HOME TheInfoList.com
Providing Lists of Related Topics to Help You Find Great Stuff
[::MainTopicLength::#1500] [::ListTopicLength::#1500] [::ListLength::#15] [::ListAdRepeat::#3]

picture info

Firetrack
_FIRETRACK_ is a vertically scrolling shoot \'em up computer game programmed by Nick "Orlando" Pelling and released for the BBC Micro and Commodore 64 platforms in 1987 by Electric Dreams Software . It was also ported to the Acorn Electron by Superior Software in 1989 as part of the _Play It Again Sam 7_ compilation. It resembles the 1984 arcade game _ Star Force _ in style and gameplay. The game was technically advanced and very well received by critics. CONTENTS * 1 Gameplay * 2 Development * 3 Critical reception * 4 References GAMEPLAY _ Firetrack_ on the BBC micro showing landscape, explosions and enemies, with player ship to lower left The player controls a fighter ship which flies at constant speed and heading over a series of worlds. The player is faced with both airborne enemies (who approach in different attack formations) and ground-based enemies. Destruction of a whole attack wave results in bonus points, and destruction of specific ground targets (such as buildings marked with X) results in bonus points (and an occasional extra life) at the end of each level. Some enemies are indestructible and must be avoided. There are no power-ups , although the rate of fire increases with more challenging levels
[...More...]

"Firetrack" on:
Wikipedia
Google
Yahoo

picture info

Video Game Developer
A VIDEO GAME DEVELOPER is a software developer that specializes in video game development – the process and related disciplines of creating video games . A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming , design , art , testing , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games . A developer may specialize in a certain video game console (such as Nintendo
Nintendo
's Wii U , Microsoft
Microsoft
's Xbox One , Sony
Sony
's PlayStation 4
PlayStation 4
), or may develop for a number of systems (including personal computers and mobile devices ). Video-game developers specialize in certain types of games (such as role-playing video games or first-person shooters ). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do other kinds of software-development work in addition to games
[...More...]

"Video Game Developer" on:
Wikipedia
Google
Yahoo

Aardvark Software
NICK PELLING is a British -born computer programmer and investigative writer best known as the creator of the 1984 game Frak!
[...More...]

"Aardvark Software" on:
Wikipedia
Google
Yahoo

picture info

Video Game Publisher
A VIDEO GAME PUBLISHER is a company that publishes video games that they have either developed internally or externally by a video game developer . As with book publishers or publishers of DVD
DVD
movies, video game publishers are responsible for their product's manufacturing and marketing , including market research and all aspects of advertising . They often finance the development, sometimes by paying a video game developer (the publisher calls this _external development_) and sometimes by paying an internal staff of developers called a _studio_. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization ; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Large publishers may also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality
[...More...]

"Video Game Publisher" on:
Wikipedia
Google
Yahoo

Electric Dreams Software
ELECTRIC DREAMS SOFTWARE was a video game publisher established in 1985 by former managing director of Quicksilva , Rod Cousens and former Software Manager of Quicksilva , Paul Cooper . The company published video games for the ZX Spectrum , Commodore 64 and Amstrad CPC between 1985 and 1989, becoming one of the top eight UK software houses of that decade. CONTENTS * 1 Software Studios * 2 Logo * 3 List of releases * 4 References SOFTWARE STUDIOSThe publisher's in-house video game developer was Software Studios, set up in April 1986 and run by John Dean and Dave Cummings. Software Studios also handled Activision
Activision
's products marketed in countries outside the United States. The concept behind this team was to pool resources and ideas between all Electric Dreams projects, but they were also directly responsible for two film tie-in licenses , Aliens: The Computer Game (1986) and Big Trouble in Little China . Other software titles were chosen for release by Paul Cooper , also formerly of Quicksilva. The company's initial releases were Riddler\'s Den and I, Of the Mask . LOGOElectric Dreams Software's logo design is nearly identical to the logo for Disney's Captain EO
[...More...]

