uses[edit]Vulnerable, a scoring feature of the game of contract bridge where larger bonuses and penalties apply; see Glossary of contract bridge terms#VulnerableSee also[edit]All pages with a title containing vulnerable All pages with a title containing vulnerabilityThis disambiguation page lists articles associated with the title Vulnerable. If an internal link led you here, you may wish to change t
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Space Exposure
Space exposure
Space exposure
is the subjection of a human to the conditions of outer space, without protective clothing and beyond the Earth’s atmosphere in a vacuum
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Crotch
In humans, the crotch is the bottom of the pelvis, the region of the body where the legs join the torso, and is often considered to include the groin and genitals.Contents1 Etymology 2 Depictions in artwork 3 Scope 4 In clothing 5 ReferencesEtymology[edit] Crotch is derived from crutch; it "was first used in 1539 to refer to a forked stick used as a farm implement."[1] This region of the body is also described with other terms such as groin or the lower ventral area.[2] Depictions in artwork[edit]This section needs expansion. You can help by adding to it. (January 2013)The human crotch has been depicted in artwork
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