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Firaxis Games
Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds, following their departure from MicroProse, Meier's earlier venture. They were acquired by Take-Two Interactive in August 2005, and subsequently became part of the publisher's 2K Games
2K Games
label
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List Of Business Entities
A business entity is an entity that is formed and administered as per corporate law in order to engage in business activities, charitable work, or other activities allowable. Most often, business entities are formed to sell a product or a service. There are many types of business entities defined in the legal systems of various countries. These include corporations, cooperatives, partnerships, sole traders, limited liability company and other specifically permitted and labelled types of entities. The specific rules vary by country and by state or province
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Intellectual Property
Intellectual property
Intellectual property
(or "IP") is a category of property that includes intangible creations of the human intellect, and primarily encompasses copyrights, patents, and trademarks. It also includes other types of rights, such as trade secrets, publicity rights, moral rights, and rights against unfair competition. Artistic works like music and literature, as well as some discoveries, inventions, words, phrases, symbols, and designs can all be protected as intellectual property.[1][2] Intellectual property
Intellectual property
law has evolved over centuries. It was not until the 19th century that the term "intellectual property" began to be used, and not until the late 20th century that it became commonplace in the majority of the world.[3] The main purpose of intellectual property law is to encourage the creation of a large variety of intellectual goods
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Subsidiary
A subsidiary, subsidiary company or daughter company[1][2][3] is a company that is owned or controlled by another company, which is called the parent company, parent, or holding company.[4][5] The subsidiary can be a company, corporation, or limited liability company. In some cases it is a government or state-owned enterprise. In some cases, particularly in the music and book publishing industries, subsidiaries are referred to as imprints. In the United States railroad industry, an operating subsidiary is a company that is a subsidiary but operates with its own identity, locomotives and rolling stock
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Minority Interest
In accounting, minority interest (or non-controlling interest) is the portion of a subsidiary corporation's stock that is not owned by the parent corporation. The magnitude of the minority interest in the subsidiary company is generally less than 50% of outstanding shares, or the corporation would generally cease to be a subsidiary of the parent.[1] It is, however, possible (such as through special voting rights) for a controlling interest requiring consolidation to be achieved without exceeding 50% ownership, depending on the accounting standards being employed
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Life Insurance
Life insurance
Life insurance
(or life assurance, especially in the Commonwealth of Nations) is a contract between an insurance policy holder and an insurer or assurer, where the insurer promises to pay a designated beneficiary a sum of money (the benefit) in exchange for a premium, upon the death of an insured person (often the policy holder). Depending on the contract, other events such as terminal illness or critical illness can also trigger payment. The policy holder typically pays a premium, either regularly or as one lump sum. Other expenses, such as funeral expenses, can also be included in the benefits. Life policies are legal contracts and the terms of the contract describe the limitations of the insured events
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of industry professionals, which organize the annual D.I.C.E. ("Design Innovate Communicate Entertain") Summit which includes the presentations of the D.I.C.E. Awards.Contents1 History 2 D.I.C.E. Summit2.1 Structure3 References 4 External linksHistory[edit] AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry that wanted to create a group for video games similar to the Academy of Motion Picture Arts and Sciences
Academy of Motion Picture Arts and Sciences
for the film industry, which organizes the annual Academy Awards, including the nomination and voting process, and the televised events. As originally envisioned by Andrew Zucker, AIAS was to become a bridge between Silicon Valley and Hollywood, thus serving to link and provide a forum for dialogue between professionals in both technology and entertainment
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Shigeru Miyamoto
Shigeru Miyamoto
Shigeru Miyamoto
(Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru, born November 16, 1952[4]) (pronounced [mijamoto ɕiɡeɾɯ]) is a Japanese video game designer and producer for the video game company Nintendo, currently serving as one of its representative directors. He is best known as the creator of some of the most critically acclaimed and best-selling video games and franchises of all time, such as Mario, The Legend of Zelda, Star Fox, F-Zero, Donkey Kong
Donkey Kong
and Pikmin. Miyamoto originally joined Nintendo
Nintendo
in 1977, when the company was beginning its foray into video games and starting to abandon the playing cards it had made since 1889. His games have been prominently showcased and widely anticipated as flagship titles of every Nintendo video game console, with his earliest work appearing on arcade machines in the late 1970s
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Chief Executive Officer
Chief executive officer (CEO)[1] is the position of the most senior corporate officer, executive, leader or administrator in charge of managing an organization – especially an independent legal entity such as a company or nonprofit institution. CEOs lead a range of organizations, including public and private corporations, non-profit organizations and even some government organizations (e.g., Crown corporations). The CEO of a corporation or company typically reports to the board of directors and is charged with maximizing the value of the entity,[1] which may include maximizing the share price, market share, revenues, or another element. In the non-profit and government sector, CEOs typically aim at achieving outcomes related to the organization's mission, such as reducing poverty, increasing literacy, etc
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World Trade Center Institute
The 'World Trade Center Institute' (WTCI) operates as a private, non-profit, and non-political membership organization located in the Baltimore World Trade Center building on the Inner Harbor of Baltimore, Maryland. Financed in cooperation with area businesses and the State of Maryland, WTCI’s mission is to drive the growth of Maryland’s global business community.[1] WTCI is one of the 320 members of the World Trade Center Association (WTCA), which operates WTCs in 96 countries around the world.[2] Maryland Governor William Donald Schaefer founded WTCI in 1989 along with Chairman of RTKL Associates, Harold Adams and a Board of Directors
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Infogrames
Atari, SA
Atari, SA
(formerly Infogrames Entertainment, SA) is a French multinational holding company headquartered in Paris. Its subsidiaries include Atari Interactive
Atari Interactive
and Atari, Inc..[1] Because of continuing pressures upon the company, and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States
United States
have sought Chapter 11 bankruptcy protection as well.[2] All three subsidiaries have since exited bankruptcy, and are all going through a vigorous turnaround campaign.Contents1 History1.1 Early history 1.2 1996–2002 – growth through acquisition 1.3 2001-2003 1.4 2003 1.5 Sell-offs 1.6 Atari
Atari
Inc
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United States Dollar
 United States  East Timor[2][Note 1]  Ecuador[3][Note 2]  El Salvador[4]  Federated States of Micronesia  Marshall Islands  Palau  Panama[Note 3]  Zimbabwe[Note 4]3 non-U.S
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Electronics Arts
Electronic Arts
Electronic Arts
Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of September 2017, Electronic Arts
Electronic Arts
is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard
Activision Blizzard
and ahead of Take-Two Interactive, and Ubisoft.[2] The company has sparked controversies over its advertising efforts, microtransactions, and acquisition of other studios. Currently, EA develops and publishes games under several labels including EA Sports
EA Sports
titles FIFA, Madden NFL, NHL, NCAA
NCAA
Football, NBA Live, and SSX
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Maxis
EA Maxis
Maxis
is a subsidiary of Electronic Arts
Electronic Arts
(EA). The company was founded in 1987 as Maxis
Maxis
Software, an American independent video game development company, and later became known as Maxis. Most Maxis
Maxis
titles are simulation-based
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Spore (2008 Video Game)
Spore
Spore
is a 2008 life simulation real-time strategy single-player sandbox god game developed by Maxis
Maxis
and designed by Will Wright, released for Microsoft Windows
Microsoft Windows
and Mac OS X. Covering many genres including action, real-time strategy, and role-playing games, Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games
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Meet And Greet
Public relations
Public relations
(PR) is the practice of managing the spread of information between an individual or an organization (such as a business, government agency, or a nonprofit organization) and the public.[1] Public relations
Public relations
may include an organization or individual gaining exposure to their audiences using topics of public interest and news items that do not require direct payment.[2] This differentiates it from advertising as a form of marketing communications. Public relations
Public relations
is the idea of creating coverage for clients for free, rather than marketing or advertising
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