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Python (programming Language)
Python is an interpreted high-level programming language for general-purpose programming. Created by Guido van Rossum and first released in 1991, Python has a design philosophy that emphasizes code readability, notably using significant whitespace. It provides constructs that enable clear programming on both small and large scales. Python features a dynamic type system and automatic memory management. It supports multiple programming paradigms, including object-oriented, imperative, functional and procedural, and has a large and comprehensive standard library. Python interpreters are available for many operating systems. CPython, the reference implementation of Python, is open source software and has a community-based development model, as do nearly all of its variant implementations
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Software Release Life Cycle
A software release life cycle is the sum of the stages of development and maturity for a piece of computer software: ranging from its initial development to its eventual release, and including updated versions of the released version to help improve software or fix Software
Software
bug">software bugs still present in the software.

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Software License
A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form. The only exception is software in the public domain
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Procedural Programming
Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call. Procedures, also known as routines, subroutines, or functions (not to be confused with mathematical functions, but similar to those used in functional programming), simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages first appeared circa 1960, including Fortran, ALGOL, COBOL and BASIC. Pascal and C were published closer to the 1970s, while Ada was released in 1980. Go is an example of a more modern procedural language, first published in 2009. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them
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Software Design
Software design is the process by which an agent creates a specification of a software artifact, intended to accomplish goals, using a set of primitive components and subject to constraints. Software design may refer to either "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying complex systems" or "the activity following requirements specification and before programming, as ... [in] a stylized software engineering process." Software design usually involves problem solving and planning a software solution
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Software Developer
A software developer is a person concerned with facets of the software development process, including the research, design, programming, and testing of computer software. Other job titles which are often used with similar meanings are programmer, software analyst, and software engineer. According to developer Eric Sink, the differences between system design, software development, and programming are more apparent. Already in the current market place there can be found a segregation between programmers and developers, being that one who implements is not the same as the one who designs the class structure or hierarchy. Even more so that developers become software architects or systems architects, those who design the multi-leveled architecture or component interactions of a large software system. In a large company, there may be employees whose sole responsibility consists of only one of the phases above
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Icon (programming Language)
Icon is a very high-level programming language featuring goal-directed execution and many facilities for managing strings and textual patterns. It is related to SNOBOL and SL5, string processing languages
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Strong Typing
In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed). Generally, a strongly typed language has stricter typing rules at compile time, which imply that errors and exceptions are more likely to happen during compilation. Most of these rules affect variable assignment, return values and function calling
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Duck Typing
In computer programming, duck typing is an application of the duck test in type safety. It requires that type checking be deferred to runtime, and is implemented by means of dynamic typing or reflection. Duck typing is concerned with establishing the suitability of an object for some purpose, using the principle, "If it walks like a duck and it quacks like a duck, then it must be a duck." With normal typing, suitability is assumed to be determined by an object's type only. In duck typing, an object's suitability is determined by the presence of certain methods and properties (with appropriate meaning), rather than the actual type of the object.

Go (programming Language)
Go (often referred to as golang) is a programming language created at Google in 2009 by Robert Griesemer, Rob Pike, and Ken Thompson. It is a compiled, statically typed language in the tradition of Algol and
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Falcon (programming Language)
Falcon is an open source, multi-paradigm programming language. Design and implementation is led by Giancarlo Niccolai, a native of Bologna, Italy and Information Technology graduate from Pistoia. Falcon translates computer source code to virtual machine instructions for evaluation. The virtual machine is intended to be both a stand-alone interpreter as well as for integration in third-party embedding applications. A core design consideration for the Falcon programming language is to provide acceptably high performing scripting plug-ins to multi threaded data acquisition, reporting and dispersion applications. As programming languages go, Falcon design leans more towards conciseness of code and expressiveness than general readability
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Dylan (programming Language)
Dylan /ˈdɪlən/ is a multi-paradigm programming language that includes support for functional and object-oriented programming, and is dynamic and reflective while providing a programming model designed to support efficient machine code generation, including fine-grained control over dynamic and static behaviors. It was created in the early 1990s by a group led by Apple Computer. A concise and thorough overview of the language may be found in the Dylan Reference Manual. Dylan derives from Scheme and Common Lisp and adds an integrated object system derived from the Common Lisp Object System"> Common Lisp Object System (CLOS). In Dylan, all values (including numbers, characters, functions, and classes) are first-class objects. Dylan supports multiple inheritance, polymorphism, multiple dispatch, keyword arguments, object introspection, pattern-based syntax extension macros, and many other advanced features
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Reflective Programming
In computer science, reflection is the ability of a computer program to examine, introspect, and modify its own structure and behavior at runtime.

Imperative Programming
In computer science, imperative programming is a programming paradigm that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform
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C++
C is the third letter in the English alphabet and a letter of the alphabets of many other writing systems which inherited it from the Latin alphabet. It is also the third letter of the ISO basic Latin alphabet
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