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Video Game Designer
VIDEO GAME DESIGN is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage . The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game
Video game
design requires artistic and technical competence as well as writing skills. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model. Within the video game industry , video game design is usually just referred to as "game design ", which is a more general term elsewhere
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Digital Rights Management
DIGITAL RIGHTS MANAGEMENT (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies. The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent personal property from being stolen, that it can help the copyright holder maintain artistic control , and that it can ensure continued revenue streams. Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition
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Outsourcing
In business , OUTSOURCING involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management , call center support) to another party (see also business process outsourcing ). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981. Outsourcing
Outsourcing
sometimes, though not always, involves transferring employees and assets from one firm to another. Outsourcing
Outsourcing
is also the practice of handing over control of public services to private enterprise . Outsourcing
Outsourcing
includes both foreign and domestic contracting, and sometimes includes offshoring (relocating a business function to a distant country) or nearshoring (transferring a business process to a nearby country)
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Software License
A SOFTWARE LICENSE is a legal instrument (usually by way of contract law , with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form. The only exception is software in the public domain . A typical software license grants the licensee , typically an end-user , permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law. CONTENTS* 1 Software
Software
licenses and copyright law * 1.1 Ownership vs
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End-user License Agreement
In proprietary software , an END-USER LICENSE AGREEMENT (EULA) or SOFTWARE LICENSE AGREEMENT is the contract between the licensor and purchaser, establishing the purchaser's right to use the software. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the first sale doctrine and 17 U.S.C. ยง 117 (freedom to use, archive, re-sale, and backup). Many form contracts are only contained in digital form, and only presented to a user as a click-through where the user must "accept". As the user may not see the agreement until after he or she has already purchased the software, these documents may be contracts of adhesion . Software companies often make special agreements with large businesses and government entities that include support contracts and specially drafted warranties
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Exergaming
FITNESS GAME, EXERGAMING or EXER-GAMING (a portmanteau of "exercise " and "gaming"), or GAMERCISING is a term used for video games that are also a form of exercise. Exergaming
Exergaming
relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Research indicates that exergames can produce real improvements in fitness. Exergames are seen as evolving from technology changes aimed at making video games more fun
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Educational Game
EDUCATIONAL GAMES are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board , card , and video games . An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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Interactive Movie
An INTERACTIVE MOVIE, also known as a MOVIE GAME, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In modern times, the term also refers to games that have a larger emphasis on story/presentation than on gameplay. CONTENTS * 1 Design * 2 History * 3 Specialized hardware formats * 3.1 Laserdisc
Laserdisc
games * 3.2 DVD games * 3.3 Live Interactive movies * 4 Reception * 5 Other uses * 6 See also * 7 References * 8 External links DESIGNThis genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices
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Serious Game
A SERIOUS GAME or APPLIED GAME is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. The idea shares aspects with simulation generally, including flight simulation and medical simulation , but explicitly emphasizes the added pedagogical value of fun and competition . CONTENTS * 1 History * 2 See also * 3 References * 4 Further reading HISTORYThe use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement
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Advergaming
ADVERTISING USING GAMES is a long-standing practice in the video game industry . Various methods have been used to integrate advertising into video games to advertise products, organizations or viewpoints. The advergames sector reached $207 million in 2007. Some companies and organizations expressly commission video games to promote a product or service. These games have been referred to as "advergames" (a portmanteau of "advertising" and "gaming") a term that was coined in January 2000 by Anthony Giallourakis, and later mentioned by Wired 's "Jargon Watch" column in 2001. With the growth of the internet, advergames have proliferated, often becoming the most visited aspect of brand websites and becoming an integrated part of brand media planning in an increasingly fractured media environment. Advergames theoretically promote repeated traffic to websites and reinforce brands. Users choosing to register to be eligible for prizes can help marketers collect customer data
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Art Game
An ART GAME (or ARTHOUSE GAME) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game . The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art
Art
games are interactive (usually competitive against the computer, self, or other players) and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design
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Video Game
A VIDEO GAME is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor . The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images . Some theorists categorize video games as an art form , but this designation is controversial. The electronic systems used to play video games are known as platforms ; examples of these are personal computers and video game consoles . These platforms range from large mainframe computers to small handheld computing devices
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History Of Video Games
The HISTORY OF VIDEO GAMES goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks , buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar! , which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games
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Home Computer
HOME COMPUTERS were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as the IBM PC
IBM PC
, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers. Their most common uses were playing video games , but they were also regularly used for word processing , doing homework, and programming
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Video Game Console
A VIDEO GAME CONSOLE is an electronic , digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers . An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. There are various types of video game consoles, including home video game consoles , handheld game consoles , microconsoles and dedicated consoles
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MMORPG
MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES (MMORPGS) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world . As in all RPGs , the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher ), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North American and Europe grew to $1.4 billion
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