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Video Game Designer
Video game
Video game
design is the process of designing the content and rules of a video game in the pre-production stage[1] and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision.[2] Video game
Video game
design requires artistic and technical competence as well as writing skills.[3] As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model
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Electronic Arts
Electronic Arts
Electronic Arts
Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of September 2017, Electronic Arts
Electronic Arts
is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard
Activision Blizzard
and ahead of Take-Two Interactive, and Ubisoft.[2] The company has sparked controversies over its advertising efforts, microtransactions, and acquisition of other studios. Currently, EA develops and publishes games under several labels including EA Sports
EA Sports
titles FIFA, Madden NFL, NHL, NCAA
NCAA
Football, NBA Live, and SSX
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment.[1] The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.[2] Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress".[3] The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition.Contents1 History 2 See also 3 References 4 Further readingHistory[edit] The use of games in educational circles has been practiced since at least the twentieth century
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Advergaming
Advertising
Advertising
using games is a long-standing practice in the video game industry. Various methods have been used to integrate advertising into video games to advertise products, organizations or viewpoints.[1] The advergames sector reached $207 million in 2007.[2] Some companies and organizations expressly commission video games to promote a product or service. These games have been referred to as "advergames" (a portmanteau of "advertising" and "gaming") a term that was coined in January 2000 by Anthony Giallourakis, and later mentioned by Wired's "Jargon Watch" column in 2001.[3] With the growth of the internet, advergames have proliferated, often becoming the most visited aspect of brand websites and becoming an integrated part of brand media planning in an increasingly fractured media environment. Advergames theoretically promote repeated traffic to websites and reinforce brands
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Art Game
An art game (or arthouse game)[1] is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game
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Educational Game
Educational
Educational
games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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Exergaming
Fitness game,[1] exergaming or exer-gaming (a portmanteau of "exercise" and "gaming"), or gamercising[2][3] is a term used for video games that are also a form of exercise.[4] Exergaming
Exergaming
relies on technology that tracks body movement or reaction
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Digital Rights Management
Digital rights management
Digital rights management
(DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works.[1] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.[2] The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent p
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Outsourcing
In business, outsourcing is an agreement in which one company contracts its own internal activity to different company.[1] It involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management, call center support) to another party (see also business process outsourcing). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981.[2][3] Outsourcing sometimes, though not always, involves transferring employees and assets from one firm to another
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Software License
A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form.[2] The only exception is software in the public domain. A typical software license grants the licensee, typically an end-user, permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law.Contents1 Software
Software
licenses and copyright law1.1 Ownership vs
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End-user License Agreement
In proprietary software, an end-user license agreement (EULA) or software license agreement is the contract between the licensor and purchaser, establishing the purchaser's right to use the software
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History Of Video Games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games
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Interactive Movie
An interactive movie, also known as a movie game, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In modern times, the term also refers to games that have a larger emphasis on story/presentation than on gameplay.Contents1 Design 2 History 3 Specialized hardware formats3.1 LaserDisc
LaserDisc
games 3.2 DVD games 3.3 Live Interactive movies4 Reception 5 Other uses 6 See also 7 References 8 External linksDesign[edit] This genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices
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List Of Indie Game Developers
This is a list of independent video game developers, individuals or teams which produce indie games but are not owned by or receive significant financial backing from a video game publisher. Independent developers, which can be single individuals, small groups, or large organizations, retain operational control over their organizations and processes. Some self-publish their own games while others work with publishers.Contents0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y ZSee also ReferencesList of notable developers[edit]LegendActiveDefunct and no longer activeUndetermined statusThere are thousands of independent game development studios which either self-publish their titles, or enter into licensing or co-development agreements with publishers
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List Of Video Game Developers
This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. See the list of video games for other lists relating to video games, and defunct video game companies for a more specific list of companies that no longer exist
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