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Shedding-type Game
A shedding-type card game is a game in which the player's objective is to empty one's hand of all cards before all other players
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Boom-O
Boom-O is a card game from the Crazy Eights and Fan Tan family of games. Boom-O is from the makers of Uno, Mattel. The aim is to keep the timer below 60 seconds. Otherwise, the player may "blow up".Contents1 Gameplay 2 See also 3 External links 4 ReferencesGameplay[edit] Each player is dealt 7 cards and three time bomb cards called "lives". Most of the cards in the deck either increase or decrease the timer total of points in the game. Other cards in the pack include similar Uno commands such as Skip, Reverse, Draw 1 or 2 and Trade Hands. Players put down one card per turn attempting to decrease the number of cards in their hand while keeping the timer total under 60 seconds. If a player can't play a card, they must turn over one of their three time bombs, losing a life. If a player clears all cards in their hand, all other players flip one of their time bombs rendering them the winner
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Tien Len
Tiến lên (Vietnamese: tiến lên, chữ Nôm: 進𨖲, tiến: advance; lên: to go up, up; literally: "go forward"), also known as Vietnamese cards, Thirteen, Killer 13, "'Bomb"', is a Vietnamese shedding-type card game devised in Southern China and Vietnam.[1] It is similar to Zheng Shangyou, which uses a specially printed deck of cards, Big Two, and other "climbing" card games popular in many parts of Asia
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Special
Special
Special
or the specials or variation, may refer to:.mw-parser-output .tocright float:right;clear:right;width:auto;background:none;padding:.5em 0 .8em 1.4em;margin-bottom:.5em .mw-parser-output .tocright-clear-left clear:left .mw-parser-output .tocright-clear-both clear:both .mw-parser-output .tocright-clear-none clear:none Contents1 Policing 2 Literature 3 Film and television 4 Music4.1 Albums 4.2 Songs5 Computing 6 Other uses 7 See alsoPolicing[edit] Specials, Ulster
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Speed (card Game)
Speed is a game for two players of the shedding family of card games, in which each player tries to get rid of all of his or her cards.[1]Contents1 Dealing 2 Play2.1 Jokers 2.2 Verbal Win 2.3 Three- and Four-Way Speed 2.4 California Spit 2.5 Spit3 Strategy 4 See also 5 ReferencesDealing[edit] [2] Each player is dealt five cards to form a hand, and each player is dealt 15 cards face down to form a draw pile. If playing with jokers, they are used as wild cards and give each draw pile 16 cards. Two stacks of five cards, placed face down on each side between the players, serve as replacement piles. Finally, two cards are placed face down in the center between the replacement piles. Play[edit] The round begins when the players each flip one of the face-down cards in the center at the same time
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Cards In The Hat
Cards in the hat, or card flip, is a card throwing game in which the players throw playing cards into a hat or other receptacle.[1][2] The game requires concentration and some skill.Contents1 Setup1.1 Game2 See also 3 References 4 External linksSetup[edit] Two or more, equally-sized,teams are created. A hat (preferably a trilby) is placed on the floor, and a mark is determined from where each team member will play, known as the "oche". Each team puts forward one team member at a time, and each team plays alternatively, with the youngest in each team playing first. Game[edit]This section needs expansion with: history of game. You can help by adding to it. (January 2011)The first player steps up to the "oche" with 8 cards and attempts to throw, one at a time, a card into the hat. Each card landing in the hat gains one point for the player's team. After all of the players have taken their turns, then the first player returns to the oche again with 8 cards
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Five Crowns (game)
Five Crowns
Five Crowns
is a five-suited rummy-style card game that is played with an extra suit. The deck has no aces or 2s and there are two of every card which increases the players' ability to go out quickly by grouping their cards into books and runs. For each round, the wild card and the number of cards dealt changes, from 3 to 13. The game was created by Set Enterprises in 1996.Contents1 Game Play 2 Awards 3 See also 4 External linksGame Play[edit] The game can be played with 1-7 players, with the option of playing with more players if the cards from 2 sets are mixed together. The game is played over 11 rounds, similar to the rummy style game Three Thirteen. In the first round, 3 cards are dealt to each player
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Uno (card Game)
Uno (/ˈuːnoʊ/; from Italian and Spanish for 'one') (stylized as UNO) is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the Crazy Eights
Crazy Eights
family of card games. The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. It has been a Mattel
Mattel
brand since 1992. When his family and friends began to play more and more, he spent $8,000 to have 5,000 copies of the game made. He sold it from his barbershop at first, and local businesses began to sell it as well. Robins later sold the rights to UNO to a group of friends headed by Robert Tezak, a funeral parlor owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game. Tezak formed International Games, Inc., to market UNO, with offices behind his funeral parlor
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Scrabble Slam!
