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QBASIC
QBasic is an integrated development environment (IDE) and interpreter for a variety of dialects of BASIC which are based on QuickBASIC. Code entered into the IDE is compiled to an intermediate representation (IR), and this IR is immediately executed on demand within the IDE. Like QuickBASIC, but unlike earlier versions of Microsoft BASIC, QBasic is a structured programming language, supporting constructs such as subroutines. Line numbers, a concept often associated with BASIC, are supported for compatibility, but are not considered good form, having been replaced by descriptive line labels. QBasic has limited support for user-defined data types ( structures), and several primitive types used to contain strings of text or numeric data. It supports various inbuilt functions. For its time, QBasic provided a state-of-the-art IDE, including a debugger with features such as on-the-fly expression evaluation and code modification. History QBasic was intended as a replacement fo ...
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QB64
QB64 (originally QB32) is a Self-hosting (compilers), self-hosting BASIC compiler for Microsoft Windows, Linux and Mac OS X, designed to be compatible with Microsoft QBasic and QuickBASIC. QB64 is a C++ Code generation (compiler), emitter, which is integrated with a C++ compiler to provide compilation via C++ code and GNU Compiler Collection, GCC optimization. QB64 implements most QBasic statements, and can run many QBasic programs, including Microsoft's QBasic ''Gorillas (computer game), Gorillas'' and ''Nibbles (computer game), Nibbles'' games. Furthermore, QB64 has been designed to contain an IDE resembling the QBASIC IDE. QB64 also extends the QBASIC programming language to include 64-bit data types, as well as better sound and graphics support. It can also emulate some DOS/x86 specific features such as INT (x86 instruction), INT 33h mouse access, and multiple timers. Since version 2.0, QB64 now offers debugging abilities, with the new $DEBUG metacommand. History QB64 was ...
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QBasic Opening Screen
QBasic is an integrated development environment (IDE) and interpreter for a variety of dialects of BASIC which are based on QuickBASIC. Code entered into the IDE is compiled to an intermediate representation (IR), and this IR is immediately executed on demand within the IDE. Like QuickBASIC, but unlike earlier versions of Microsoft BASIC, QBasic is a structured programming language, supporting constructs such as subroutines. Line numbers, a concept often associated with BASIC, are supported for compatibility, but are not considered good form, having been replaced by descriptive line labels. QBasic has limited support for user-defined data types (structures), and several primitive types used to contain strings of text or numeric data. It supports various inbuilt functions. For its time, QBasic provided a state-of-the-art IDE, including a debugger with features such as on-the-fly expression evaluation and code modification. History QBasic was intended as a replacement for ...
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Line Number
In computing, a line number is a method used to specify a particular sequence of characters in a text file. The most common method of assigning numbers to lines is to assign every line a unique number, starting at 1 for the first line, and incrementing by 1 for each successive line. In the C programming language the line number of a source code line is one greater than the number of new-line characters read or introduced up to that point. Programmers could also assign line numbers to statements in older programming languages, such as Fortran, JOSS, and BASIC. In Fortran, not every statement needed a line number, and line numbers did not have to be in sequential order. The purpose of line numbers was for branching and for reference by formatting statements. Both JOSS and BASIC made line numbers a required element of syntax. The primary reason for this is that most operating systems at the time lacked interactive text editors; since the programmer's interface was usually limit ...
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QuickBASIC
Microsoft QuickBASIC (also QB) is an Integrated Development Environment (or IDE) and compiler for the BASIC programming language that was developed by Microsoft. QuickBASIC runs mainly on DOS, though there was also a short-lived version for the classic Mac OS. It is loosely based on GW-BASIC but adds user-defined types, improved programming structures, better graphics and disk support and a compiler in addition to the interpreter. Microsoft marketed QuickBASIC as the introductory level for their BASIC Professional Development System. Microsoft marketed two other similar IDEs for C and Pascal, viz QuickC and QuickPascal. History Microsoft released the first version of QuickBASIC on August 18, 1985 on a single 5.25-inch 360 KB floppy disk. QuickBASIC version 2.0 and later contained an Integrated Development Environment (IDE), allowing users to edit directly in its on-screen text editor. Although still supported in QuickBASIC, line numbers became optional. Program jumps a ...
