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Shoot 'em Up
Shoot 'em up
Shoot 'em up
(also known as shmup or STG[1][2]) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character moves forward automatically, often in a flying vehicle such as a spacecraft or aircraft, shooting large numbers of enemies while dodging obstacles. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games feature overwhelming numbers of enemy projectiles. The genre's origins can be traced back to Spacewar!, one of the earliest computer games, developed in 1962 and eventually released in amusement arcades in the early 1970s
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Boss (video Games)
In video gaming, a boss is a significant computer-controlled enemy.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight
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First-person Shooter Engine
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either NPCs or other players. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a brand new engine. The classification is complicated as game engines blend old and new technologies. Features considered advanced in a new game one year, become the expected standard the next year. Games with a combination of both older and newer features are the norm
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Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. An icon or figure representing a particular person in a video game, Internet
Internet
forum, etc. It may take either a three-dimensional form,[1] as in games or virtual worlds, or a two-dimensional form as an icon in Internet
Internet
forums and other online communities.[2][3] Avatar
Avatar
images have also been referred to as "picons" (personal icons)[4] in the past, though the usage of this term is uncommon now
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Scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling", as such, does not change the layout of the text or pictures, but moves (pans or tilts) the user's view across what is apparently a larger image that is not wholly seen. A common television and movie special effect is to scroll credits, while leaving the background stationary. Scrolling
Scrolling
may take place completely without user intervention (as in film credits) or, on an interactive device, be triggered by touchscreen or a keypress and continue without further intervention until a further user action, or be entirely controlled by input devices. Scrolling
Scrolling
may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling)
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Amusement Arcade
An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables. In some countries, some types of arcades are also legally permitted to provide gambling machines such as slot machines or pachinko machines. Games are usually housed in cabinets. The term used for ancestors of these venues in the beginning of 20th century was penny arcades.[1] Video games were introduced in amusement arcades in the late 1970s and were most popular during the golden age of arcade video games, the early 1980s
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Spacewar!
Spacewar!
Spacewar!
is a space combat video game developed in 1962 by Steve Russell, in collaboration with Martin Graetz and Wayne Wiitanen, and programmed by Russell with assistance from others including Bob Saunders and Steve Piner. It was written for the newly installed DEC PDP-1
PDP-1
at the Massachusetts Institute of Technology. After its initial creation, Spacewar was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen, primarily academic, installations of the PDP-1
PDP-1
computer, making Spacewar the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players
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Projectiles
A projectile is any object thrown into space (empty or not) by the exertion of a force.[1] Although any object in motion through space (for example a thrown baseball) may be called a projectile, the term more commonly refers to a ranged weapon.[2][3] Mathematical equations of motion are used to analyze projectile trajectory.Contents1 Motive force 2 Delivery projectiles 3 Sport projectiles 4 Kinetic projectiles 5 Wired projectiles 6 Typical projectile speeds 7 See also 8 References 9 External linksMotive force[edit] See also: Projectile
Projectile
motion Projectile
Projectile
and cartridge case for the massive World War II
World War II
Schwerer Gustav artillery piece. Most projectile weapons use the compression or expansion of gases as their motive force.Blowguns and pneumatic rifles use compressed gases, while most other guns and cannons utilize expanding gases liberated by sudden chemical reactions
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Aircraft
