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Video Game Publisher
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. As with book publishers or publishers of DVD
DVD
movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising. They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish
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License
A license (American English) or licence (British English)[1] is an official permission or permit to do, use, or own something (as well as the document of that permission or permit).[1] A license may be granted by a party (America Hollywood companies) to another party ("Joe Might") as an element of an agreement between those parties. A shorthand definition of a license is "an authorization (by the American Hollywood companies) to use the licensed material (by the Joe Might)". In particular, a license may be issued by authorities, to allow an activity that would otherwise be forbidden. It may require paying a fee or proving a capability
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Interaction Design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services."[1]:xxxi,1 Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it. Common topics of interaction design include design, human–computer interaction, and software development. While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.[1]:1 Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be
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Digital Rights Management
Digital rights management
Digital rights management
(DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works.[1] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.[2] The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent p
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Outsourcing
In business, outsourcing is an agreement in which one company contracts its own internal activity to different company.[1] It involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management, call center support) to another party (see also business process outsourcing). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981.[2][3] Outsourcing sometimes, though not always, involves transferring employees and assets from one firm to another
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Software License
A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form.[2] The only exception is software in the public domain. A typical software license grants the licensee, typically an end-user, permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law.Contents1 Software
Software
licenses and copyright law1.1 Ownership vs
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Interactive Movie
An interactive movie, also known as a movie game, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In modern times, the term also refers to games that have a larger emphasis on story/presentation than on gameplay.Contents1 Design 2 History 3 Specialized hardware formats3.1 LaserDisc
LaserDisc
games 3.2 DVD games 3.3 Live Interactive movies4 Reception 5 Other uses 6 See also 7 References 8 External linksDesign[edit] This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices
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Interactive Art
Interactive art
Interactive art
is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer or visitor "walk" in, on, and around them; some others ask the artist or the spectators to become part of the artwork.[3] Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it
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End-user License Agreement
In proprietary software, an end-user license agreement (EULA) or software license agreement is the contract between the licensor and purchaser, establishing the purchaser's right to use the software
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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List Of Video Game Developers
This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. See the list of video games for other lists relating to video games, and defunct video game companies for a more specific list of companies that no longer exist
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Video Game Music
Video game
Video game
music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology.[1] These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom.[1] While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games
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Video Game Art
Video game
Video game
art is a specialized form of computer art employing video games as the artistic medium. Video game
Video game
art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc.[1][2][citation needed] It may also include the creation of art games either from scratch or by modifying existing games
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Artificial Intelligence (video Games)
In video games, artificial intelligence is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs), similar to human-like intelligence
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Educational Game
Educational
Educational
games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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