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Status Iucn3
Status (Latin plural: statūs), is a state, condition, or situation. Status may also refer to:Social status, in sociologyAchieved status Ascribed status Master status Socioeconomic status Sociometric status Status attainment Status shift
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Social Status
Social status
Social status
is the relative respect, competence, and deference accorded to people, groups, and organizations in a society.[1][2] At its core, status is about who is thought to be comparatively better.[3] These beliefs about who is better or worse are broadly shared among members of a society.[4] As such, status hierarchies decide who gets to "call the shots," who is worthy, and who deserves access to valuable resources. In so doing, shared cultural beliefs uphold systems of social stratification by making inequality in society appear natural and fair.[5] Status hierarchies appear to be universal across human societies, affording valued benefits to those who occupy the higher rungs, such as better health, social approval, resources, influence, and freedom.[2] Status hierarchies depend primarily on the possession and use of status symbols
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HTC Status
The HTC
HTC
ChaCha (also known as HTC
HTC
Chachacha or HTC
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Status Brand
Status brands are brands that, through association, inherently increase their owner's popularity in a certain community.[citation needed] Unlike luxury brands, status brands are usually available at different price points and thus are available to shoppers of various demographics. Trendsetters determine the societal and cultural status ultimately associated with a given status brand. For example, entertainment and sports trendsetters promote status brands such as Armani, Prada, Triple 5 Soul, and Billionaire Boys Club. Trendsetters need not be famous, but media promotion often cements a brand's popularity. Brand
Brand
strategists Angelito Tan and Daniel Saynt introduced the term as a means of studying the associations between popular brands and top trendsetters
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Status Constructus
In Afro-Asiatic languages, the first noun in a genitive phrase of a possessed noun followed by a possessor noun often takes on a special morphological form, which is termed the construct state ( Latin
Latin
status constructus). For example, in Biblical Hebrew, the word for "queen" standing alone is malka מלכה‬, but when the word is possessed, as in the phrase "Queen of Sheba" (literally "Sheba's Queen"), it becomes malkat šəba מלכת שבא‬, in which malkat is the construct state (possessed) form and malka is the absolute (unpossessed) form. The phenomenon is particularly common in Semitic languages
Semitic languages
(such as Arabic, Hebrew, and Syriac), in the Berber language, and in the extinct Egyptian language. In Semitic languages, nouns are placed in the construct state when they are modified by another noun in a genitive construction
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Status Effect
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration)
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Status Quo
Status quo is a Latin
Latin
phrase meaning the existing state of affairs, particularly with regard to social or political issues.[1] In the sociological sense, it generally applies to maintain or change existing social structure and values.[2] With regard to policy debate, the status quo refers to how conditions are at the time and how the affirmative team can solve these conditions for example "The countries are now trying to maintain a status quo with regards to their nuclear arsenal which will help them if the situation gets any worse."[3] It is the nominal form of the prepositional Latin
Latin
phrase "in statu quo" – literally "in the state in which", which itself is a shortening of the original phrase in statu quo res erant ante bellum, meaning "in the state in which things were before the war". To maintain the status quo is to keep the things the way they presently are
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Status Symbol
A status symbol is a perceived visible, external denotation of one's social position and perceived indicator of economic or social status.[1] Many luxury goods are often considered status symbols. Status symbol
Status symbol
is also a sociological term – as part of social and sociological symbolic interactionism – relating to how individuals and groups interact and interpret various cultural symbols.[2]Contents1 By region and time 2 Societal recognition 3 Body modifications 4 Material possessions 5 See also 6 ReferencesBy region and time[edit] Social status
Social status
is often associated with clothing and possessions. Compare the foreman with a horse and high hat with the inquilino in picture. Image from 19th century rural ChileAs people aspire to high status, they often seek also its symbols
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Igor Cassini
Igor Cassini (September 15, 1915 – January 5, 2002) was an American syndicated gossip columnist for the Hearst newspaper chain. He was the second journalist to write the Cholly Knickerbocker column.Contents1 Career 2 Family and childhood 3 Marriages 4 Death 5 ReferencesCareer[edit] Born as Count Igor Cassini Loiewski, younger son of Count Alexander Loiewski, a Russian diplomat. He worked as a publicist, ran the Celebrity Register, edited a short-lived magazine called Status, was a co-director of the fashion company House of Cassini, founded by his elder brother, Oleg Cassini, and was a television personality in the 1950s and 1960s, until he was convicted of being a paid agent of the dictator of the Dominican Republic
