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Fig (company)
Fig is a crowdfunding platform for video games launched in August 2015. Unlike traditional crowdfunding approaches like Kickstarter, where individuals can back a project to receive rewards, Fig uses a mixed model that include individual backing and the opportunity for uncredited investors to invest as to obtain a shares of future revenues for successful projects. At the end of 2017, four projects had begun generating returns, returning 245% to Fig investors.[1][2]Contents1 History 2 Approach 3 Games funded 4 References 5 External linksHistory[edit] Fig was founded in August 2015 by Justin Bailey (formerly, COO of Double Fine
Double Fine
Productions),[3] and Bob Ippolito
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Crowdfunding
Crowdfunding
Crowdfunding
is the practice of funding a project or venture by raising many small amounts of money from a large number of people, typically via the Internet.[1] Crowdfunding
Crowdfunding
is a form of crowdsourcing and of alternative finance
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Independent Video Game Development
Independent video game development
Independent video game development
is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source
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San Francisco
 CaliforniaCSA San Jose–San Francisco–OaklandMetro San Francisco–Oakland–HaywardMission June 29, 1776[1]Incorporated April 15, 1850[2]Founded by José Joaquín Moraga Francisco PalóuNamed for St
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Jumpstart Our Business Startups Act
The Jumpstart Our Business Startups Act, or JOBS Act, is a law intended to encourage funding of small businesses in the United States by easing many of the country's securities regulations. It passed with bipartisan support, and was signed into law by President Barack Obama on April 5, 2012. Title III, also known as the CROWDFUND Act, has drawn the most public attention because it creates a way for companies to use crowdfunding to issue securities, something that was not previously permitted.[1] Title II went into effect on September 23, 2013.[2] On October 30, 2015, the SEC adopted final rules allowing Title III equity crowdfunding.[3][4] These rules went into effect on May 16, 2016
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U.S. Securities And Exchange Commission
The U.S. Securities and Exchange Commission
U.S. Securities and Exchange Commission
(SEC) is an independent agency of the United States federal government. The SEC holds primary responsibility for enforcing the federal securities laws, proposing securities rules, and regulating the securities industry, the nation's stock and options exchanges, and other activities and organizations, including the electronic securities markets in the United States.[2] In addition to the Securities Exchange Act of 1934, which created it, the SEC enforces the Securities Act of 1933, the Trust Indenture Act of 1939, the Investment Company Act of 1940, the Investment Advisers Act of 1940, the Sarbanes–Oxley Act
Sarbanes–Oxley Act
of 2002, and other statutes
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Oculus VR
Oculus VR
Oculus VR
is an American technology company founded by Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell in July 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products. In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter
Kickstarter
campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR
Oculus VR
DK1 (Development Kit 1) and Oculus VR
Oculus VR
DK2 (Development Kit 2)
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Oculus Rift
The Oculus Rift
Oculus Rift
is a virtual reality headset developed and manufactured by Oculus VR, a division of Facebook
Facebook
Inc., released on March 28, 2016. Oculus initiated a Kickstarter
Kickstarter
campaign in 2012 to fund the Rift's development, after being founded as an independent company two months prior. The project proved successful, raising US$2.5 million.[2] In March 2014, Facebook
Facebook
purchased Oculus for $2 billion.[3][4] In March 2017, after 3 years at the company, it was announced Oculus founder and creator Palmer Luckey
Palmer Luckey
was leaving Facebook. The Rift has gone through various pre-production models since the Kickstarter
Kickstarter
campaign, around five of which were demonstrated to the public
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Virtual Reality
Virtual reality
Virtual reality
(VR) is a computer-generated scenario that simulates a realistic experience. The immersive environment can be similar to the real world in order to create a lifelike experience grounded in reality or sci-fi. Augmented reality
Augmented reality
systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset, or through a smartphone or tablet device. Current VR technology most commonly uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, move around in it, and interact with virtual features or items
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Facebook
Facebook
Facebook
is an American online social media and social networking service company based in Menlo Park, California. Its website was launched on February 4, 2004, by Mark Zuckerberg, along with fellow Harvard College
Harvard College
students and roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes. The founders initially limited the website's membership to Harvard students. Later they expanded it to higher education institutions in the Boston area, the Ivy League
Ivy League
schools, and Stanford
Stanford
University. Facebook
Facebook
gradually added support for students at various other universities, and eventually to high school students. Since 2006, anyone who claims to be at least 13 years old has been allowed to become a registered user of Facebook, though variations exist in this requirement, depending on local laws
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AAA (video Game Industry)
A AAA game (usually pronounced "triple A game") is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets
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Exploding Kittens
Exploding Kittens is a card game designed by Elan Lee, Matthew Inman from the comics site The Oatmeal and Shane Small. Originally proposed as a Kickstarter project seeking US $10,000 in crowdfunding, it exceeded the goal in eight minutes[1] and on January 27, 2015, seven days after opening, it passed 6,000 backers setting the record for most backers in Kickstarter history. At completion on February 19, 2015, it had $8,782,571 USD in pledges by 219,382 backers. The campaign ended as the fourth most funded campaign on the crowdfunding site.[2] The first play test of Exploding Kittens was recorded on YouTube by Smosh Games, who had the first deck.[3] The backers started receiving delivery in late July 2015; all backers received the game by September 2015.[4][5][6][7]Contents1 Game rules 2 Kickstarter details2.1 Achievements3 Status 4 Mobile version 5 References 6 External linksGame rules[edit] All cards are put into a deck, save for the Defuse and Exploding Kitten cards
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Figueroa Street
Figueroa Street
Figueroa Street
is a major north-south street in Los Angeles
Los Angeles
County, California, spanning from the Los Angeles
Los Angeles
neighborhood of Wilmington north to Eagle Rock
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Masi Oka
Masayori "Masi" Oka (岡 政偉, Oka Masayori) (born December 27, 1974) is a Japanese American
Japanese American
actor, producer and digital effects artist. He became widely known for his role on NBC's Heroes as Hiro Nakamura and in CBS' Hawaii Five-0 as Doctor Max Bergman.Contents1 Early life 2 Acting career 3 Interests 4 Filmography 5 References 6 External linksEarly life[edit] Oka was born in Tokyo, Japan, to Setsuko Oka.[1] His parents divorced when he was one month old; he was raised in a single parent family and has never met his father.[2] He was six years old when his mother and he moved to Los Angeles from Japan.[3] At age eight, he appeared on the CBS-TV game show Child's Play
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Annapurna Interactive
Annapurna Games, LLC, doing business as Annapurna Interactive, is a subsidiary of Annapurna Pictures and a video game publisher. Titles published by the company include What Remains of Edith Finch.Contents1 History 2 Games published 3 References 4 External linksHistory[edit] The company was founded as a division of Annapurna Pictures on December 1, 2016 as Annapurna's attempt to expand into the interactive game industry. The company's staff include existing Annapurna executive, producer Neale Hemrajani and technology head James Masi. Annapurna also hired several video game veterans to head the company, including Nathan Gary, Deborah Mars, Hector Sanchez, and Jeff Legaspi, who had worked in Sony Interactive Entertainment and Warner Bros. Interactive Entertainment.[1] Jenova Chen also served as the company's advisor
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5th Cell
5th Cell is an independently owned video game developer founded in 2003 as 5th Cell Media, LLC. and is run by Joseph M. Tringali, Jeremiah Slaczka and Marius Falhbusch. The company is most well known for the Scribblenauts series.[1]Contents1 Overview 2 Controversy 3 Original titles 4 Licensed titles 5 Spin-off titles 6 References 7 External linksOverview[edit] Founded on August 28, 2003 by Joseph M. Tringali, Jeremiah Slaczka and Brett Caird, the company started out developing mobile games working with such publishers as THQ Wireless, JAMDAT Mobile (now EA Mobile) and UIEvolution (a former subsidiary of Square Enix). On August 2, 2004, THQ Wireless announced it would publish 5th Cell's first three original mobile games: Siege, SEAL Team 6 and Mini Poccha.[2] In 2006, 5th Cell transitioned into Nintendo DS and casual game development
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