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Electric Dreams Software
ELECTRIC DREAMS SOFTWARE was a video game publisher established in 1985 by former managing director of Quicksilva , Rod Cousens and former Software Manager of Quicksilva , Paul Cooper . The company published video games for the ZX Spectrum , Commodore 64 and Amstrad CPC between 1985 and 1989, becoming one of the top eight UK software houses of that decade. CONTENTS * 1 Software Studios * 2 Logo * 3 List of releases * 4 References SOFTWARE STUDIOSThe publisher's in-house video game developer was Software Studios, set up in April 1986 and run by John Dean and Dave Cummings. Software Studios also handled Activision
Activision
's products marketed in countries outside the United States. The concept behind this team was to pool resources and ideas between all Electric Dreams projects, but they were also directly responsible for two film tie-in licenses , Aliens: The Computer Game (1986) and Big Trouble in Little China . Other software titles were chosen for release by Paul Cooper , also formerly of Quicksilva. The company's initial releases were Riddler\'s Den and I, Of the Mask . LOGOElectric Dreams Software's logo design is nearly identical to the logo for Disney's Captain EO
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Video Game
A VIDEO GAME is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor . The word _video_ in _video game_ traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images . Some theorists categorize video games as an art form , but this designation is controversial. The electronic systems used to play video games are known as platforms ; examples of these are personal computers and video game consoles . These platforms range from large mainframe computers to small handheld computing devices . Specialized video games such as arcade games , in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades , have gradually declined due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4 , Xbox One and Nintendo Wii U ) and video games on desktop and laptop computers and smartphones . The input device used for games, the game controller , varies across platforms
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Spindizzy (computer Game)
SPINDIZZY is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software . It features action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. The game was successful in the United Kingdom and was well received by the video game press. Reviewers praised its visuals and design, but criticized its audio. Similarities were drawn to Marble Madness , which was released in arcades two years earlier. Spindizzy was followed by a 1990s sequel titled Spindizzy Worlds . CONTENTS * 1 Gameplay * 2 Development and release * 3 Reception and legacy * 4 See also * 5 References GAMEPLAY The player controls a probe to explore an isometric stage. Game statistics (remaining time, collected jewels, and remaining stages) are tracked at the top. Spindizzy is an action and puzzle game played from an isometric perspective . Players can view the playing field from four angles, and rotate between them. The game takes place in a fictional landscape of interconnected stages suspended in a dimensional space. The player controls a probe called a Gyroscopic Environmental Reconnaissance And Land-Mapping Device (GERALD), via keyboard commands or a joystick
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Aliens
ALIEN primarily refers to: * Extraterrestrial life , life which does not originate from Earth * Specifically, intelligent extraterrestrial beings
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Video Game Publisher
A VIDEO GAME PUBLISHER is a company that publishes video games that they have either developed internally or externally by a video game developer . As with book publishers or publishers of DVD
DVD
movies, video game publishers are responsible for their product's manufacturing and marketing , including market research and all aspects of advertising . They often finance the development, sometimes by paying a video game developer (the publisher calls this _external development_) and sometimes by paying an internal staff of developers called a _studio_. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization ; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Large publishers may also attempt to boost efficiency across all internal and external development teams by providing services such as sound design and code packages for commonly needed functionality
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1985 In Video Gaming
CONTENTS * 1 Events * 2 Business * 3 Notable releases * 3.1 Games * 3.2 Hardware * 4 References EVENTS * For the third Golden Joystick
Joystick
Awards (held in 1986), The Way of the Exploding Fist takes Game of the Year for 1985. * The sixth Arcade Awards are held, for games released during 1983-1984, with Star Wars winning best arcade game , Space Shuttle best console game , Ultima III: Exodus best computer game , and Zaxxon best standalone game. * August, the final issue of Electronic Games
Electronic Games
magazine is published.BUSINESS * New companies: Bethesda , Cinemaware . Codemasters , Square Co. , Titus , Westwood Studios * Defunct: Adventure International , Bug-Byte , Edu-Ware , RDI Video Systems * David Mullich and several other laid-off employees from Edu-Ware form Electric Transit , the first company to join Electronic Arts ' new affiliated publisher program.NOTABLE RELEASESGAMES Arcade * January, Konami releases Yie Ar Kung-Fu , which lays the foundations for modern fighting games
