Remix Culture
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Remix Culture
Remix culture, sometimes read-write culture, is a term describing a society that allows and encourages derivative works by combining or editing existing materials to produce a new creative work or product. A remix culture would be, by default, permissive of efforts to improve upon, change, integrate, or otherwise remix the work of creators and copyright holders, with or without their permission. While combining elements has always been a common practice of artists of all domains throughout human history, the growth of exclusive copyright restrictions in the last several decades limits this practice more and more by the legal chilling effect. In reaction, Harvard law professor Lawrence Lessig, who considers remixing a desirable concept for human creativity, has worked since the early 2000s on a transfer of the remixing concept into the digital age. Lessig founded the Creative Commons in 2001, which released Licenses as tools to enable remix culture again, as remixing is legally pre ...
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Remix
A remix (or reorchestration) is a piece of media which has been altered or contorted from its original state by adding, removing, or changing pieces of the item. A song, piece of artwork, book, video, poem, or photograph can all be remixes. The only characteristic of a remix is that it appropriates and changes other materials to create something new. Most commonly, remixes are a subset of audio mixing in music and song recordings. Songs may be remixed for a large variety of reasons: * to adapt or revise a song for radio or nightclub play * to create a stereo or surround sound version of a song where none was previously available * to improve the fidelity of an older song for which the original master has been lost or degraded * to alter a song to suit a specific music genre or radio format * to use some of the original song's materials in a new context, allowing the original song to reach a different audience * to alter a song for artistic purposes * to provide additional ver ...
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Computer Technology
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Cento (poetry)
A cento is a poetical work wholly composed of verses or passages taken from other authors, especially the Greek poet Homer and the Roman poet Virgil, disposed in a new form or order. Etymology The Latin term ''cento'' derives from Greek (''gen''. ), meaning "'to plant slips' (of trees)". A later word in Greek, , means "patchwork garment". According to Hugh Gerard Evelyn-White, "A cento is therefore a poem composed of odd fragments". History The ''cento'' originated in the 3rd or 4th century A.D. The first known ''cento'' is the ''Medea'' by Hosidius Geta, composed out of Virgilian lines, according to Tertullian. However, an earlier cento might be present in Irenaeus's late-2nd century work ''Adversus Haereses''. He either cites or composes a cento as a demonstration of how heretical Christians modify canonical Gospels. Ausonius (310–395) is the only poet from Antiquity to comment on the form and content of the Virgilian cento; his statements are afterward regarded as au ...
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Henry Jenkins
Henry Jenkins III (born June 4, 1958) is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the University of Southern California (USC) Annenberg School for Communication and Journalism and the USC School of Cinematic Arts. He also has a joint faculty appointment with the USC Rossier School of Education. Previously, Jenkins was the Peter de Florez Professor of Humanities as well as co-founder and co-director (with William Uricchio) of the Comparative Media Studies program at the Massachusetts Institute of Technology (MIT). He has also served on the technical advisory board at ZeniMax Media, parent company of video game publisher Bethesda Softworks. In 2013, he was appointed to the board that selects the prestigious Peabody Award winners. Jenkins has authored and co-authored over a dozen books including ''By Any Media Necessary: The New Youth Activism'' (2016), ''Spreadable Media: Creating Value and Mean ...
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Blogosphere
The blogosphere is made up of all blogs and their interconnections. The term implies that blogs exist together as a connected community (or as a collection of connected communities) or as a social networking service in which everyday authors can publish their opinions. History The term was coined on September 10, 1999 by Brad L. Graham, as a joke. It was re-coined in 2002 by William Quick, and was quickly adopted and propagated by the warblog community. The term resembles the older word ''logosphere'' (from Greek ''logos'' meaning ''word'', and ''sphere'', interpreted as ''world''), "the world of words", the universe of discourse. Despite the term's humorous intent, CNN, the BBC, and National Public Radio's programs ''Morning Edition'', '' Day To Day'', and ''All Things Considered'' have used it several times to discuss public opinion. A number of media outlets in recent years have started treating the blogosphere as a gauge of public opinion, and it has been cited in both ac ...
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User-generated Content
User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion forums and wikis. It is a product consumers create to disseminate information about online products or the firms that market them. User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and TIME Magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of ...
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Web 2
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and devices) for end users. The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly and Dale Dougherty at the first Web 2.0 Conference in 2004. Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web. A Web 2.0 website allows users to interact and collaborate with each other through social media dialogue as creators of user-generated content in a virtual community. This contrasts the first generation of Web 1.0-era websites where people were limited to ...
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Cory Doctorow
Cory Efram Doctorow (; born July 17, 1971) is a Canadian-British blogger, journalist, and science fiction author who served as co-editor of the blog '' Boing Boing''. He is an activist in favour of liberalising copyright laws and a proponent of the Creative Commons organization, using some of their licences for his books. Some common themes of his work include digital rights management, file sharing, and post-scarcity economics. Life and career Cory Efram Doctorow was born in Toronto, Ontario, on 17 July 1971. He is of Eastern European Jewish descent. His paternal grandfather was born in what is now Poland and his paternal grandmother was from Leningrad. Both fled Nazi Germany's advance eastward during World War II, and as a result Doctorow's father was born in a displaced persons camp near Baku, Azerbaijan. His grandparents and father emigrated to Canada from the Soviet Union. Doctorow's mother's family were Ukrainian-Russian Romanians. Doctorow was a friend of Columbia law ...
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Locus Magazine
''Locus: The Magazine of The Science Fiction & Fantasy Field'', founded in 1968, is an American magazine published monthly in Oakland, California. It is the news organ and trade journal for the English-language science fiction and fantasy fields. It also publishes comprehensive listings of all new books published in the genres (excluding self-published). The magazine also presents the annual Locus Awards. ''Locus Online'' was launched in April 1997, as a semi-autonomous web version of ''Locus Magazine''. History Charles N. Brown, Ed Meskys, and Dave Vanderwerf founded ''Locus'' in 1968 as a news fanzine to promote the (ultimately successful) bid to host the 1971 World Science Fiction Convention in Boston, Massachusetts. Originally intended to run only until the site-selection vote was taken at St. Louiscon, the 1969 Worldcon in St. Louis, Missouri, Brown decided to continue publishing ''Locus'' as a mimeographed general science fiction and fantasy newszine. ''Locus'' succeed ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, such ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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