HOME TheInfoList.com
Providing Lists of Related Topics to Help You Find Great Stuff
[::MainTopicLength::#1500] [::ListTopicLength::#1000] [::ListLength::#15] [::ListAdRepeat::#3]

picture info

Main Page Usability
USABILITY is the ease of use and learnability of a human-made object such as a tool or device. In software engineering , USABILITY is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use. The object of use can be a software application , website , book , tool , machine , process, vehicle , or anything a human interacts with. A usability study may be conducted as a primary job function by a usability analyst or as a secondary job function by designers , technical writers , marketing personnel, and others. It is widely used in consumer electronics , communication , and knowledge transfer objects (such as a cookbook, a document or online help ) and mechanical objects such as a door handle or a hammer
[...More...]

"Main Page Usability" on:
Wikipedia
Google
Yahoo

picture info

Accessibility
ACCESSIBILITY refers to the design of products, devices, services, or environments for people who experience disabilities. The concept of accessible design and practice of accessible development ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for example, computer screen readers ). Accessibility
Accessibility
can be viewed as the "ability to access" and benefit from some system or entity. The concept focuses on enabling access for people with disabilities, or special needs, or enabling access through the use of assistive technology ; however, research and development in accessibility brings benefits to everyone
[...More...]

"Accessibility" on:
Wikipedia
Google
Yahoo

De Facto
In law and government, DE FACTO (/deɪ ˈfæktoʊ/ or /di ˈfæktoʊ/ ; Latin : de facto, "in fact"; Latin pronunciation: ), describes practices that exist in reality, even if not legally recognised by official laws. It is commonly used to refer to what happens in practice, in contrast with de jure ("in law"), which refers to things that happen according to law. Unofficial customs that are widely accepted are sometimes called de facto standards
[...More...]

"De Facto" on:
Wikipedia
Google
Yahoo

picture info

Ergonomic
HUMAN FACTORS AND ERGONOMICS (commonly referred to as HF&E), also known as comfort design, functional design, and systems, is the practice of designing products, systems, or processes to take proper account of the interaction between them and the people who use them. The field has seen some contributions from numerous disciplines, such as psychology , engineering , biomechanics , industrial design , physiology , and anthropometry . In essence, it is the study of designing equipment, devices and processes that fit the human body and its cognitive abilities. The two terms "human factors" and "ergonomics" are essentially synonymous
[...More...]

"Ergonomic" on:
Wikipedia
Google
Yahoo

picture info

Human Factors
HUMAN FACTORS AND ERGONOMICS (commonly referred to as HF&E), also known as comfort design, functional design, and systems, is the practice of designing products, systems, or processes to take proper account of the interaction between them and the people who use them. The field has seen some contributions from numerous disciplines, such as psychology , engineering , biomechanics , industrial design , physiology , and anthropometry . In essence, it is the study of designing equipment, devices and processes that fit the human body and its cognitive abilities. The two terms "human factors" and "ergonomics" are essentially synonymous
[...More...]

"Human Factors" on:
Wikipedia
Google
Yahoo

picture info

Computer Software
COMPUTER SOFTWARE, or simply SOFTWARE, is a part of a computer system that consists of data or computer instructions, in contrast to the physical hardware from which the system is built. In computer science and software engineering , computer software is all information processed by computer systems , programs and data. Computer software includes computer programs , libraries and related non-executable data , such as online documentation or digital media . Computer hardware and software require each other and neither can be realistically used on its own. At the lowest level, executable code consists of machine language instructions specific to an individual processor —typically a central processing unit (CPU). A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state
[...More...]

"Computer Software" on:
Wikipedia
Google
Yahoo

picture info

Participatory Design
PARTICIPATORY DESIGN (originally CO-OPERATIVE DESIGN, now often CO-DESIGN) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable . Participatory design
Participatory design
is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g. software design , urban design , architecture , landscape architecture , product design , sustainability , graphic design , planning, and even medicine as a way of creating environments that are more responsive and appropriate to their inhabitants' and users' cultural, emotional, spiritual and practical needs. It is one approach to placemaking
[...More...]

"Participatory Design" on:
Wikipedia
Google
Yahoo

Paradigm
In science and philosophy , a PARADIGM /ˈpærədaɪm/ is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitutes legitimate contributions to a field
[...More...]

"Paradigm" on:
Wikipedia
Google
Yahoo

picture info

Technology
TECHNOLOGY ("science of craft", from Greek τέχνη, techne, "art, skill, cunning of hand"; and -λογία, -logia ) is the collection of techniques , skills , methods, and processes used in the production of goods or services or in the accomplishment of objectives, such as scientific investigation . Technology
Technology
can be the knowledge of techniques, processes, and the like, or it can be embedded in machines to allow for operation without detailed knowledge of their workings. The simplest form of technology is the development and use of basic tools . The prehistoric discovery of how to control fire and the later Neolithic Revolution increased the available sources of food, and the invention of the wheel helped humans to travel in and control their environment
[...More...]

"Technology" on:
Wikipedia
Google
Yahoo

picture info

Market Research
MARKET RESEARCH (also in some contexts known as INDUSTRIAL RESEARCH) is any organized effort to gather information about target markets or customers. It is a very important component of business strategy . The term is commonly interchanged with marketing research ; however, expert practitioners may wish to draw a distinction, in that marketing research is concerned specifically about marketing processes, while market research is concerned specifically with markets. Market research
Market research
is one of the key factors used in maintaining competitiveness over competitors and awareness of customer needs otherwise known as the changing basis of competition. Market research provides important information to identify and analyze the market need, market size and competition
[...More...]

"Market Research" on:
Wikipedia
Google
Yahoo

Contextual Inquiry
CONTEXTUAL INQUIRY (CI) is a user-centered design (UCD) research method, part of the contextual design methodology . A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user in the course of the user's normal activities and discusses those activities with the user. CONTENTS * 1 Description * 2 Advantages * 3 Limitations * 4 History of the method * 5 See also * 6 References * 7 Further reading * 8 External links DESCRIPTIONContextual inquiry defines four principles to guide the interaction: * CONTEXT—Interviews are conducted in the user's actual workplace. The researcher watches users do their own work tasks and discusses any artifacts they generate or use with them. In addition, the researcher gathers detailed re-tellings of specific past events when they are relevant to the project focus. * PARTNERSHIP—User and researcher collaborate to understand the user's work
[...More...]

"Contextual Inquiry" on:
Wikipedia
Google
Yahoo

User-centered Design
USER-CENTERED DESIGN (UCD) or USER-DRIVEN DEVELOPMENT (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment , tasks and workflow of a product , service or process are given extensive attention at each stage of the design process . User-centered design can be characterized as a multi-stage problem-solving process that not only requires designers to analyze and envision the way users are likely to consume a product, but also to validate their assumptions with regard to the user behavior in real world tests
[...More...]

"User-centered Design" on:
Wikipedia
Google
Yahoo

picture info

Jakob Nielsen (usability Consultant)
JAKOB NIELSEN (born 5 October 1957) is a Danish web usability consultant. He holds a Ph.D. in human–computer interaction from the Technical University of Denmark
Denmark
in Copenhagen. CONTENTS * 1 Background * 2 Career * 2.1 Sun Microsystems
Sun Microsystems
* 2.2 Other activities * 3 Contributions * 4 Recognition * 5 Bibliography * 6 See also * 7 References * 8 External links BACKGROUNDNielsen's earlier affiliations include Bellcore (now Telcordia Technologies ) (Bell Communications Research), the Technical University of Denmark
Denmark
, and the IBM User Interface Institute at the Thomas J. Watson Research Center
[...More...]

"Jakob Nielsen (usability Consultant)" on:
Wikipedia
Google
Yahoo

picture info

International Organization For Standardization
The INTERNATIONAL ORGANIZATION FOR STANDARDIZATION (ISO) is an international standard -setting body composed of representatives from various national standards organizations . Founded on 23 February 1947, the organization promotes worldwide proprietary, industrial and commercial standards . It is headquartered in Geneva
Geneva
, Switzerland, and works in 162 countries. It was one of the first organizations granted general consultative status with the United Nations Economic and Social Council
[...More...]

"International Organization For Standardization" on:
Wikipedia
Google
Yahoo

picture info

Intuition (knowledge)
INTUITION is the ability to acquire knowledge without proof , evidence , or conscious reasoning , or without understanding how the knowledge was acquired. Different writers give the word "intuition" a great variety of different meanings, ranging from direct access to unconscious knowledge, unconscious cognition, inner sensing, inner insight to unconscious pattern-recognition and the ability to understand something instinctively, without the need for conscious reasoning. There are philosophers who contend that the word "intuition" is often misunderstood or misused to mean instinct , truth , belief , meaning but rather realms of greater knowledge and other subjects, whereas others contend that faculties such as instinct, belief and intuition are factually related. The word intuition comes from the Latin verb intueri translated as "consider" or from the late middle English word intuit, "to contemplate"
[...More...]

"Intuition (knowledge)" on:
Wikipedia
Google
Yahoo

picture info

Natural User Interface
In computing , a NATURAL USER INTERFACE, or NUI, or NATURAL INTERFACE is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word natural is used because most computer interfaces use artificial control devices whose operation has to be learned. A NUI relies on a user being able to quickly transition from novice to expert. While the interface requires learning, that learning is eased through design which gives the user the feeling that they are instantly and continuously successful. Thus, "natural" refers to a goal in the user experience – that the interaction comes naturally, while interacting with the technology, rather than that the interface itself is natural. This is contrasted with the idea of an intuitive interface , referring to one that can be used without previous learning. Several design strategies have been proposed which have met this goal to varying degrees of success
[...More...]

"Natural User Interface" on:
Wikipedia
Google
Yahoo
.