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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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Handheld Electronic Game
Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED
LED
lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s
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Video Games (other)
Video games are electronic games that involve interaction with a user interface. Video Games may refer to:"Video Games" (song), a 2011 song by Lana Del Rey "Video Games", a 1980 song by Ronnie Jones "Video Games", a 1982 song by Alien "Video Games", a 1983 song by Gary Benson "Video Games", a 1985 song by Seduction "Video Games", a 1993 album by Severo Lombardoni VideoGames & Computer Entertainment, a former American video game magazineThis disambiguation page lists articles associated with the title Video Games. If an internal link led you here, you may wish to change the link to point directly to the
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List Of Best-selling Video Games
This is a list of the best-selling video games of all time. The best-selling video game to date is Tetris, a tile-matching puzzle video game originally released for the Electronika 60
Electronika 60
in 1984 and then popularised upon its Game Boy
Game Boy
release in 1989.[1] The game has been ported to a wide range of platforms and sold in excess of 170 million units,[2] including 100 million paid downloads on mobile phones[3] and 35 million as sales for the Game Boy
Game Boy
version.[4] Minecraft
Minecraft
is the only other video game to have sold over 100 million units, with 144 million units sold as of January 2018.[5] The best-selling game on a single platform is Wii
Wii
Sports, with nearly 83 million sales for the Wii console.[6] Of the top 50 best-selling video games, 19 were developed or published by Nintendo, including over half of the top ten
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List Of Arcade Video Games
This is a list of arcade video games organized alphabetically by name. It does not include PC or console games unless they were also released in video arcades. See lists of video games for related lists.List of arcade video games0..9 A B C D E F G H I J K L M N O P Q R S T U V W X Y ZFurther reading[edit]Arcade Games, by Jon Blake Arcade Mania!: The Turbo-charged World of Japan's Game Centers, by Brian Ashcraft The Encyclopedia of Arcade Video Games, by Bill Kurtz The First Quarter: A 25 Year History of Video Games, by Steven L. Kent Gamester's Guide to Arcade Video Games, by Paul Kordestani Game Over, by David Sheff Playing the Past: History and Nostalgia in Video Games, edited by Zach Whalen, and Laurie N. Taylor The Rough Guide To Videogames, by Karen Berens and Geoff Howard Ultimate Supercade: A Visual History of the Videogame Age 1971–1984, by Van Burnham The Ultimate History of Video Games, by Steve L
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National Videogame Museum
The National Videogame Museum
National Videogame Museum
is a museum about the history of video games and the video game industry, located in Frisco, Texas
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Interactive Fiction
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game,[1] either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only",[2] however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text
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Visual Novel
A visual novel (ビジュアルノベル, bijuaru noberu) is an interactive game genre, which originated in Japan in the early 1990s,[1][2] featuring mostly static graphics, most often using anime-style art or occasionally live-action stills (and sometimes video footage).[3] As the name might suggest, they resemble mixed-media novels. In Japanese terminology, a distinction is often made between visual novels (abbreviated NVL, derived from visual NoVeL), which consist predominantly of narration and have very few interactive elements, and adventure games (abbreviated AVG, or ADV derived from ADVenture), a form of adventure game which may incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, where both NVLs and ADVs are commonly referred to as "visual novels" by international fans
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Construction And Management Simulation
Construction and management simulation
Construction and management simulation
(CMS)[1] is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources.[2] Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process."[1] Games in this category are sometimes also called "management games".[3][4][5] SimCity represents an early example of success in the genre. Other games in the genre range from city-building games like Caesar or Dwarf Fortress, pure business simulation games like Capitalism, and or true CMSs like Theme Park. CMSs are often called "simulation games" for short
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Survival Game
Survival games are a subgenre of action video games set in a hostile, intense, open-world environment, where players generally begin with minimal equipment and are required to collect resources, craft tools, weapons, and shelter, and survive as long as possible
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Action Role-playing Game
Action role-playing video games (abbreviated action RPG or ARPG) are a subgenre of role-playing video games. The games emphasize real-time combat (where the player has direct control over characters) over turn-based or menu-based combat
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Simulation Video Game
A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.[1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction
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Turn-based Tactics
Turn-based tactics[1][2] (TBT), or tactical turn-based[3] (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.Contents1 Genre characteristics 2 History 3 Types3.1 Tactical wargames 3.2 Tactical role-playing games 3.3 MMO 3.4 Genre blurring4 ReferencesGenre characteristics[edit]Individual units are commanded to perform military tactics such as an ambush
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Life Simulation Game
Life simulation (or artificial life games)[1] is a subgenre of simulation video games in which the player lives or controls one or more virtual lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".[1]Contents1 Definition 2 History 3 Types3.1 Digital pets 3.2 Biological simulations 3.3 Social simulation4 Examples4.1 Biological simulations4.1.1 Loosely biology- and evolution-inspired games4.2 Social simulations5 ReferencesDefinition[edit] Life simulation games are about "maintaining and growing a manageable population of organisms",[2] where players are given the power to control the lives of autonomous people or creatures.[1] Artificial life games are related to computer science research in artificial life
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Turn-based Strategy
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real time strategy, in which all players play simultaneously.Contents1 Examples1.1 Board games 1.2 Turn-based tactics 1.3 Mainstream computer games 1.4 Indie games 1.5 Open-source games 1.6 Browser-based games2 See also 3 ReferencesExamples[edit] Board games[edit] Many board games are turn based, such as chess, Reversi, checkers, Hare games, and Go, as well as many modern board games. Turn-based tactics[edit] Main article: Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre
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Action Game
The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse sub-genres such as fighting games, beat 'em ups, shooter games and platform games which are widely considered the most important action games, though multiplayer online battle arena and some real-time strategy games are also considered to be action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story
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