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Quicksilva
QUICKSILVA was a British games software publisher active during the early 1980s. Amongst the company's successes were Jeff Minter
Jeff Minter
's Gridrunner (1983), Bugaboo (1983, a.k.a. La Pulga) and Fred (1983, titled "Roland on the Ropes " in the Amstrad version), two titles licensed from Spanish software house Indescomp S.A. , Sandy White's Ant Attack (1983) and Zombie Zombie (1984) for the ZX Spectrum
ZX Spectrum
featured revolutionary 3-D graphics for which a patent application was made. The company was most successful during 1983-1984, during which time it released a Star Raiders -style game entitled Time-Gate (1983) and the first official home computer conversion of Atari Games
Atari Games
' Battlezone (1984). Also in 1984 they released Fantastic Voyage (an official licence from the 1966 film ), The Snowman (an adaptation of the 1978 book ), and The Thompson Twins Adventure (an adaptation of the Thompson Twins single, " Doctor! Doctor! "). In 1984 the company was bought by Argus Press Software which later became Grandslam Entertainment . Managing Director Rod Cousens and Software Manager Paul Cooper left to establish Electric Dreams Software
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Zx Spectrum
The ZX SPECTRUM (UK : /zɛd ɛks ˈspɛktrəm/ ) is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research . It was manufactured in Dundee
Dundee
, Scotland, in the now closed Timex factory. Referred to during development as the ZX81 Colour and ZX82, it was launched as the ZX Spectrum
ZX Spectrum
by Sinclair to highlight the machine's colour display, compared with the black and white of its predecessor, the ZX81 . The Spectrum was released as eight different models, ranging from the entry level with 16 KB RAM released in 1982 to the ZX Spectrum +3 with 128 KB RAM and built in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide (not counting clones ). The Spectrum was among the first mainstream-audience home computers in the UK, similar in significance to the Commodore 64 in the USA. The introduction of the ZX Spectrum
ZX Spectrum
led to a boom in companies producing software and hardware for the machine, the effects of which are still seen; some credit it as the machine which launched the UK IT industry. Licensing deals and clones followed, and earned Clive Sinclair a knighthood for "services to British industry"
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Amstrad CPC
The AMSTRAD CPC (short for _Colour Personal Computer_) is a series of 8-bit home computers produced by Amstrad
Amstrad
between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64
Commodore 64
and the Sinclair ZX Spectrum , where it successfully established itself primarily in the United Kingdom, France, Spain, and the German-speaking parts of Europe. The series spawned a total of six distinct models: The _CPC464_, _CPC664_, and _CPC6128_ were highly successful competitors in the European home computer market. The later _plus_ models, _464plus_ and _6128plus_, efforts to prolong the system's lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the _plus_ hardware into a game console as the _GX4000_. The CPC models' hardware is based on the Zilog Z80A CPU
CPU
, complemented with either 64 or 128 KB of RAM . Their computer-in-a-keyboard design prominently features an integrated storage device, either a compact cassette deck or 3 inch floppy disk drive. The main units were only sold bundled with either a colour, green-screen or monochrome monitor that doubles as the main unit's power supply. Additionally, a wide range of first and third party hardware extensions such as external disk drives, printers, and memory extensions, was available
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Video Game Developer
A VIDEO GAME DEVELOPER is a software developer that specializes in video game development – the process and related disciplines of creating video games . A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programming , design , art , testing , etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games . A developer may specialize in a certain video game console (such as Nintendo
Nintendo
's Wii U , Microsoft
Microsoft
's Xbox One , Sony
Sony
's PlayStation 4
PlayStation 4
), or may develop for a number of systems (including personal computers and mobile devices ). Video-game developers specialize in certain types of games (such as role-playing video games or first-person shooters ). Some focus on porting games from one system to another, or translating games from one language to another. Less commonly, some do other kinds of software-development work in addition to games
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Activision
ACTIVISION PUBLISHING, INC., also known as ACTIVISION, is an American video game publisher . It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles . Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). As of January 2017, Activision
Activision
is one of the largest third party video game publishers in the world and was also the top publisher for 2016 in the United States. Its CEO is Eric Hirshberg. Its parent company is Activision