"Electric Dreams Software" on:
Wikipedia
Google
Yahoo

picture info

Superior Software
SUPERIOR SOFTWARE LTD (also known as SUPERIOR INTERACTIVE) is a video game publisher . It was one of the main publishers for the BBC
BBC
Micro and Acorn Electron computers in the 1980s and early 1990s. It currently releases games for Microsoft Windows ; mostly updates of its original games. CONTENTS * 1 History * 2 Releases * 3 See also * 4 References * 5 External links HISTORY Superior Software
Superior Software
was established in 1982 by Richard Hanson and John Dyson, two graduates of the University of Leeds
Leeds
, England
England
. They had previously programmed software published by Micro Power
Micro Power
, and they wrote Superior's first four-game releases for the BBC Micro
BBC Micro
: three were written by Hanson and one by Dyson. Describing the early days, Hanson commented: We set up Superior Software
Superior Software
with just £100 — John and I each put £50 into a company bank account; and we placed a small black-and-white advertisement in one of the early home computer magazines ... £100 was the most money that we would lose from the Superior Software
Superior Software
venture if it had not worked out
[...More...]

"Superior Software" on:
Wikipedia
Google
Yahoo

picture info

Video Game Designer
VIDEO GAME DESIGN is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage . The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. Within the video game industry , video game design is usually just referred to as "game design ", which is a more general term elsewhere. Video game programmers have also sometimes comprised the entire design team. This is the case of such noted designers as Sid Meier , John Romero
John Romero
, Chris Sawyer and Will Wright . A notable exception to this policy was Coleco , which from its very start separated the function of design and programming. As games became more complex and computers and consoles became more powerful, the job of the game designer became separate from the lead programmer. Soon game complexity demanded team members focused on game design. Many early veterans chose the game design path eschewing programming and delegating those tasks to others. With very complex games, such as MMORPGs , or a big budget action or sports title, designers may number in the dozens
[...More...]

"Video Game Designer" on:
Wikipedia
Google
Yahoo

Nick Pelling
NICK PELLING is a British -born computer programmer and investigative writer best known as the creator of the 1984 game Frak!
[...More...]

"Nick Pelling" on:
Wikipedia
Google
Yahoo

Computing Platform
A COMPUTING PLATFORM is the environment in which a piece of software is executed. It may be the hardware or the operating system (OS), even a web browser or other underlying software, as long as the program code is executed in it. Computing platforms have different abstraction levels, including a computer architecture , an OS, or runtime libraries . A computing platform is the stage on which computer programs can run. A platform can be seen both as a constraint on the software development process , in that different platforms provide different functionality and restrictions; and as an assistance to the development process, in that they provide low-level functionality ready-made. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network . CONTENTS * 1 Components * 2 Operating system examples * 2.1 Desktop, laptop, server * 2.2 Mobile * 3 Software frameworks * 4 Hardware examples * 5 See also * 6 References * 7 External links COMPONENTSPlatforms may also include: * Hardware alone, in the case of small embedded systems . Embedded systems can access hardware directly, without an OS; this is referred to as running on "bare metal ". * A browser in the case of web-based software. The browser itself runs on a hardware+OS platform, but this is not relevant to software running within the browser
[...More...]

"Computing Platform" on:
Wikipedia
Google
Yahoo

picture info

Acorn Electron
The ACORN ELECTRON is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd . It has 32 kilobytes of RAM , and its ROM includes BBC BASIC v2 along with its operating system . The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour ( RGB
RGB
) monitor or a "green screen " monitor. For a short period, the Electron was reportedly the best selling micro in the United Kingdom
United Kingdom
. CONTENTS * 1 History * 2 Popular upgrades * 2.1 Acorn Plus 1 * 2.1.1 Compatibility * 2.2 Acorn Plus 2 * 2.3 Acorn Plus 3 * 2.3.1 ADFS quirks * 2.4 First Byte Joystick Interface * 2.5 P.R.E.S. Advanced Plus 3 * 2.6 P.R.E.S
[...More...]

"Acorn Electron" on:
Wikipedia
Google
Yahoo

picture info

BBC Micro
16–32 KiB (Model A/B) 64–128 KiB (Model B+) 128 KiB (Master) Plus 32–128 KB ROM, expandable to 272 KiB STORAGE100–800 KB (DFS) 160–1280 KB (ADFS floppy disks) 20 MB (ADFS hard disk) DISPLAY PAL
PAL
/ NTSC , UHF
UHF
/composite /TTL RGB
RGB
GRAPHICS640×256, 8 colours (various framebuffer modes) 78×75, 8 colours ( Teletext
Teletext
) SOUND Texas Instruments SN76489 , 4 channels, mono TMS5220 speech synthesiser with phrase ROM (optional) INPUT Keyboard, twin analogue joysticks with fire buttons, lightpen CONNECTIVITY Printer parallel, RS-423 serial, user parallel, Econet (optional), 1 MHz bus, Tube second processor interface POWER 50 W PREDECESSOR Acorn Atom SUCCESSOR Acorn Archimedes RELATED ARTICLES Acorn Electron The BBC
BBC
MICROCOMPUTER SYSTEM, or BBC
BBC
MICRO, is a series of microcomputers and associated peripherals designed and built by the Acorn Computer company for the BBC
BBC
Computer Literacy Project, operated by the British Broadcasting Corporation . Designed with an emphasis on education, it was notable for its ruggedness, expandability, and the quality of its operating system
[...More...]