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Microsoft QuickBASIC Compiler
Microsoft QuickBASIC (also QB) is an Integrated Development Environment (or IDE) and compiler for the BASIC programming language that was developed by Microsoft. QuickBASIC runs mainly on DOS, though there was also a short-lived version for the classic Mac OS. It is loosely based on GW-BASIC but adds user-defined types, improved programming structures, better graphics and disk support and a compiler in addition to the interpreter. Microsoft marketed QuickBASIC as the introductory level for their BASIC Professional Development System. Microsoft marketed two other similar IDEs for C and Pascal, viz QuickC and QuickPascal. History Microsoft released the first version of QuickBASIC on August 18, 1985 on a single 5.25-inch 360 KB floppy disk. QuickBASIC version 2.0 and later contained an Integrated Development Environment (IDE), allowing users to edit directly in its on-screen text editor. Although still supported in QuickBASIC, line numbers became optional. Program jumps al ...
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BASIC Interpreter
A BASIC interpreter is an interpreter that enables users to enter and run programs in the BASIC language and was, for the first part of the microcomputer era, the default application that computers would launch. Users were expected to use the BASIC interpreter to type in programs or to load programs from storage (initially cassette tapes then floppy disks). BASIC interpreters are of historical importance. Microsoft's first product for sale was a BASIC interpreter ( Altair BASIC), which paved the way for the company's success. Before Altair BASIC, microcomputers were sold as kits that needed to be programmed in machine code (for instance, the Apple I). During the Altair period, BASIC interpreters were sold separately, becoming the first software sold to individuals rather than to organizations; Apple BASIC was Apple's first software product. After the MITS Altair 8800, microcomputers were expected to ship bundled with BASIC interpreters of their own (e.g., the Apple II, which had ...
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ArcaOS
ArcaOS is an operating system based on OS/2, developed and marketed by Arca Noae, LLC under license from IBM. It was codenamed Blue Lion during its development. It builds on OS/2 Warp 4.52 by adding support for new hardware, fixing defects and limitations in the operating system, and by including new applications and tools. It is targeted at professional users who need to run their OS/2 applications on new hardware, as well as personal users of OS/2. Like OS/2 Warp, ArcaOS is a 32-bit single user, multiprocessing, preemptive multitasking operating system for the x86 architecture. It is supported on both physical hardware and virtual machine hypervisors. Features Hardware compatibility ArcaOS supports symmetric multiprocessing systems with up to 64 processor cores, although it is recommended to disable hyperthreading. As of version 5.0.6, ArcaOS is Advanced Configuration and Power Interface, ACPI 6.1-compliant and includes the 20200717 release of ACPICA. While ArcaOS is a 32-bit ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities. Beginning in 1988 with DR-DO ...
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OS/2
OS/2 (Operating System/2) is a series of computer operating systems, initially created by Microsoft and IBM under the leadership of IBM software designer Ed Iacobucci. As a result of a feud between the two companies over how to position OS/2 relative to Microsoft's new Windows 3.1 operating environment, the two companies severed the relationship in 1992 and OS/2 development fell to IBM exclusively. The name stands for "Operating System/2", because it was introduced as part of the same generation change release as IBM's " Personal System/2 (PS/2)" line of second-generation personal computers. The first version of OS/2 was released in December 1987 and newer versions were released until December 2001. OS/2 was intended as a protected-mode successor of PC DOS. Notably, basic system calls were modeled after MS-DOS calls; their names even started with "Dos" and it was possible to create "Family Mode" applications – text mode applications that could work on both systems. Bec ...
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Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential "Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as when exc ...
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Subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on EN ...
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Debugger
A debugger or debugging tool is a computer program used to test and debug other programs (the "target" program). The main use of a debugger is to run the target program under controlled conditions that permit the programmer to track its execution and monitor changes in computer resources that may indicate malfunctioning code. Typical debugging facilities include the ability to run or halt the target program at specific points, display the contents of memory, CPU registers or storage devices (such as disk drives), and modify memory or register contents in order to enter selected test data that might be a cause of faulty program execution. The code to be examined might alternatively be running on an '' instruction set simulator'' (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered, but which will typically be somewhat slower than executing the code directly on the appropriate (or the same) processor. Some debuggers offer two m ...
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