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John Romero
Alfonso John Romero
John Romero
(born October 28, 1967)[1] is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein
Wolfenstein
3D, Dangerous Dave, Hexen, Doom and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s
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Atari Lynx
The Atari
Atari
Lynx is an 16-bit handheld game console that was released by Atari Corporation
Atari Corporation
in September 1989 in North America, and in Europe and Japan in 1990. It was the world's first handheld electronic game with a color LCD. It was also notable for its advanced graphics and ambidextrous layout. The Lynx competed with the Game Boy
Game Boy
(released two months earlier), as well as the Game Gear
Game Gear
and TurboExpress, both released the following year. It was discontinued in 1995.Contents1 History1.1 Lynx II2 Features 3 Reception 4 After Atari 5 Technical specifications 6 See also 7 References 8 External linksHistory[edit] The Lynx was the second handheld game system to be released with the Atari
Atari
name. The first was Atari
Atari
Inc.'s handheld electronic game Touch Me. Atari
Atari
Inc
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SquareSoft
Square Co., Ltd. (株式会社スクウェア, Kabushiki-gaisha Sukuwea) was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix
Enix
in 2003 and became Square Enix. The company also used SquareSoft as a brand name to refer to their games,[2] and the term is occasionally used to refer to the company itself
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Shoot 'em Up
Shoot 'em up
Shoot 'em up
(also known as shmup or STG[1][2]) is a subgenre of the shooter genre of video games. In a shoot 'em up, the player character moves forward automatically, often in a flying vehicle such as a spacecraft or aircraft, shooting large numbers of enemies while dodging obstacles. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games feature overwhelming numbers of enemy projectiles. The genre's origins can be traced back to Spacewar!, one of the earliest computer games, developed in 1962 and eventually released in amusement arcades in the early 1970s
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Namco
Namco
Namco
Limited (株式会社ナムコ, Kabushiki gaisha
Kabushiki gaisha
Namuko) is a Japanese corporation that operates game centers and theme parks, but is best known for its previous identity as a video game developer and publisher. Its headquarters are located in Minato, Tokyo.[1] The company's English name is often officially written as NAMCO (in all capital letters). The original Namco
Namco
Ltd. was founded in 1955 as Nakamura Seisakusho. In 2006, Namco
Namco
absorbed the video game division of its sister company Bandai
Bandai
and formally renamed itself Namco
Namco
Bandai
Bandai
Games, and later Bandai
Bandai
Namco
Namco
Entertainment
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List Of Maze Chase Games
Maze
Maze
game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field was a maze
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Colorado Springs, Colorado
Colorado
Colorado
Springs is a home rule municipality that is the largest city by area in Colorado
Colorado
as well as the county seat and the most populous municipality of El Paso County, Colorado, United States. Colorado Springs is located in the east central portion of the state. It is situated on Fountain Creek and is located 60 miles (97 km) south of the Colorado
Colorado
State Capitol in Denver. At 6,035 feet (1,839 m) the city stands over 1 mile (1.6 km) above sea level. This is higher than Denver, though some areas of the city are significantly higher and lower. Colorado
Colorado
Springs is situated near the base of one of the most famous American mountains, Pikes Peak, rising above 14,000 feet (4,300 m) on the eastern edge of the Southern Rocky Mountains
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Nasir Gebelli
Nasir (Arabic: ناصر‎ Nāṣir) is an Arabic masculine given name which can mean "helper" or "one who gives victory" (grammatically the Stem I masculine singular active participle of consonantal verb root n-ṣ-r)
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Sirius Software
Sirius Software was a video game publisher of Apple II, Atari 8-bit, Commodore 64
Commodore 64
and Commodore VIC-20
Commodore VIC-20
computer games in the early 1980s. Sirius also developed games for the Atari 2600
Atari 2600
which were published by 20th Century Fox
20th Century Fox
Video Games. History[edit] The company was founded in the early 1980s by Jerry Jewell and Terry Bradley. It gained attention for its dramatically quick rise to prominence and its equally quick collapse in 1984 after 20th Century Fox (Fox Video Games) failed to pay over USD$18 Million in owed royalties.[1] Sirius Software designed and marketed more than 160 computer video games, software products and hardware devices worldwide
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Apple II
The Apple II
Apple II
(stylized as Apple ][) is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products,[4] designed primarily by Steve Wozniak
Steve Wozniak
( Steve Jobs
Steve Jobs
oversaw the development of the Apple II's foam-molded plastic case[5] and Rod Holt developed the switching power supply).[6] It was introduced in 1977 at the West Coast Computer Faire
West Coast Computer Faire
by Jobs and was the first consumer product sold by Apple Computer, Inc
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Crazy Climber
Crazy Climber (クレイジークライマー, Kureijī Kuraimā) is a coin-operated arcade game produced by Nichibutsu
Nichibutsu
in 1980. It was also released in North America
North America
by Taito America Corporation by UA Ltd. in 1982 for the Emerson Arcadia 2001
Arcadia 2001
and other video game consoles. It is one of Nichibutsu's most highly acclaimed video games in its library. A precursor to the platform game genre, Crazy Climber was the first video game revolving around climbing, specifically climbing buildings, before Nintendo's 1981 release Donkey Kong.[6][7]Contents1 Description 2 Legacy 3 References 4 External linksDescription[edit] Crazy Climber (Famicom version) screen shotIn Crazy Climber the player assumes the role of a stunt performer who is attempting to climb to the top of four skyscrapers
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Shooter Game
Shooter games are a subgenre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing on the actions of the avatar using some sort of weapons. Usually this weapon is a gun, try to get or some other long-range weapon. A common resource found in many shooter games is ammunition. Most commonly, the purpose of a shooter game is to shoot opponents and proceed through missions without the player character being killed or dying
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Bill Budge
Bill Budge
Bill Budge
(born August 11, 1954[1]) is an American video game programmer and designer. He is best known for the Apple II
Apple II
games Raster Blaster
Raster Blaster
(1981) and Pinball Construction Set
Pinball Construction Set
(1983).Contents1 Early games 2 Raster Blaster
Raster Blaster
and BudgeCo 3 Pinball
Pinball
Construction Set 4 MousePaint 5 After EA 6 Personal life 7 Awards 8 References 9 External linksEarly games[edit] Budge says he became interested in computers while obtaining a PhD
PhD
at UC Berkeley. He purchased an Apple II
Apple II
and began writing games. He enjoyed it so much that he dropped out of school and became a game programmer.[1] Budge's first game was a Pong
Pong
clone, called Penny Arcade, which he wrote using his own custom graphics routines
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Shigeru Miyamoto
Shigeru Miyamoto
Shigeru Miyamoto
(Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952[4]) (pronounced [mijamoto ɕiɡeɾɯ]) is a Japanese video game designer and producer for the video game company Nintendo, currently serving as one of its representative directors. He is best known as the creator of some of the most critically acclaimed and best-selling video games and franchises of all time, such as Mario, The Legend of Zelda, Star Fox, F-Zero, Donkey Kong
Donkey Kong
and Pikmin. Miyamoto originally joined Nintendo
Nintendo
in 1977, when the company was beginning its foray into video games and starting to abandon the playing cards it had made since 1889. His games have been prominently showcased and widely anticipated as flagship titles of every Nintendo video game console, with his earliest work appearing on arcade machines in the late 1970s
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Super Mario
Super Mario
Mario
(Japanese: スーパーマリオ, Hepburn: Sūpā Mario) is a series of platform video games created by Nintendo
Nintendo
featuring their mascot, Mario. Alternatively called the Super Mario
Mario
Bros. (スーパーマリオブラザーズ, Sūpā Mario
Mario
Burazāzu) series or simply the Mario
Mario
(マリオ) series, it is the central series of the greater Mario
Mario
franchise. At least one Super Mario
Mario
game has been released for every major Nintendo
Nintendo
video game console and handheld. The Super Mario
Mario
games follow Mario's adventures, typically in the fictional Mushroom
Mushroom
Kingdom with Mario
Mario
as the player character
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Fighting Game
A fighting game is a video game genre in which the player controls an on-screen character and engages in close combat with an opponent, which can be either an AI or controlled by another player.[1] The fight matches typically consist of several rounds and take place in an arena, while each character has differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player. The first game to feature fist fighting was Heavyweight Champ
Heavyweight Champ
in 1976, but it was Karate Champ
Karate Champ
which popularized one-on-one martial arts games in arcades in 1984
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