"BBC Micro" on:
Wikipedia
Google
Yahoo

picture info

Commodore 64
The COMMODORE 64, also known as the C64 or occasionally CBM 64 or VIC-64 in Sweden, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10. 1982). It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,477 in 2016). Preceded by the Commodore VIC-20 and Commodore PET , the C64 took its name from its 64 kilobytes (65,536 bytes ) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II
Apple II
and Atari
Atari
800 , with multi-color sprites and a more advanced sound processor. The C64 dominated the low-end computer market for most of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two million units sold per year, outselling the IBM PC compatibles , Apple Inc. computers, and the Atari
Atari
8-bit family of computers
[...More...]

"Commodore 64" on:
Wikipedia
Google
Yahoo

picture info

Video Game Genre
A VIDEO GAME GENRE is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independently of their setting or game-world content, unlike other works of fiction such as films or books . For example, a shooter game is still a shooter game, regardless of where it takes place. As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, each individual game may belong to several genres at once. CONTENTS * 1 History * 2 Definition * 3 In practice * 4 Studies * 5 See also * 6 References HISTORYThe first attempt to classify different genres of video games was made by Chris Crawford in his book The Art of Computer Game Design in 1984. In this book, Crawford primarily focused on the player's experience and activities required for gameplay. Here, he also stated that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented to become obsolete or inadequate in a short time." Since then, among other genres, the platformer and 3D shooter genres, which hardly existed at the time, have gained a lot of popularity
[...More...]

"Video Game Genre" on:
Wikipedia
Google
Yahoo

Single-player Video Game
A SINGLE-PLAYER VIDEO GAME is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single-player, though the game also contains multi-player modes. The vast majority of modern console games and arcade games are designed so that they can be played by a single-player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The _ Unreal Tournament _ series is one example of such. CONTENTS * 1 History * 2 Game elements * 2.1 Story * 2.2 Characters * 2.3 Exceptions * 3 See also * 4 References HISTORYThe earliest video games, such as _ Tennis for Two _ (1958), _ Spacewar! _ (1962), and _ Pong _ (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as _Speed Race _ (1974) and _ Space Invaders _ (1978)
[...More...]

"Single-player Video Game" on:
Wikipedia
Google
Yahoo

picture info

Shoot 'em Up
SHOOT \'EM UP (also known as SHMUP or STG ) is a subgenre of the shooter genre of video games . In a shoot 'em up, the player character engages in a lone assault, often in a spacecraft or aircraft , shooting large numbers of enemies while dodging their attacks. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives. Shoot 'em ups call for fast reactions and for the player to memorize levels and enemy attack patterns. "Bullet hell" games feature overwhelming numbers of enemy projectiles . The genre's origins can be traced back to Spacewar! , one of the earliest computer games, developed in 1962 and eventually released in amusement arcades in the early 1970s. Later in 70s, games such as Space Invaders and Asteroids popularized the genre. Shoot 'em ups were popular throughout the 1980s and early 1990s. In the mid-1990s, shoot 'em ups became a niche genre based on design conventions established in the 1980s, and increasingly catered to specialist enthusiasts, particularly in Japan
[...More...]

"Shoot 'em Up" on:
Wikipedia
Google
Yahoo

Star Force
STAR FORCE (スターフォース, Sutā Fōsu), released in North America by Video Ware in the arcades as MEGA FORCE, is a vertically scrolling shooter released in 1984 by Tehkan . CONTENTS * 1 Gameplay * 2 Legacy * 2.1 Sequels * 2.2 Ports and related releases * 3 References * 4 External links GAMEPLAYIn the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan 's Twin Cobra , the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet . In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely. In the NES version, after defeating the Omega target, the player can see a black screen with Tecmo's logo, announcing the future release of the sequel SUPER STAR FORCE. After that, the infinity target becomes available and the game repeats the same level and boss without increasing the difficulty
[...More...]

"Star Force" on: