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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Plan ...
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Secondary Motion
Secondary animation also known as secondary motion, is flat motions generated as a reaction to the movement of primary motion by a character. It is significant in animation because it amplifies the character's motion via effects that appear to be driven by the motion, i.e. it makes the character's motion seem natural. Examples of secondary motion include the rippling of water, swish of a cloak, or jiggle of body parts when a person is moving. These passive effects have many degrees of freedom, and complex interactions with characters, thus making them hard to animate by hand (hand animation), or via computer software. Techniques Creating a second motion requires using a technique called coupling that combines simulations of individual objects allowing them to interact together to produce secondary motion. The coupling can be divided into three categories: two-way coupled, one-way coupled, and hybrid. # Two-way coupled - The purpose of a two-way coupled simulation is to model the ...
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Corinne Russell
Corinne Russell (born 22 November 1963) is an English former Page 3 Girl, glamour model and dancer during the 1980s. Modelling career Russell made her Page 3 debut in ''The Sun'' on 22 August 1982, and first appearing in the '' Daily Star'' on 7 September, notching up 189 appearances in total (118 in ''The Sun'' and 71 in the ''Daily Star''), before making her final appearances in ''The Sun'' on 27 September, and 8 October 1990 in the ''Daily Star'' respectively. TV work She became one of the "Hill's Angels" on the 1983 cycle of ''The Benny Hill Show''. Also in 1983 she was part of Flick Colby's Zoo dancers on Top Of The Pops, featuring heavily in the dance to "Waiting On A Train" by Flash And The Pan on 02.06.83. She later became a regular on the third series of ''The Kenny Everett Television Show'' in 1985. Later, in 1989, she had a nonspeaking role in Dennis Potter's adaptation of '' Blackeyes''.She appears in one episode of In Sickness & In Health(se4ep4) in a non speaki ...
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Vixen (video Game)
''Vixen'' is a platform game published by Martech in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum. Plot Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. Abandoned as a child and raised by magical foxes, she intends to follow through on a promise she made to her elders to wipe the dinosaurs out and restore the planet to humanity. Gameplay Vixen was based unofficially on the Tecmo arcade game ''Rygar''. Each level must be completed within a time limit, by progressing from left to right. The player's character is armed only with a whip, used to defeat enemies and to collect bonus items such as gems (for points), extra lives and time. The player's character can also collect fox head tokens. If enough are collected by the end of the level, she will transform into a fox, allowing the player to enter a special underground lair. Here she can collect gems, mega gems (which increase scoring potential above ground) ...
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Martech
Martech Games was an early video game publisher based in Pevensey Bay between 1982 and 1989. It published a number of successful video games for the emerging home computer games marketplace, including BBC Model B, Sinclair ZX81, Sinclair Spectrum, MSX, Amstrad CPC, Commodore 16, Commodore 64, Atari ST and Commodore Amiga. Martech was an early entrant into license-endorsed games, signing deals with personalities such as Eddie Kidd, Geoff Capes, Brian Jacks, Samantha Fox, Nigel Mansell, toy endorsed games, such as ZOIDS, book/comic characters, such as Tarzan and Slaine, and movies, such as ''Jaws''. The company won several industry awards for innovative game design and marketing campaigns. In the late 1980s the company embarked on an ambitious program of expansion by opening two games development studios, one in Brighton and one in Waterford, Ireland. In 1989 a number of critical development delays in both new studios led to the closure of the company. History Martech Gam ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer gra ...
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International Data Group
International Data Group (IDG, Inc.) is a market intelligence and demand generation company focused on the technology industry. IDG, Inc.’s mission is centered around supporting the technology industry through research, data, marketing technology, and insights that help create and sustain relationships between businesses. IDG, Inc. is wholly owned by Blackstone and is led by Mohamad Ali, who was appointed CEO of the company in 2019. Ali serves on IDG, Inc.’s leadership team along with IDC President Crawford Del Prete, IDG, Inc.’s Chief Financial Officer Donna Marr, and Foundry President Kumaran Ramanathan. IDG, Inc. is headquartered in Needham, MA and is parent company to both International Data Corporation (IDC) and Foundry (formerly IDG Communications). History International Data Group was initially founded as International Data Corporate (IDC) in 1964 by Patrick Joseph McGovern, shortly after he had graduated from the Massachusetts Institute of Technology (MIT). Ba ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its ...
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Martial Artists
Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. Etymology According to Paul Bowman, the term ''martial arts'' was popularized by mainstream popular culture during the 1960s to 1970s, notably by Hong Kong martial arts films (most famously those of Bruce Lee) during the so-called " chopsocky" wave of the early 1970s. According to John Clements, the term ''martial arts'' itself is derived from an older Latin term meaning "arts of Mars", the Roman god of war, and was used to refer to the combat systems of Europe ( European martial arts) as early as the 1550s. The term martial science, or martial sciences, was commonly used to refer to the fighting arts of East Asia (Asian martial arts) up until the 1970s, while the term ''Chinese boxing'' ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Motion Capture Performers
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', '' stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various ...
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