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Port Operations Simulator
Port operations simulators are applications of simulation technology used to determine the outcomes of potential changes to factors affecting ports, security policies, traffic patterns, port expansion or growth, natural disasters, inclement weather, or terrorist activity. NISAC Port Operations Simulator The National Infrastructure Simulation Analysis Center, a program within the Department of Homeland Security, has developed a Port Operations Simulator, which is designed to model, simulate, and analyze the effects on port economic health as a result of potential shipping container and port security policies. There is also a companion program, the Economic Simulator, which analyzes the long-term economic impact of security policies in the port. The simulator was originally designed specifically for ports in Portland, Seattle, and Houston, but it can be modified to apply to other ports as well. The Houston adaptation has built-in scenarios, including loss of electric power, loss ...
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Port Of Miami Florida
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manchester and Duluth; these access the sea via rivers or canals. Because of their roles as ports of entry for immigrants as well as soldiers in wartime, many port cities have experienced dramatic multi-ethnic and multicultural changes throughout their histories. Ports are extremely important to the global economy; 70% of global merchandise trade by value passes through a port. For this reason, ports are also often densely populated settlements that provide the labor for processing and handling goods and related services for the ports. Today by far the greatest growth in port development is in Asia, the continent with some of the world's largest and busiest ports, such as Singapore and the Chinese ports of Shanghai and Ningbo-Zho ...
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Labor Unrest
A labour revolt or worker's uprising is a period of civil unrest characterised by strong labour militancy and strike activity. The history of labour revolts often provides the historical basis for many advocates of Marxism, communism, socialism and anarchism, with many instances occurring around the world in both the 19th and 20th centuries. Labour revolts in France The Canut Revolts in Lyons, France, were the first clearly defined worker uprisings of the Industrial Revolution. The First occurred in November 1831 and was followed by later revolts in 1834 and 1848. Following the closure of the national workshops after the 1848 revolution in Paris, there was an uprising in Paris involving 100,000 insurgents involved in a three-day battle with the army, volunteers and reserve forces. The Paris Commune in France (1871) is hailed by both anarchists and Socialists as the first assumption of power by the working class, but controversy of the policies implemented in the Commune helped the ...
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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement. (The Bac ...
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Simulated Reality
The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live inside a simulation. This is quite different from the current, technologically achievable concept of virtual reality, which is easily distinguished from the experience of actuality. Simulated reality, by contrast, would be hard or impossible to separate from "true" reality. There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing. Arguments Simulation argument A version of the simulation hypothesis was first theorized as a part of a philosophical argument on the part of René Descartes, and later by Hans Moravec. The philosopher Nick Bostrom developed an expanded argument examining the probability of our reality being a simulation. His argument states that at least one of t ...
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Military Simulation
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Many professional analysts object to the term ''wargames'' as this is generally taken to be referring to the civilian hobby, thus the preference for the term ''simulation''. Simulations exist in many different forms, with varying degrees of realism. In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model. Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles. ...
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Simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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Laptop
A laptop, laptop computer, or notebook computer is a small, portable personal computer (PC) with a screen and alphanumeric keyboard. Laptops typically have a clam shell form factor with the screen mounted on the inside of the upper lid and the keyboard on the inside of the lower lid, although 2-in-1 PCs with a detachable keyboard are often marketed as laptops or as having a "laptop mode". Laptops are folded shut for transportation, and thus are suitable for mobile use. They are so named because they can be practically placed on a person's lap when being used. Today, laptops are used in a variety of settings, such as at work, in education, for playing games, web browsing, for personal multimedia, and for general home computer use. As of 2022, in American English, the terms ''laptop computer'' and ''notebook computer'' are used interchangeably; in other dialects of English, one or the other may be preferred. Although the terms ''notebook computers'' or ''notebooks'' or ...
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Netherlands
) , anthem = ( en, "William of Nassau") , image_map = , map_caption = , subdivision_type = Sovereign state , subdivision_name = Kingdom of the Netherlands , established_title = Before independence , established_date = Spanish Netherlands , established_title2 = Act of Abjuration , established_date2 = 26 July 1581 , established_title3 = Peace of Münster , established_date3 = 30 January 1648 , established_title4 = Kingdom established , established_date4 = 16 March 1815 , established_title5 = Liberation Day (Netherlands), Liberation Day , established_date5 = 5 May 1945 , established_title6 = Charter for the Kingdom of the Netherlands, Kingdom Charter , established_date6 = 15 December 1954 , established_title7 = Dissolution of the Netherlands Antilles, Caribbean reorganisation , established_date7 = 10 October 2010 , official_languages = Dutch language, Dutch , languages_type = Regional languages , languages_sub = yes , languages = , languages2_type = Reco ...
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Port Of Rotterdam
The Port of Rotterdam is the largest seaport in Europe, and the world's largest seaport outside of East Asia, located in and near the city of Rotterdam, in the province of South Holland in the Netherlands. From 1962 until 2004, it was the List of busiest ports by cargo tonnage, world's busiest port by annual cargo tonnage. It was overtaken first in 2004 by the port of Singapore, and since then by Port of Shanghai, Shanghai and other very large Chinese seaports. In 2020, Rotterdam was List of busiest container ports, the world's tenth-largest container port in terms of twenty-foot equivalent units (TEU) handled. In 2017, Rotterdam was also the world's tenth-largest cargo port in terms of annual cargo tonnage. Covering , the port of Rotterdam now stretches over a distance of . It consists of the city centre's historic harbour area, including Delfshaven; the Maashaven/Rijnhaven/Feijenoord complex; the harbours around Nieuw-Mathenesse; Waalhaven; Vondelingenplaat; Eemhaven; Botlek; E ...
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Maasvlakte
The Maasvlakte () is a massive man-made westward extension of the Europoort port and industrial facility within the Port of Rotterdam. Situated in the municipality of Rotterdam in the Netherlands, the Maasvlakte is built on land reclaimed from the North Sea. Creation Before the commencement of the Maasvlakte project, the region was a sandbank which was hazardous to shipping. The Maasvlakte was created in the 1960s by reclaiming land from the North Sea through dykes and sand suppletion. The sand for the suppletion was largely taken from the North Sea and the Lake of Oostvoorne. This lake was created by the construction of the Maasvlakte. Fossils were (and can still be) found in the sand. An expansion called "Second Maasvlakte" or Maasvlakte 2 was built between September 2008 and May 2013 by spraying sand on the bottom of the North Sea. This project extended the port of Rotterdam by about 2,000 hectares.Maasvlakte2 project-websitConstruction visited: 24 April 2012 Sections ...
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Serious Game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement. (The Bac ...
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Telecommunication
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as coded drumb ...
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