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Video Game Developer
A VIDEO GAME DEVELOPER is a software developer that specializes in video game development – the process and related disciplines of creating video games . A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming , design , art , testing , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games . A developer may specialize in a certain video game console (such as Nintendo
Nintendo
's Wii U , Microsoft
Microsoft
's Xbox One
Xbox One
, Sony
Sony
's PlayStation 4
PlayStation 4
), or may develop for a number of systems (including personal computers and mobile devices )
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Exergaming
FITNESS GAME, EXERGAMING or EXER-GAMING (a portmanteau of "exercise " and "gaming"), or GAMERCISING is a term used for video games that are also a form of exercise. Exergaming
Exergaming
relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Research indicates that exergames can produce real improvements in fitness. Exergames are seen as evolving from technology changes aimed at making video games more fun
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Digital Rights Management
DIGITAL RIGHTS MANAGEMENT (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies. The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent personal property from being stolen, that it can help the copyright holder maintain artistic control , and that it can ensure continued revenue streams. Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition
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Outsourcing
In business , OUTSOURCING involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management , call center support) to another party (see also business process outsourcing ). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981. Outsourcing
Outsourcing
sometimes, though not always, involves transferring employees and assets from one firm to another. Outsourcing
Outsourcing
is also the practice of handing over control of public services to private enterprise . Outsourcing
Outsourcing
includes both foreign and domestic contracting, and sometimes includes offshoring (relocating a business function to a distant country) or nearshoring (transferring a business process to a nearby country)
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Educational Game
EDUCATIONAL GAMES are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board , card , and video games . An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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Interactive Movie
An INTERACTIVE MOVIE, also known as a MOVIE GAME, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In modern times, the term also refers to games that have a larger emphasis on story/presentation than on gameplay. CONTENTS * 1 Design * 2 History * 3 Specialized hardware formats * 3.1 Laserdisc
Laserdisc
games * 3.2 DVD games * 3.3 Live Interactive movies * 4 Reception * 5 Other uses * 6 See also * 7 References * 8 External links DESIGNThis genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices
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Video Game Music
VIDEO GAME MUSIC is the soundtrack that accompanies video games . Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes , which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores , allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music . Music
Music
in video games can be heard over a game’s title screen, options menu, and bonus content, as well as during the entire gameplay. Today’s soundtracks can also change depending on a player’s actions or situation, such as indicating missed actions in rhythm games
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Interactive Art
INTERACTIVE ART is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer or visitor "walk" in, on, and around them; some others ask the artist or the spectators to become part of the artwork. Works of this kind of art frequently feature computers , interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it. Some other interactive artworks are considered as immersive as the quality of interaction involve all the spectrum of surrounding stimuli
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Software License
A SOFTWARE LICENSE is a legal instrument (usually by way of contract law , with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form. The only exception is software in the public domain . A typical software license grants the licensee , typically an end-user , permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law. CONTENTS* 1 Software
Software
licenses and copyright law * 1.1 Ownership vs
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End-user License Agreement
In proprietary software , an END-USER LICENSE AGREEMENT (EULA) or SOFTWARE LICENSE AGREEMENT is the contract between the licensor and purchaser, establishing the purchaser's right to use the software. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the first sale doctrine and 17 U.S.C. § 117 (freedom to use, archive, re-sale, and backup). Many form contracts are only contained in digital form, and only presented to a user as a click-through where the user must "accept". As the user may not see the agreement until after he or she has already purchased the software, these documents may be contracts of adhesion . Software companies often make special agreements with large businesses and government entities that include support contracts and specially drafted warranties
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Microsoft
MICROSOFT CORPORATION (/ˈmaɪkrəˌsɒft/ , abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington . It develops, manufactures, licenses, supports and sells computer software , consumer electronics , personal computers , and services. Its best known software products are the Microsoft Windows
Microsoft Windows
line of operating systems , the Microsoft
Microsoft
Office suite , and the Internet
Internet
Explorer and Edge web browsers . Its flagship hardware products are the Xbox
Xbox
video game consoles and the Microsoft Surface tablet lineup. As of 2016, it is the world\'s largest software maker by revenue, and one of the world\'s most valuable companies . The word "Microsoft" is a portmanteau of "microcomputer" and "software"
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Xbox One
XBOX ONE is a line of eighth generation home video game consoles developed by Microsoft
Microsoft
. Announced in May 2013, it is the successor to Xbox
Xbox
360 and the third console in the Xbox
Xbox
family . It was first released in North America, parts of Europe, Australia, and Brazil
Brazil
in November 2013, and in Japan, China, and other European countries in September 2014. It is the first Xbox
Xbox
game console to be released in China, specifically in the Shanghai Free-Trade Zone . Microsoft marketed the device as an "all-in-one entertainment system". The Xbox One line mainly competes against consoles such as Sony
Sony
's PlayStation 4 and Nintendo
Nintendo
's Wii U and Switch
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Sony
SONY CORPORATION (ソニー株式会社, Sonī Kabushiki Kaisha
Kabushiki Kaisha
, /ˈsoʊni/ SOH-nee , stylized as SONY) is a Japanese multinational conglomerate corporation headquartered in Kōnan, Minato, Tokyo . Its diversified business includes consumer and professional electronics , gaming , entertainment and financial services . The company is one of the leading manufacturers of electronic products for the consumer and professional markets. Sony
Sony
was ranked 105th on the 2017 list of Fortune Global 500
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Wii U
Wii U GamePad , Wii U Pro Controller
Wii U Pro Controller
, Wii Remote
Wii Remote
(Plus ) * * Nunchuk attachment *
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Video Game Console
A VIDEO GAME CONSOLE is an electronic , digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers . An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. There are various types of video game consoles, including home video game consoles , handheld game consoles , microconsoles and dedicated consoles
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List Of Video Game Developers
This is a LIST OF NOTABLE VIDEO GAME COMPANIES THAT HAVE MADE GAMES for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. See the list of video games for other lists relating to video games, and defunct video game companies for a more specific list of companies that no longer exist. Many of the developers publish their own games. CONTENTS* 1 List * 1.1 0-9 * 1.2 A * 1.3 B * 1.4 C * 1.5 D * 1.6 E * 1.7 F * 1.8 G * 1.9 H * 1.10 I * 1.11 J * 1.12 K * 1.13 L * 1.14 M * 1.15 N * 1.16 O * 1.17 P * 1.18 Q * 1.19 R * 1.20 S * 1.21 T * 1.22 U * 1.23 V * 1.24 W * 1.25 X * 1.26 Y * 1.27 Z * 2 See also * 3 References LISTThe following list has 27 segments in total, ranging from A to Z, and a numerical section
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