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Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV market f ...
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List Of Assets Owned By Sony
This is a list of assets owned by Japanese multinational conglomerate Sony Group Corporation. Subsidiaries and affiliates by business segment Electronics * Sony Corporation ** Sony Global Manufacturing & Operations Corporation Sony Semiconductor Solutions Group * Sony Semiconductor Solutions ** Sony Semiconductor Manufacturing ** Japan Advanced Semiconductor Manufacturing (joint venture with TSMC and Denso) ** Sony Semiconductor Israel (formerly Altair Semiconductor) ** Sony Depthsensing Solutions (formerly SoftKinetic) ** Sony Advanced Visual Sensing Sony Pictures Entertainment Inc. * Sony Pictures Studios * Sony Pictures Studios Post Production Facilities * Worldwide Product Fulfillment * Madison Gate Records * Sony Pictures Consumer Products * Sony Pictures Entertainment Japan Inc. ** AK Holdings *** Animax Broadcast Japan Inc. (joint venture with Bandai Namco, Toei Animation, TMS Entertainment and Nihon Ad Systems) ** Kids Station ** Mystery Channel ** ...
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Akio Morita
was a Japanese businessman and co-founder of Sony along with Masaru Ibuka. Early life Akio Morita was born in Nagoya. Morita's family was involved in sake, miso and soy sauce production in the village of Kosugaya (currently a part of Tokoname City) on the western coast of Chita Peninsula in Aichi Prefecture since 1665. He was the oldest of four siblings and his father Kyuzaemon trained him as a child to take over the family business. Akio, however, found his true calling in mathematics and physics, and in 1944 he graduated from Osaka Imperial University with a degree in physics. He was later commissioned as a sub-lieutenant in the Imperial Japanese Navy, and served in World War II. During his service, Morita met his future business partner Masaru Ibuka in the Navy's Wartime Research Committee. Sony In September 1945, Ibuka founded a radio repair shop in the bombed out Shirokiya Department Store in Nihonbashi, Tokyo. Morita saw a newspaper article about Ibuka's new venture and, ...
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Masaru Ibuka
Masaru Ibuka (井深 大 ''Ibuka Masaru''; April 11, 1908 – December 19, 1997) was a Japanese electronics industrialist and co-founder of Sony, along with Akio Morita.Kirkup, James"Obituary: Masaru Ibuka,"''Independent'' (London). December 22, 1997.Fasol, Gerhard''Nature'' (London). February 26, 1998. Early life Masaru Ibuka was born on April 11, 1908, as the first son of Tasuku Ibuka, an architectural technologist and a student of Inazo Nitobe.Secret stories ⑭ muie louca KOBECCO
(in Japanese)]
His ancestral family were chief retainers of the , and his relatives include

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Video Game Console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competi ...
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Kenichiro Yoshida
Kenichiro Yoshida is a Japanese businessman who is currently the chief executive officer of Sony. He began this role in April 2018, succeeding Kazuo Hirai, prior to which Yoshida was the company's chief financial officer. Yoshida joined Sony in 1987, and worked across the company's subsidiaries in the US and Japan. In the year 2000, he worked for Sony subsidiary So-net is a Japanese internet service provider operated by , a wholly owned subsidiary of Sony. Timeline * November 1995 - The operating company, Sony Communication Network Corporation (SCN) was established as a subsidiary of Sony. * January 1996 - ..., which he took public in 2005. He rejoined Sony in 2013 as deputy chief financial officer and was promoted to chief financial officer the following year. In his role as CFO, he was credited with pushing the company through an extensive restructuring which turned around Sony's losses from consumer electronics. References {{Japan-business-bio-stub Living people Ja ...
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Minato, Tokyo
is a special ward in Tokyo, Japan. It is also called Minato City in English. It was formed in 1947 as a merger of Akasaka, Azabu and Shiba wards following Tokyo City's transformation into Tokyo Metropolis. The modern Minato ward exhibits the contrasting Shitamachi and Yamanote geographical and cultural division. The Shinbashi neighborhood in the ward's northeastern corner is attached to the core of Shitamachi, the original commercial center of Edo-Tokyo. On the other hand, the Azabu and Akasaka areas are typically representative Yamanote districts. , it had an official population of 243,094, and a population density of 10,850 persons per km2. The total area is 20.37 km2. Minato hosts many embassies. It is also home to various domestic companies, including Honda, Mitsubishi Heavy Industries, MinebeaMitsumi, Mitsubishi Motors Corporation, NEC, Nikon, Sony, Fujitsu, Yokohama Rubber Company, as well as the Japanese headquarters of a number of multi-national firm ...
