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Sports
Sport
Sport
(British English) or sports (American English) includes all forms of competitive physical activity or games which,[1] through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators.[2] Usually the contest or game is between two sides, each attempting to exceed the other. Some sports allow a tie game; others provide tie-breaking methods, to ensure one winner and one loser. A number of such two-sided contests may be arranged in a tournament producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs. Hundreds of sports exist, from those between single contestants, through to those with hundreds of simultaneous participants, either in teams or competing as individuals
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Childhood
Childhood
Childhood
is the age span ranging from birth to adolescence.[1] According to Piaget's theory of cognitive development, childhood consists of two stages: preoperational stage and concrete operational stage. In developmental psychology, childhood is divided up into the developmental stages of toddlerhood (learning to walk), early childhood (play age), middle childhood (school age), and adolescence (puberty through post-puberty)
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Council Of Europe
The Council of Europe
Europe
(CoE; French: Conseil de l'Europe) is an international organisation whose stated aim[1] is to uphold human rights, democracy and the rule of law in Europe[2]
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Dexterity
Fine motor skill
Fine motor skill
(or dexterity) is the coordination of small muscles, in movements—usually involving the synchronization of hands and fingers—with the eyes. The complex levels of manual dexterity that humans exhibit can be attributed to and demonstrated in tasks controlled by the nervous system. Fine motor skills aid in the growth of intelligence and develop continuously throughout the stages of human development.Contents1 Types of motor skills 2 Developmental stages2.1 Infancy 2.2 Toddlerhood 2.3 Preschool 2.4 School age3 Common problems 4 Assessment 5 References 6 External linksTypes of motor skills[edit] Motor skills are movements and actions of the bone structures. Typically, they are categorized into two groups: gross motor skills and fine motor skills. Gross motor skills are involved in movement and coordination of the arms, legs, and other large body parts and movements
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Tradition
A tradition is a belief or behavior passed down within a group or society with symbolic meaning or special significance with origins in the past.[1][2] Common examples include holidays or impractical but socially meaningful clothes (like lawyers' wigs or military officers' spurs), but the idea has also been applied to social norms such as greetings. Traditions can persist and evolve for thousands of years—the word "tradition" itself derives from the Latin
Latin
tradere literally meaning to transmit, to hand over, to give for safekeeping. While it is commonly assumed that traditions have ancient history, many traditions have been invented on purpose, whether that be political or cultural, over short periods of time. Various academic disciplines also use the word in a variety of ways. One way tradition is used more simply, often in academic work but elsewhere also, is to indicate the quality of a piece of information being discussed
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Xiangqi
Xiangqi
Xiangqi
(Chinese: 象棋; pinyin: xiàngqí; English: /ˈʃjɑːŋtʃi/), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, chaturanga, shogi, Indian chess and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi (cờ tướng) is also a popular pastime in Vietnam. The game represents a battle between two armies, with the object of capturing the enemy's general (king)
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Social Actions
In sociology,[1] social action, also known as "Weberian social action", refers to an act which takes into account the actions and reactions of individuals (or 'agents'). According to Max Weber, "an Action is 'social' if the acting individual takes account of the behavior of others and is thereby oriented in its course".Contents1 Max Weber 2 Types 3 See also 4 Further reading 5 ReferencesMax Weber[edit] The basic concept was primarily developed in the non-positivist theory of Max Weber
Max Weber
to observe how human behaviors relate to cause and effect in the social realm. For Weber, sociology is the study of society and behavior and must therefore look at the heart of interaction. The theory of social action, more than structural functionalist positions, accepts and assumes that humans vary their actions according to social contexts and how it will affect other people; when a potential reaction is not desirable, the action is modified accordingly
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British English
British English
British English
is the standard dialect of English language
English language
as spoken and written in the United Kingdom.[3] Variations exist in formal, written English in the United Kingdom. For example, the adjective wee is almost exclusively used in parts of Scotland
Scotland
and Ireland, and occasionally Yorkshire, whereas little is predominant elsewhere. Nevertheless, there is a meaningful degree of uniformity in written English within the United Kingdom, and this could be described by the term British English. The forms of spoken English, however, vary considerably more than in most other areas of the world where English is spoken,[4] so a uniform concept of British English
British English
is more difficult to apply to the spoken language
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Old French
Old French
Old French
(franceis, françois, romanz; Modern French: ancien français) was the language spoken in Northern France
France
from the 8th century to the 14th century. In the 14th century, these dialects came to be collectively known as the langue d'oïl, contrasting with the langue d'oc or Occitan language
Occitan language
in the south of France
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Draughts
Draughts
Draughts
(British English) or checkers[2] (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts
Draughts
developed from alquerque.[3] The name derives from the verb to draw or to move.[4] The most popular forms are English draughts, also called American checkers, played on an 8×8 checkerboard; Russian draughts, also played on an 8×8; and international draughts, played on a 10×10 board. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as dum) are played on a 12×12 board. The 8×8 variant of draughts was weakly solved in 2007 by the team of Canadian computer scientist Jonathan Schaeffer
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Go (game)
Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The game was invented in ancient China more than 2,500 years ago and is believed to be the oldest board game continuously played today.[1][2] It was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan[3][4] (c. 4th century BC).[5] Despite its relatively simple rules, Go is very complex. Compared to chess, Go has both a larger board with more scope for play and longer games, and, on average, many more alternatives to consider per move. The lower bound on the number of legal board positions in Go has been estimated to be 2 x 10170.[6][7] The playing pieces are called "stones". One player uses the white stones and the other, black
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Tournament
A tournament is a competition involving a relatively large number of competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses:One or more competitions held at a single venue and concentrated into a relatively short time interval. A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches. These are common in those sports and games where each match must involve a small number of competitors: often precisely two, as in most team sports, racket sports and combat sports, many card games and board games, and many forms of competitive debating. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match.These two senses are distinct
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Leisure
Leisure
Leisure
has often been defined as a quality of experience or as free time.[1][2] Free time is time spent away from business, work, job hunting, domestic chores, and education, as well as necessary activities such as eating and sleeping. From a research perspective, this approach has the advantages of being quantifiable and comparable over time and place.[3] Leisure
Leisure
as experience usually emphasizes dimensions of perceived freedom and choice
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American English
American English
American English
(AmE, AE, AmEng, USEng, en-US),[3] sometimes called United States
United States
English or U.S. English,[4][5] is the set of dialects of the English language
English language
native to the United States
United States
of America.[6] English is the most widely spoken language in the United States
United States
and is the common language used by the federal government, to the extent that all laws and compulsory education are practiced in English
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Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.[1] Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for entertainment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship
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Champion
A champion (from the late Latin campio) is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional / provincial, state, national, continental and world championships, and even further (artificial) divisions at one or more of these levels, as in soccer. Their champions can be accordingly styled, e.g
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