An aircraft is a machine that is able to fly by gaining support from the air. It counters the force of gravity by using either static lift or by using the dynamic lift of an airfoil,[1] or in a few cases the downward thrust from jet engines. Common examples of aircraft include airplanes, helicopters, airships (including blimps), gliders, and hot air balloons.[2] The human activity that surrounds aircraft is called aviation
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Spacecraft
A spacecraft is a vehicle or machine designed to fly in outer space. Spacecraft
Spacecraft
are used for a variety of purposes, including communications, earth observation, meteorology, navigation, space colonization, planetary exploration, and transportation of humans and cargo. On a sub-orbital spaceflight, a spacecraft enters space and then returns to the surface, without having gone into an orbit. For orbital spaceflights, spacecraft enter closed orbits around the Earth
Earth
or around other celestial bodies. Spacecraft
Spacecraft
used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations) only, whereas those used for robotic space missions operate either autonomously or telerobotically. Robotic spacecraft used to support scientific research are space probes. Robotic spacecraft that remain in orbit around a planetary body are artificial satellites
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Player Character
A player character (also known as PC and playable character) is a fictional character in a role-playing or video game whose actions are directly controlled by a player of the game rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling it.[1][2][3] Video games typically have one player character for each person playing the game. Some games offer a group of player characters for the player to choose from, allowing the player to control one of them at a time
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List Of Survival Games
The following is a representative list of games classified in the survival genre. List[edit] This is a dynamic list and may never be able to satisfy particular standards for completeness
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List Of Shoot 'em Up Game Companies
A company, abbreviated as co., is a legal entity made up of an association of people, be they natural, legal, or a mixture of both, for carrying on a commercial or industrial enterprise. Company
Company
members share a common purpose, and unite in order to focus their various talents and organize their collectively available skills or resources to achieve specific, declared goals
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List Of Freeware First-person Shooters
This is a list of some of the most popular freeware and free and open-source software first-person shooter games.Title Developer Release date Last update Operating system Engine License NotesAction Quake 2 The Action Team 1998 2003 Linux, Windows id Tech 2 Freeware Team and Deathmatch based very fast FPSAssaultCube Rabid Viper 2006 2013 Linux, Mac OS, Windows Cube Engine zlib License (code), Individual licenses (media) Realistic environments, fast arcade game play, many game modes. Single/Multiplayer.Black Shades Wolfire games 2001Linux, OS X, Windows, Mac OS, iOS Wolfire Games Freeware Free First-person shooterBZFlag Chris Schoeneman, Tim Riker 1993 2016-10-10 (2.4.8) Linux, BSD, OS X, Windows, other UNIXGNU LGPL Tank combatChub Gam 3D: Director's Cut ChubGamSoft 1998MS-DOS Pie in the Sky Freeware Surreal horror single player gameCodeRED: Alien Arena COR Entertainment, LLC 2004-11 2011-12-29 (7.53) Linux, BSD, OS X
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List Of Beat 'em Ups
Beat 'em ups is a term which refers to video games which pit a fighter or group of fighters against many underpowered enemies. Gameplay usually spans many levels, with most levels ending in an enemy boss. If multiple players are involved, players generally fight cooperatively. It is often useful to characterise gameplay as either 2D (largely characterised by the player walking only to the left or right) or 3D (characterised by full movement in the implied horizontal plane, sometimes also with a button for jump). Graphics can likewise be categorised as 2D (with sprites, sometimes with an isometric or parallax effect) or 3D (polygons), or hybrid (e.g
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Lists Of Video Games
This is a list of all video game lists, sorted by varying classifications.Contents1 By platform producers1.1 Acorn 1.2 Apple platforms 1.3 Amstrad 1.4 Atari 1.5 Bandai 1.6 Commodore 1.7 Fujitsu 1.8 Kaypro 1.9 Khronos Group 1.10 Linux 1.11 MGT 1.12 Microsoft 1.13 NEC 1.14 Nintendo consoles 1.15 Nintendo handhelds 1.16 Phillips 1.17 Sega 1.18 Sinclair 1.19 SNK 1.20 Sony 1.21 Tandy 1.22 Other platforms2 By publisher 3 By date 4 By character or franchise 5 By feature 6 By region 7 By engine 8 By genre8.1 Action 8.2 Casual 8.3 Role-playing 8.4 Simulation 8.5 Sports 8.6 Strategy 8.7 Other9 By technology 10 By license 11 By reception 12 Other 13 See alsoBy platform producers[edit] Main category: Video game
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