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Conglomerate (company)
A conglomerate () is a multi-industry company – i.e., a combination of multiple business entities operating in entirely different industries under one corporate group, usually involving a parent company and many subsidiaries. Conglomerates are often large and multinational. United States The conglomerate fad of the 1960s During the 1960s, the United States was caught up in a "conglomerate fad" which turned out to be a form of speculative mania. Due to a combination of low interest rates and a repeating bear-bull market, conglomerates were able to buy smaller companies in leveraged buyouts (sometimes at temporarily deflated values). Famous examples from the 1960s include Ling-Temco-Vought,. ITT Corporation, Litton Industries, Textron, and Teledyne. The trick was to look for acquisition targets with solid earnings and much lower price–earnings ratios than the acquirer. The conglomerate would make a tender offer to the target's shareholders at a princely premi ...
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Conglomerate (company)
A conglomerate () is a multi-industry company – i.e., a combination of multiple business entities operating in entirely different industries under one corporate group, usually involving a parent company and many subsidiaries. Conglomerates are often large and multinational. United States The conglomerate fad of the 1960s During the 1960s, the United States was caught up in a "conglomerate fad" which turned out to be a form of speculative mania. Due to a combination of low interest rates and a repeating bear-bull market, conglomerates were able to buy smaller companies in leveraged buyouts (sometimes at temporarily deflated values). Famous examples from the 1960s include Ling-Temco-Vought,. ITT Corporation, Litton Industries, Textron, and Teledyne. The trick was to look for acquisition targets with solid earnings and much lower price–earnings ratios than the acquirer. The conglomerate would make a tender offer to the target's shareholders at a princely premi ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Camera
A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a small hole (the aperture) that allows light to pass through in order to capture an image on a light-sensitive surface (usually a digital sensor or photographic film). Cameras have various mechanisms to control how the light falls onto the light-sensitive surface. Lenses focus the light entering the camera, and the aperture can be narrowed or widened. A shutter mechanism determines the amount of time the photosensitive surface is exposed to the light. The still image camera is the main instrument in the art of photography. Captured images may be reproduced later as part of the process of photography, digital imaging, or photographic printing. Similar artistic fields in the moving-image camera domain are film, videography, and ci ...
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Technology Company
A technology company (or tech company) is an electronics-based technological company, including, for example, business relating to digital electronics, software, and internet-related services, such as e-commerce services. Details According to ''Fortune'', , the ten largest technology companies by revenue are: Apple Inc., Samsung, Foxconn, Alphabet Inc., Microsoft, Huawei, Dell Technologies, Hitachi, IBM, and Sony. Amazon has higher revenue than Apple, but is classified by ''Fortune'' in the retail sector. The most profitable listed in 2020 are Apple Inc., Microsoft, Alphabet Inc., Intel, Meta Platforms, Samsung, and Tencent. Apple Inc., Alphabet Inc. (owner of Google), Meta Platforms (owner of Facebook), Microsoft, and Amazon.com, Inc. are often referred to as the Big Five multinational technology companies based in the United States. These five technology companies dominate major functions, e-commerce channels, and information of the entire Internet ecosystem. As of ...
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Consumer Electronics
Consumer electronics or home electronics are electronic ( analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. Usually referred to as black goods due to many products being housed in black or dark casings. This term is used to distinguish them from " white goods" which are meant for housekeeping tasks, such as washing machines and refrigerators, although nowadays, these would be considered black goods, some of these being connected to the Internet. In British English, they are often called brown goods by producers and sellers. In the 2010s, this distinction is absent in large big box consumer electronics stores, which sell entertainment, communication and home office devices, light fixtures and appliances, including the bathroom type. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Lat ...
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