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Electric Dreams Software
Electric Dreams Software was a UK-based video game publisher established in 1985 in video gaming, 1985 by Activision and run by Rod Cousens and Paul Cooper formerly of Quicksilva . The company published video games for the ZX Spectrum, Commodore 64, Amstrad CPC and the Atari 8-bit family of computers between 1985 and 1989, becoming one of the top eight UK software houses of that decade. Software Studios The publisher's in-house video game developer was Software Studios, set up in April 1986 and run by John Dean and Dave Cummings. Software Studios also handled Activision's products marketed in countries outside the United States. The concept behind this team was to pool resources and ideas between all Electric Dreams projects, but they were also directly responsible for two Movie tie-in (video game), film tie-in licenses, ''List of Alien and Predator games, Aliens: The Computer Game'' (1986) and ''Big Trouble in Little China''. The company's initial releases were ''Riddler's Den' ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the isometric platformer ''Congo Bongo'' (1983). Gameplay The objective of the game is t ...
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Tempest (video Game)
''Tempest'' is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned. ''Tempest'' was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first to let players choose their starting level (a system Atari called "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue the previous game. ''Tempest'' was one of the first video games with a progressive level design where the levels themselves varied rather than giving the player the same layout with increasing difficulty. Gameplay The goal in ''Tempest'' is to survive for as long as possible, and sco ...
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Super Sprint
Super may refer to: Computing * SUPER (computer program), or Simplified Universal Player Encoder & Renderer, a video converter / player * Super (computer science), a keyword in object-oriented programming languages * Super key (keyboard button) Film and television * ''Super'' (2005 film), a Telugu film starring Nagarjuna, Anushka Shetty and Ayesha Takia * ''Super'' (2010 Indian film), a Kannada language film starring Upendra and Nayantara * ''Super'' (2010 American film), a film written and directed by James Gunn, and starring Rainn Wilson and Elliot Page * "Super" (''Person of Interest''), an episode of the TV series ''Person of Interest'' Music * "Super" (Cordae song), a 2021 song by American rapper Cordae * "Super" (Neu! song), a 1972 song by German band Neu! * "Super (1, 2, 3)", a 2000 song by Italian DJ Gigi D'Agostino * ''Super'' (album), a 2016 album by Pet Shop Boys Other uses * Super!, an Italian television network * Super (gamer) (born 2000), American ...
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Atari Corporation
Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communications sold the home computing and game console assets of Atari, Inc. to Tramiel. Its chief products were the Atari ST, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar. The company reverse merged with JTS Inc. in 1996, becoming a small division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998. History The company was founded by Commodore International's founder Jack Tramiel soon after his resignation from Commodore in January 1984. Initially named Tramel Technology, Ltd., the company's goal was to design and sell a next-generation home computer. On July 1, 1984, TTL bought the Consumer Division assets of Atari, Inc. from Warner, and TTL was renamed Atari Corporation. Warner sold the division for $240 m ...
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Star Raiders II
''Star Raiders II'' is a video game released in 1986 for the Atari 8-bit family as a sequel to 1979's '' Star Raiders'', which was the killer app for the Atari computers. The game was originally developed as part of a tie-in with the movie ''The Last Starfighter'', which featured an arcade game of the same name as part of its plotline. Versions for the Atari 5200 and the Atari 8-bit computers were developed in 1984, although those were never released. Later the tie-in was dropped, and the game converted into a sequel to '' Star Raiders'' by changing a number of gameplay elements. The gameplay remained different from the original ''Star Raiders''. Conversions for the ZX Spectrum, Amstrad CPC, and Commodore 64 were published under license by Electric Dreams Software in 1987. In 2015 it was revealed that a true sequel, also called ''Star Raiders II'', had been under development for some time by Atari programmer Aric Wilmunder. It was nearing completion when he was laid off during ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The American subsidiary, Data East USA, was headquartered in San Jose, California. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s. Data East established its U.S. division in June 1979, after its chief competitors Sega and Taito had already established a market presence. In 1980, Data East published ''Astro Fighter'' which became its first major arcade game title. While making games, Data East released a series of ...
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Firetrack
''Firetrack'' is a vertically-scrolling shooter programmed by Nick Pelling and released for the BBC Micro and Commodore 64 platforms in 1987 by Electric Dreams Software. It was also ported to the Acorn Electron by Superior Software in 1989 as part of the ''Play It Again Sam 7'' compilation.''FireTrack''
at Acorn Electron World
It resembles the 1984 arcade game '''' in style and gameplay. The game was technically advanced and very well received by critics.


Gameplay

The player controls a fighter ship which flies at constant speed and heading over a series of worlds. The player is faced with both airborne enemies (who approach in different attack formations) and ground ...
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The Computer Game (US Version)
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun '' thee'') when followed by a ...
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Spindizzy (video Game)
''Cities in Flight'' is a four-volume series of science fiction novels and short stories by American writer James Blish, originally published between 1950 and 1962, which were first known collectively as the "Okie" novels. The series features entire cities that are able to fly through space using an anti-gravity device, the spindizzy. The stories cover roughly two thousand years, from the very near future to the end of the universe. One story, "Earthman, Come Home", won a Retro Hugo Award in 2004 for Best Novelette. Since 1970, the primary edition has been the omnibus volume first published in paperback by Avon Books. Over the years James Blish made many changes to these stories in response to points raised in letters from readers. The books ''They Shall Have Stars'' ''They Shall Have Stars'' (1956) (also published under the title ''Year 2018!''), incorporating the stories "Bridge" and "At Death's End", is set in the then near future (the book begins in 2013). In this future, ...
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Mermaid Madness
''Mermaid Madness'' is an action-adventure game developed by Soft Design and published by Electric Dreams Software for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986. Gameplay The player takes on the role of a 112 year old mermaid called Myrtle. Myrtle is on a quest to rescue Gordon, a deep sea diver who she has taken a romantic interest in. As Gordon has become trapped in a small cave, Myrtle must find a way to free him before his air runs out. As she travels around the sea bed Myrtle can collect and use a variety of objects. She must also avoid fish and other creatures which can sap her energy. However, energy can be replenished by picking up bottles of stout. Reception ''Mermaid Madness'' received mostly positive reviews, including scores of 70% from ''Amstrad Action'', 37/40 from ''ASM'', 7/10 from ''Commodore User'', 27/40 from '' Computer & Video Games'', 15/20 from ''Computer Gamer'', 66% from ''Crash'', and 78% from ''Zzap!64 ''Zzap!64'' was a computer games ma ...
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Dandy (video Game)
''Dandy'' (later ''Dandy Dungeon'') is a dungeon crawl maze game for the Atari 8-bit family published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons. ''Dandy'' was written by John Howard Palevich for his undergraduate thesis while attending MIT, drawing inspiration from '' Dungeons & Dragons'', '' Defender'', and arcade maze games. Some of the levels, and level design elements which have become standard in dungeon crawls, were developed by fellow student Joel Gluck. The 1985 Atari Games arcade video game '' Gauntlet'' built upon the core design of ''Dandy'', and a lawsuit from Palevich was s ...
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