Activision
Blizzard , formed from the merger of Activision
Activision
and Vivendi Games in July 9, 2008, an entity which became a completely independent company on July 25, 2013 when Activision Blizzard
Activision Blizzard
purchased the remaining shares from then majority owner Vivendi. CONTENTS* 1 History * 1.1 New Activision
Activision
* 1.2 Merger with Vivendi * 1.3 Post-merger developments * 2 Acquisitions and partnerships * 3 Studios * 3.1 Current * 3.2 Defunct * 3.3 Sold * 4 Notable games published * 4.1 1980s * 4.2 1990s * 4.3 2000s * 4.4 2010s * 5 See also * 6 Notes * 7 References * 8 External links HISTORYBefore Activision, third-party developers did not exist
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Movie Tie-in (video Game)
A TIE-IN work is a work of fiction or other product based on a media property such as a film , video game , television series , board game , web site , role-playing game or literary property . Tie-ins are authorized by the owners of the original property, and are a form of cross-promotion used primarily to generate additional income from that property and to promote its visibility. CONTENTS* 1 Types * 1.1 Novelizations * 1.2 Other tie-in novels * 1.3 Video games * 2 Revenue and structure * 3 See also * 4 References * 5 External links TYPES This pannier bag is a tie-in product from the TV series South Park . Common tie-in products include literary works, which may be novelizations of a media property, original novels or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of blockbuster film franchises. Although increasingly also a domain of previously established novelists, tie-in writing has the disadvantages, from the writers' point of view, of modest pay, tight deadlines and no ownership in the intellectual property created
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List Of Alien And Predator Games
This is a chronological LIST OF GAMES in the ALIEN , PREDATOR and ALIEN VS. PREDATOR science fiction horror franchises. There have been thirty-eight officially licensed video games , one trading card game , and one tabletop miniatures game released as tie-ins to the three franchises. The first video game of the Alien franchise was released in 1982, based on the 1979 film Alien . Subsequent games were based on that film and its sequels Aliens
Aliens
(1986), Alien 3 (1992), and Alien: Resurrection (1997). The first video game in the Predator franchise was released in 1987, the same year as the Predator film on which it was based. Subsequent Predator games were based on that film and its sequels Predator 2 (1990) and Predators (2010). The first game to cross the two franchises was Alien vs Predator, released in September 1993 and based on an earlier comic book series . Since then the characters and storylines of the two franchises have been officially crossed over in comic books, video games, and the feature films Alien vs. Predator (2004) and Aliens
Aliens
vs. Predator: Requiem (2007). To date, there have been seventeen officially licensed video games released in the Alien franchise, six in the Predator franchise, and fourteen in the Alien vs. Predator franchise
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Big Trouble In Little China
BIG TROUBLE IN LITTLE CHINA is a 1986 American fantasy martial arts comedy film directed by John Carpenter and starring Kurt Russell , Kim Cattrall , Dennis Dun , and James Hong . The film tells the story of Jack Burton, who helps his friend Wang Chi rescue Wang's green-eyed fiancée from bandits in San Francisco\'s Chinatown . They go into the mysterious underworld beneath Chinatown, where they face an ancient sorcerer named David Lo Pan, who requires a woman with green eyes to marry him in order to release him from a centuries-old curse. Although the original screenplay by first-time screenwriters Gary Goldman and David Z. Weinstein was envisioned as a Western set in the 1880s, screenwriter W.D. Richter was hired to rewrite the script extensively and modernize it. The studio hired Carpenter to direct the film and rushed Big Trouble in Little China
Big Trouble in Little China
into production so that it would be released before a similarly themed Eddie Murphy
Eddie Murphy
film, The Golden Child , which was slated to come out around the same time. The project fulfilled Carpenter's long-standing desire to make a martial arts film. The film was a commercial failure, grossing $11.1 million in North America , below its estimated $19 to $25 million budget
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Captain EO
_ Honey, I Shrunk the Audience _ (original) _Disney -117.91725 STATUS Closed OPENING DATE September 18, 1986 (original) February 23, 2010 (reopening) CLOSING DATE April 7, 1997 (original) June 22, 2014 (reopening) REPLACED _ Magic Journeys _ (original) _ Honey, I Shrunk the Audience _ (reopened) REPLACED BY_ Honey, I Shrunk the Audience _ (original) _Star Wars: Path of the Jedi _ (reopened) TOKYO DISNEYLAND TOKYO DISNEYLAND AREA Tomorrowland
Tomorrowl

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List Of Back To The Future Video Games
This is a list of video games in the Back to the Future franchise and Back to the Future games on other platforms. To date there have been 27 Back to the Future games on 15 different gaming platforms
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