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Shoot 'em Up
SHOOT \'EM UP (also known as SHMUP or STG ) is a subgenre of the shooter genre of video games . In a shoot 'em up, the player character moves forward automatically, often in a flying vehicle such as a spacecraft or aircraft , shooting large numbers of enemies while dodging obstacles. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games feature overwhelming numbers of enemy projectiles . The genre's origins can be traced back to Spacewar! , one of the earliest computer games, developed in 1962 and eventually released in amusement arcades in the early 1970s
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Player Character
A PLAYER CHARACTER (also known as PC and PLAYABLE CHARACTER) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games . The player character functions as a fictional, alternate body for the player controlling it. Video games typically have one player character for each person playing the game. Some games offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have different abilities , strengths, and weaknesses to make the game play style different
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Spacecraft
A SPACECRAFT is a vehicle, or machine designed to fly in outer space . Spacecraft are used for a variety of purposes, including communications , earth observation , meteorology , navigation , space colonization , planetary exploration , and transportation of humans and cargo . On a sub-orbital spaceflight , a spacecraft enters space and then returns to the surface, without having gone into an orbit . For orbital spaceflights , spacecraft enter closed orbits around the Earth or around other celestial bodies . Spacecraft used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations ) only, whereas those used for robotic space missions operate either autonomously or telerobotically . Robotic spacecraft used to support scientific research are space probes . Robotic spacecraft that remain in orbit around a planetary body are artificial satellites
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List Of Survival Games
The following is a representative list of games classified in the survival genre. LIST This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries
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List Of Freeware First-person Shooters
This is a list of some of the most popular freeware and free and open-source software first-person shooter games
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List Of Beat 'em Ups
BEAT \\'EM UPS is a term which refers to video games which pit a fighter or group of fighters against many underpowered enemies. Gameplay usually spans many levels, with most levels ending in an enemy boss . If multiple players are involved, players generally fight cooperatively. It is often useful to characterise gameplay as either 2D (largely characterised by the player walking only to the left or right) or 3D (characterised by full movement in the implied horizontal plane, sometimes also with a button for jump). Graphics can likewise be categorised as 2D (with sprites , sometimes with an isometric or parallax effect) or 3D (polygons ), or hybrid (e.g. sprite characters in front of polygon backgrounds, or vice versa)
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Aircraft
An AIRCRAFT is a machine that is able to fly by gaining support from the air . It counters the force of gravity by using either static lift or by using the dynamic lift of an airfoil , or in a few cases the downward thrust from jet engines . Common examples of aircraft include airplanes , helicopters , airships (including blimps ), gliders , and hot air balloons . The human activity that surrounds aircraft is called _aviation _. Crewed aircraft are flown by an onboard pilot , but unmanned aerial vehicles may be remotely controlled or self-controlled by onboard computers. Aircraft may be classified by different criteria, such as lift type, aircraft propulsion , usage and others
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Projectiles
A PROJECTILE is any object thrown into space (empty or not) by the exertion of a force . Although any object in motion through space (for example a thrown baseball ) may be called a projectile, the term more commonly refers to a ranged weapon . Mathematical equations of motion are used to analyze projectile trajectory . CONTENTS * 1 Motive force * 2 Delivery projectiles * 3 Sport projectiles * 4 Kinetic projectiles * 5 Wired projectiles * 6 Typical projectile speeds * 7 See also * 8 References * 9 External links MOTIVE FORCE See also: Projectile motion Projectile
Projectile
and cartridge case for the massive World War II
World War II
Schwerer Gustav artillery piece. Most projectile weapons use the compression or expansion of gases as their motive force
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Avatar (computing)
In computing , an AVATAR is the graphical representation of the user or the user's alter ego or character . An icon or figure representing a particular person in a video game, Internet
Internet
forum, etc. It may take either a three-dimensional form, as in games or virtual worlds , or a two-dimensional form as an icon in Internet
Internet
forums and other online communities. Avatar
Avatar
images have also been referred to as "picons" (personal icons) in the past, though the usage of this term is uncommon now. It can also refer to a text construct found on early systems such as MUDs . The term "avatar" can also refer to the personality connected with the screen name , or handle, of an Internet user. Common avatars may be Internet memes
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Boss (video Games)
In video gaming , a BOSS is a significant computer-controlled enemy. A fight with a boss character is commonly referred to as a BOSS BATTLE or BOSS FIGHT. Boss battles are generally seen at the climax of a particular section of the game, usually at the end of a stage or level, or guarding a specific objective, and the boss enemy is generally far stronger than the opponents the player has faced up to that point. A boss enemy is quite often larger in size than other enemies and the player character. At times, bosses are very hard or impossible to defeat without knowing the correct fighting approach. Bosses take strategy and special knowledge to defeat, such as how to attack weak points or avoiding specific attacks
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Scrolling
In computer displays , filmmaking , television production , and other kinetic displays, SCROLLING is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling", as such, does not change the layout of the text or pictures, but moves (pans or tilts ) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling
Scrolling
may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices . Scrolling
Scrolling
may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (SMOOTH SCROLLING)
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Amusement Arcade
An AMUSEMENT ARCADE (often referred to as "VIDEO ARCADE" or simply "ARCADE") is a venue where people play arcade games such as video games , pinball machines, electro-mechanical games , redemption games , merchandisers (such as claw cranes ), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines . Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of 20th century was PENNY ARCADES. Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games , the early 1980s. Arcades became popular with children and particularly adolescents, which led parents to be concerned that video game playing might cause them to skip school
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Spacewar!
SPACEWAR! is a space combat video game developed in 1962 by Steve Russell , in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1 at the Massachusetts Institute of Technology . After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson . It was also spread to many of the few dozen, primarily academic, installations of the PDP-1 computer, making Spacewar the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players
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First-person Shooter Engine
A FIRST-PERSON SHOOTER ENGINE is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game . First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either NPCs or other players. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a brand new engine. The classification is complicated as game engines blend old and new technologies. Features considered advanced in a new game one year, become the expected standard the next year. Games with a combination of both older and newer features are the norm
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Quick Time Event
In video games , a QUICK TIME EVENT (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over . The term "quick time event" is attributed to Yu Suzuki
Yu Suzuki
, director of the game Shenmue
Shenmue
which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment