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Electric Dreams Software
Electric Dreams Software was a video game publisher established in 1985 by former managing director of Quicksilva Rod Cousens and former Software Manager of Quicksilva Paul Cooper.[1] The company published video games for the ZX Spectrum,[2] Commodore 64 and Amstrad CPC[3] between 1985 and 1989, becoming one of the top eight UK software houses of that decade.[4]Contents1 Software Studios 2 Logo 3 List of releases 4 ReferencesSoftware Studios[edit] The publisher's in-house video game developer was Software Studios, set up in April 1986 and run by John Dean and Dave Cummings. Software Studios also handled Activision's products marketed in countries outside the United States
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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Captain EO
Honey, I Shrunk the Audience (original) Disney & Pixar
Pixar
Short Film Festival[1] (second)DisneylandDisneylandArea TomorrowlandCoordinates 33°48′41″N 117°55′02″W / 33.81145°N 117.91725°W / 33.81145; -117.91725Status ClosedOpening date September 18, 1986 (original) February 23, 2010 (reopening)Closing date April 7, 1997 (original) June 22,
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Championship Sprint
Super Sprint
Super Sprint
is a 1986 arcade game by Atari Games. The player drives a Formula One-like car on a circuit that is viewed from above.[1] The game is a successor to Gran Trak 10
Gran Trak 10
and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.Contents1 Gameplay 2 Ports 3 Reception 4 Legacy 5 References 6 External linksGameplay[edit] Super Sprint
Super Sprint
sample gameplay screenshot Super Sprint
Super Sprint
is a racing game. Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on the screen, so the game never scrolls. After three laps the winner advances to the next circuit
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Super Sprint
Super Sprint
Super Sprint
is a 1986 arcade game by Atari Games. The player drives a Formula One-like car on a circuit that is viewed from above.[1] The game is a successor to Gran Trak 10
Gran Trak 10
and the Sprint series, which were black-and-white games from the 1970s. A sequel, Championship Sprint, was released later in the same year.Contents1 Gameplay 2 Ports 3 Reception 4 Legacy 5 References 6 External linksGameplay[edit] Super Sprint
Super Sprint
sample gameplay screenshot Super Sprint
Super Sprint
is a racing game. Up to three players drive simultaneously on a circuit against opponents controlled by the computer. The circuits are viewed from above and always fit on the screen, so the game never scrolls. After three laps the winner advances to the next circuit
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Atari Corporation
Atari
Atari
Corporation was an American manufacturer of computers and video game consoles from 1984 to 1996. Atari
Atari
Corp. was founded in July 1984 when Warner Communications
Warner Communications
sold the home computing and game console divisions of Atari, Inc.
Atari, Inc.
to Jack Tramiel. Its chief products were the Atari
Atari
ST, Atari
Atari
XE, Atari
Atari
7800, Atari
Atari
Lynx, and Atari
Atari
Jaguar. The company reverse merged with JTS Inc
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Data East
Data East
Data East
Corporation (株式会社データイースト, Kabushikigaisha Dēta Īsuto kōporēshon) also abbreviated as DECO, was a Japanese video game and electronic engineering company
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Super Hang-On
Super Hang-On
Hang-On
(スーパーハングオン) is a motorcycle racing arcade game released by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.Contents1 Gameplay 2 Computer and Console Releases 3 References 4 External linksGameplay[edit]Arcade screenshotThe arcade mode in Super Hang-On
Hang-On
is similar to the original Hang-On. However, there is a choice of four tracks to race on which are based on continents, each containing a different amount of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h. Each stage is roughly half the length of a stage in the original Hang-On
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Prodigy (video Game)
Prodigy is an upcoming tactical role-playing video game under development by Hanakai Studio. The game features figurines representing characters in the game, and uses cards to control their behaviors, such as attacking. Both cards and figurines are placed on a game board, with their position on the board influencing their powers and abilities. After an initial release date set in 2015 and not in 2016, the studio announced that Prodigy's release would be delayed due to an upgrade of its gameplay system.[1] A Kickstarter campaign to fund the game's alpha and beta phases began in April 2014,[2] with a $100,000 funding goal
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CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum
ZX Spectrum
home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.Contents1 Development 2 Popularity 3 Editorial content 4 Crash readers awards 5 Rival publications 6 Demise 7 Cover art 8 See also 9 References 10 External linksDevelopment[edit] Crash was initially launched in 1983 by Roger Kean, Oliver Frey and Franco Frey as a mail order software catalogue[1] that included several pages of reviews.[2] It then launched as a magazine in February 1984, maintaining its focus squarely on Spectrum gaming
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Sega
Sega
Sega
Games Co., Ltd. (Japanese: 株式会社セガゲームス, Hepburn: Kabushiki gaisha
Kabushiki gaisha
Sega
Sega
Gēmusu), originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world. Sega
Sega
developed and manufactured numerous home video game consoles from 1983 to 2001, but after financial losses incurred from its Dreamcast
Dreamcast
console, the company restructured to focus on providing software as a third-party developer
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Zaxxon
Zaxxon
Zaxxon
(ザクソン) is a 1982 isometric shooter arcade game developed and released by Sega. Some sources[13][14][15] claim that Japanese electronics company Ikegami Tsushinki
Ikegami Tsushinki
also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.[16] At the time of its release, Zaxxon
Zaxxon
was unique as it was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulated three dimensions from a third-person viewpoint
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R-Type
R-Type
R-Type
(アール・タイプ, Āru Taipu) is a side scrolling shoot-em-up arcade game produced by Irem
Irem
in 1987. The player controls a space fighter named the R-9 to defend humanity against a mysterious powerful alien life-form known as the "Bydo". Being one of Irem's most well-known video games, R-Type
R-Type
was ported to various home platforms, and several of its versions including the arcade original have since been re-released on more contemporary consoles. Both the arcade game and the ports were well received by video game magazines. It has spawned a series of sequels by Irem
Irem
and inspired several video games from other companies.Contents1 Gameplay 2 Critical response 3 Ports 4 Sequels and legacy4.1 Adaptations5 References 6 External linksGameplay[edit] The game is composed of several sequential levels, with a boss enemy at the end of each
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List Of Back To The Future Video Games
This is a list of video games in the Back to the Future franchise and Back to the Future games on other platforms
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Irem
Irem (アイレムソフトウェアエンジニアリング株式会社, Airemu Software Engineering) is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo.[1] The full name of the company that currently uses the brand is Irem Software Engineering. It was founded in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem
Irem
Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics
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1985 In Video Gaming
1985 has seen many sequels and prequels in video games and several new titles such as Gradius, Super Mario Bros.
Super Mario Bros.
and Duck Hunt.Contents1 Events 2 Business 3 Notable releases3.1 Games 3.2 Hardware4 ReferencesEvents[edit]For the third Golden Joystick
Joystick
Awards (held in 1986), The Way of the Exploding Fist takes Game of the Year for 1985. The sixth Arcade Awards are held, for games released during 1983-1984, with Star Wars winning best arcade game, Space Shuttle best console game, Ultima III: Exodus best computer game, and Zaxxon
Zaxxon
best standalone game. August, the final issue of Electronic Games
Electronic Games
magazine is published.Business[edit]New companies: Bethesda, Cinemaware
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