Dominican Republic
without registering, as required by U.S
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Status Tones
Status Tones are short tones that are generated and placed on the Telephone Line
Telephone Line
while a call is being initiated, while it is being conducted, and while it is being monitored by a third party to inform all on the line of an active or defined event. Examples[edit] A user with call waiting service will hear double beeps on the line when another party is calling to their phone, but the recipient is actively engaged on the line
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Process States
In a multitasking computer system, processes may occupy a variety of states. These distinct states may not be recognized as such by the operating system kernel. However, they are a useful abstraction for the understanding of processes.The various process states, displayed in a state diagram, with arrows indicating possible transitions between states - as can be seen some processes are stored in main memory (yellow), and some are stored in secondary memory (green).Contents1 Primary process states1.1 Created 1.2 Ready 1.3 Running1.3.1 Kernel mode 1.3.2 User mode1.4 Blocked 1.5 Terminated2 Additional process states2.1 Swapped out and waiting 2.2 Swapped out and blocked3 See also 4 ReferencesPrimary process states[edit] The following typical process states are possible on computer systems of all kinds
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Recurring Status
Recurring status and contract status are terms used to refer to identify classes of actors that perform on U.S. soap operas. Recurring status refers to performers who consistently act in less than three episodes out of a five-day work week, and who receive a certain sum for each episode in which they appear. This is opposed to contract status, where the performers have a contract to be paid flat fees over time—often multi-year. Contract
Contract
evaluations are periodically conducted, and actors that don't meet their "quota" may be dropped from their contract to cut costs. The practice has become widespread across the soap opera industry since the 1980s.Contents1 Description 2 Dynamics 3 Other regions 4 ReferencesDescription[edit] In the U.S. soap opera industry, actors billed as recurring status are paid a certain sum for each episode in which they appear
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Status Bar
A status bar is a graphical control element which poses an information area typically found at the window's bottom.[1] It can be divided into sections to group information. Its job is primarily to display information about the current state of its window, although some status bars have extra functionality. For example, many many web browsers have clickable sections that pop up a display of security or privacy information. A status bar can also be text-based, primarily in console-based applications, in which case it is usually the last row in an 80x25 text mode configuration, leaving the top 24 rows for application data. Usually the status bar (called a status line in this context) displays the current state of the application, as well as helpful keyboard shortcuts
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Status Message (instant Messaging)
A status message is a function of some instant messaging applications whereby a user may post a message that appears automatically to other users if they attempt to make contact. A status message can tell other contacts the user's current status, such as being busy or what the user is currently doing. [1] It is analogous to the voice message in an answering machine or voice mail system. However, status messages may be displayed even if the person is present. They are often updated much more frequently than messages in answering machines, and thus may serve as a means of instant, limited "publication" or indirect communication. Generally Available status is denoted by a green dot while the busy status is denoted by a red dot on most of the Instant Messengers Whereas answering machine or voice mail messages often have a generic greeting to leave a message, status messages more often contain a description of where the person is at the moment or what they are doing
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Exit Status
The exit status of a process in computer programming is a small number passed from a child process (or callee) to a parent process (or caller) when it has finished executing a specific procedure or delegated task. In DOS, this may be referred to as an errorlevel. When computer programs are executed, the operating system creates an abstract entity called a process in which the book-keeping for that program is maintained. In multitasking operating systems such as Unix or Linux, new processes can be created by active processes. The process that spawns another is called a parent process, while those created are child processes. Child processes run concurrently with the parent process. The technique of spawning child processes is used to delegate some work to a child process when there is no reason to stop the execution of the parent. When the child finishes executing, it exits by calling the exit system call
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