Scrabble
Scrabble
Slam! is a card game as well as word game by Hasbro. It was released on June 20, 2009. It is based on the popular board game, Scrabble. This game is also available on the Nintendo
Nintendo
DSiWare
DSiWare
in North America on April 26, 2010, and on Scrabble
Scrabble
Showdown on The Hub. Description[edit] The game features 55 cards. Each card has 2 letters on them. One on the front and one on the back. The game can have 2 to 4 players. Each player pulls four letters out of the deck to form a four letter word. Afterwards, each player takes the remaining cards and changes the word (for example, BLOW can become SLOW, and SLOW can become SLOT, etc.). The first player to lose all their cards wins. The best starting English word is WARE, providing for at least 23 common English words to be played next
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Phase 10
Phase 10
Phase 10
is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010.[1] Phase 10 is based on a variant of rummy known as Liverpool Rummy, and is a member (along with Liverpool) of the contract rummy family. It requires a special deck or two regular decks of cards; it can be played by two to six people. The game is named after ten phases (or melds) that a player must advance through in order to win. Phase 10 was Fundex's best selling product, selling over 32,600,000 units to date, making it the 2nd best-selling commercial card game behind Mattel's Uno.[2] In December 2010, Fundex sold the rights to Phase 10 to Mattel, and now develops and markets a line of games based on brands and other IP formerly exclusive to Mattel
Mattel
as well as Fundex's own brands
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Castle (card Game)
Bruno Faidutti Serge LagetPublisher(s)Descartes Editeur Eurogames Jeux DescartesPlayers 2–5Setup time 5 minutesPlaying time 60 minutesRandom chance MediumSkill(s) required Strategic thoughtCastle is a card game designed by Bruno Faidutti
Bruno Faidutti
and Serge Laget. Each player begins the game with a hand of cards and their own personal deck of cards from which they draw new ones (the number of cards in hand and deck depend upon the number of players in the game). It is a shedding card game, i.e. the winning player is the one who disposes of all of their cards (in hand and personal deck) first. Setup: It is a card game played with 2-5 players. Deal cards 3 at a time, the first set of three being placed face-down. These cards cannot been seen until the end of the game. Players will then have 6 cards to pick up. Players choose the best 3 cards to place on top of their face down castle. These 6 cards become your entire castle
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Daifugō
Daifugō
Daifugō
(大富豪, Grand Millionaire) or Daihinmin (大貧民, Extreme Needy) is a Japanese card game for three or more players played with a standard 52-card pack. The objective of the game is to get rid of all the cards one has as fast as possible by playing progressively stronger cards than those of the previous player. The winner is called the daifugō (the grand millionaire) earning various advantages in the next round, and the last person is called the daihinmin (the extreme needy). In that following round, winners can exchange their one or more unnecessary cards for advantageous ones that losers have. The game is very similar to the Chinese climbing card games Big Two and Zheng Shangyou, to the Vietnamese game Tien Len, and to Western card games like President, also known as Capitalism and Asshole, and The Great Dalmuti
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Red Nines
Red nines is a simple card game for four or more players. It is suitable for players of any age. Having more than four players adds to the fun, provided that the game is played without hesitation. The origin of red nines is uncertain, although it is known to have been played in south-west London during the 1950s.Contents1 Objective 2 Play 3 Red 9 cards 4 Scoring 5 The first turn 6 Strategy 7 The end of the gameObjective[edit] The aim of this game is to make the lowest possible score by discarding as many of the cards in your hand as possible. At the end of each round of play, the value of the cards remaining in your hand counts against you. The player who ends the round by discarding the last of his cards thus makes a score of zero in that round. The number of rounds is determined by the number of players (see below). Play[edit] One complete pack (without jokers) is used if there are four players, with an extra suit added for each additional player
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Biriba
Biriba
Biriba
(Greek: Μπιρίμπα) is the Greek partnership version of a rummy card game of Italian origin called Pinnacola. The Greek name comes probably from the Italian game Biribara, or Biribisso, or Biribi, even if this game is totally different (more similar to the roulette).[1] It is played by two to six players, with two decks and 4 Jokers comprising 108 cards. If 6 players play, one more deck and two jokers more are added. Biriba
Biriba
can also be played by three players with or without partnership rules.Contents1 Basics1.1 Sets 1.2 Atout 1.3 Vulnerability 1.4 Card values 1.5 Bonus and Penalty points2 Variations2.1 Three-handed Biriba 2.2 Six-handed Biriba3 Venezuelan version of Biriba 4 See also 5 References 6 External linksBasics[edit] While there are many variations of Biriba, the basic rules and objective are the same
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Bartok (card Game)
The game of Bartok, also known by a number of other names, such as Wartoke, Warthog, Bartog, Bentok, Last One Standing or Bong 98, is a card game where the winner of each round invents a new rule which must be obeyed for the remainder of the game. It belongs to the "shedding" or Crazy Eights
Crazy Eights
family of card games, whereby each player tries to rid himself of all of his cards. The game progresses through a series of rounds with a new rule being added in each round, thus making the game increasingly complex as it progresses. These newly introduced rules may modify any existing rules.Contents1 Gameplay1.1 Creating new rules 1.2 Penalties2 Mao 3 See also 4 External linksGameplay[edit] The game of Bartok consists of several rounds of play. The winner of each round creates a new rule which remains in play for future rounds of the game. The players sit in a circle and the cards are placed face down in the center and mixed
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Big Two
Big two
Big two
(also known as deuces and various other names), is a card game of Chinese origin. It is similar to the games of president, crazy eights, cheat, winner, and other shedding games. The game is very popular in East Asia
East Asia
and South East Asia, especially throughout China, Indonesia, Macau, Hong Kong, Malaysia, Taiwan
Taiwan
and Singapore. It is played both casually and as a gambling game. It is usually played with two to four players, the entire deck being dealt out in either case (or sometimes with only 13 cards per player, if there are less than four players). The objective of the game is to be the first to play of all of his cards
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