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Video Game Designer
VIDEO GAME DESIGN is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage . The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. Within the video game industry , video game design is usually just referred to as "game design ", which is a more general term elsewhere. Video game programmers have also sometimes comprised the entire design team. This is the case of such noted designers as Sid Meier , John Romero
John Romero
, Chris Sawyer and Will Wright
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Video Game Industry
The COMPUTER GAME INDUSTRY (sometimes referred to as the INTERACTIVE ENTERTAINMENT INDUSTRY ) is the economic sector involved in the development , marketing and monetizing of video games . It encompasses dozens of job disciplines and employs thousands of people worldwide
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Game Design
GAME DESIGN is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification ). Game
Game
design creates goals, rules and challenges to define a board game , card game , dice game , casino game , role-playing game , sport , video game , war game or simulation that produces desirable interactions among its participants and, possibly, spectators. Academically, game design is part of game studies , while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability , artificial intelligence , economics, and optimization theory . Applying game design to itself is a current research topic in metadesign
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Game Art Design
GAME ART DESIGN is a subset of game development . It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game . The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design. The art design of a game can involve anywhere from two people and up. The larger the gaming company is the more people there are likely designing a game
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Video Game Development
VIDEO GAME DEVELOPMENT is the process of creating a video game . Development is undertaken by a game developer , which may range from a single developer to a global team of developers. Traditional commercial PC and console games are normally funded by a publisher , and can take several years to develop. Indie games can take less time and can be produced at a lower cost by individuals and smaller developers. The independent game industry has seen a substantial rise in recent years with the growth of new online distribution systems, such as Steam and Uplay, as well as the mobile game market, such as for Android and iOS devices. The first video games were noncommercial, and were developed in the 1960s. They required mainframe computer 's to run and were not available to the general public for play. Commercial game development began in the 1970s with the advent of first-generation video game consoles and early home computers like the Apple I
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Video Game Developer
A VIDEO GAME DEVELOPER is a software developer that specializes in video game development – the process and related disciplines of creating video games . A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming , design , art , testing , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games . A developer may specialize in a certain video game console (such as Nintendo
Nintendo
's Wii U , Microsoft
Microsoft
's Xbox One , Sony
Sony
's PlayStation 4
PlayStation 4
), or may develop for a number of systems (including personal computers and mobile devices )
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Mod (video Gaming)
A MOD (short for "modification") is an alteration that changes some aspect of a video game , such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. The Internet
Internet
provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as Web 2.0 . Video game
Video game
modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig . Modding a game can also be understood as the act of seeking and installing mods to the player's game. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work
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Video Game Producer
A VIDEO GAME PRODUCER is the person in charge of overseeing development of a video game . CONTENTS * 1 History * 2 Types of producers * 3 Responsibilities * 4 Compensation * 5 Education * 6 See also * 7 References * 8 External links HISTORYThe earliest documented use of the term _producer_ in games was by Trip Hawkins , who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Producers basically manage the relationship with the artist. They find the talent, work out product deals, get contracts signed, manage them, and bring them to their conclusion. The producers do most of the things that a product manager does. They don't do the marketing, which in some cases product managers do. They don't make decisions about packaging and merchandising, but they do get involved ... they're a little like book editors, a little bit like film producers, and a lot like product managers
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Game Programming
GAME PROGRAMMING, a subset of game development , is the software development of video games . Game programming requires substantial skill in software engineering as well as specialization in one or more of the following areas, which overlap heavily to create a game: simulation , computer graphics , artificial intelligence , physics , audio programming , and input . For massively multiplayer online games, additional areas, such as network programming and database programming are often included. Though often engaged in by professional game programmers , many novices may program games as a hobby
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Game Programmer
A GAME PROGRAMMER is a software engineer , programmer , or computer scientist who primarily develops codebases for video games or related software , such as game development tools . Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer , who works on game design
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Video Game Publisher
A VIDEO GAME PUBLISHER is a company that publishes video games that they have either developed internally or externally by a video game developer . As with book publishers or publishers of DVD
DVD
movies, video game publishers are responsible for their product's manufacturing and marketing , including market research and all aspects of advertising . They often finance the development, sometimes by paying a video game developer (the publisher calls this _external development_) and sometimes by paying an internal staff of developers called a _studio_. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish
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Game Studies
GAME STUDIES is the study of games, the act of playing them, and the players and cultures surrounding them. It is a discipline of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, anthropology , sociology and psychology , while examining aspects of the design of the game , the players in the game, and finally, the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games , but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports , board games , etc. A group of academics, museum curators, game designers, archivists, collectors and others, meet annually to share research related to board games. This group, known as the International Board Game Studies Association , grew out of a colloquium organised by Dr Irving Finkel at the British Museum in 1990
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Game Testing
GAME TESTING, a subset of game development , is a software testing process for quality control of video games . The primary function of game testing is the discovery and documentation of software defects (aka bugs). Interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, critical evaluation skills, and endurance. In recent years the field of game testing has come under fire for being excessively strenuous and unrewarding, both financially and emotionally. CONTENTS * 1 History * 2 Overview * 3 Game tester * 3.1 Roles * 3.2 Employment * 3.3 Compensation * 4 Process * 5 Methodology * 6 Test automation * 6.1 Frameworks * 7 Console hardware * 8 See also * 9 Notes * 10 References * 11 Research * 12 External links HISTORYIn the early days of computer and video games, the developer was in charge of all the testing
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Video Game Journalism
VIDEO GAME JOURNALISM is a branch of journalism concerned with the reporting and discussion of video games . It is typically based on a core reveal/preview/review cycle. There has been a recent growth in online publications and blogs
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Level Design
LEVEL DESIGN, ENVIRONMENT DES IGN or GAME MAPPING is a discipline of game development involving creation of video game levels —locales, stages, or missions. This is commonly done using a level editor , a game development software designed for building levels; however, some games feature built-in level editing tools. Level design is both an artistic and technical process. CONTENTS * 1 History * 2 Process * 2.1 Level bugs * 3 Level designer * 3.1 Notable level designers * 4 Design goals * 4.1 Gameplay alteration * 4.2 Player directing * 5 Hidden features * 6 Tools * 7 Notes * 8 References * 9 See also HISTORYIn early days of video games, a single programmer would create the maps and layouts for a game, and a discipline or profession dedicated solely to level design did not exist. Early games often featured a level system of ascending difficulty as opposed to progression of story-line
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Artificial Intelligence (video Games)
In video games , ARTIFICIAL INTELLIGENCE is used to generate responsive or intelligent behaviors primarily in non-player characters (NPCs), similar to human-like intelligence. The techniques used typically draw upon existing methods from the field of artificial intelligence (AI)
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