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Demoscene
The demoscene is an international computer art subculture that specializes in producing demos: small, self-contained computer programs that produce audio-visual presentations. The main goal of a demo is to show off programming, artistic, and musical skills. The demoscene's roots are in the home computer revolution of the late 1970s, and the subsequent advent of software cracking
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Scene World Magazine
Scene World Magazine
Scene World Magazine
(abbreviated SWO) is a disk magazine for the Commodore 64
Commodore 64
home computer. The magazine has been released regularly since February 2001.Contents1 History 2 Magazine content 3 Further endeavors 4 Charity and fundraising 5 See also 6 References 7 External linksHistory[edit]Screenshot of the presenter system of issue 24 of Scene World Magazine displaying the editorial textScene World was founded in November 2000 by several Commodore scene personalities under the organization of Joerg "Nafcom" Droege
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Atari Demos
Atari
Atari
is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari
Atari
Interactive, a subsidiary of the French publisher Atari, SA
Atari, SA
(ASA).[1][2][3] The original Atari, Inc., founded in Sunnyvale, California
Sunnyvale, California
in 1972
1972
by Nolan Bushnell
Nolan Bushnell
and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers
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ProTracker
ProTracker
ProTracker
is a popular freeware tracker created by Lars Hamre, Anders Hamre, Sven Vahsen and Rune Johnsrud for the Amiga
Amiga
platform. It is among the first programs that allowed for widespread creation of music without studio equipment. It was popular for amateurs and professionals, and set a standard for the MOD fileformat.[1]Contents1 Introduction 2 Features 3 Open source remake 4 See also 5 Notes 6 External linksIntroduction[edit] ProTracker
ProTracker
allows the user to create sequences of notes called "patterns", which are chained together to form a complete song
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Renoise
Renoise
Renoise
is a digital audio workstation (DAW) based upon the heritage and development of tracker software. Its primary use is the composition of music using sound samples, soft synths, and effects plug-ins. It is also able to interface with MIDI
MIDI
and OSC equipment. The main difference between Renoise
Renoise
and other music software is the characteristic vertical timeline sequencer used by tracking software.Contents1 History 2 Features 3 Versions 4 Development4.1 XRNS file format 4.2 3rd party tools5 See also 6 References 7 External linksHistory[edit] Renoise
Renoise
was originally based on the code of another tracker called NoiseTrekker, made by Juan Antonio Arguelles Rius
Juan Antonio Arguelles Rius
(Arguru)
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Computer Art
Computer
Computer
art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer
Computer
art is by its nature evolutionary since changes in technology and software directly affect what is possible
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Subculture
Subculture, a concept from the academic fields of sociology and cultural studies, is a group of people within a culture that differentiates itself from the parent culture to which it belongs, often maintaining some of its founding principles. Subcultures develop their own norms and values regarding cultural, political and sexual matters
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Audio-visual
Audiovisual
Audiovisual
(AV) means possessing both a sound and a visual component, such as slide-tape presentations,[1] films, television programs, church services and live theater productions. Audiovisual
Audiovisual
service providers frequently offer web streaming, video conferencing and live broadcast services.[2] Computer-based audiovisual equipment is often used in education, with many schools and universities installing projection equipment and using interactive whiteboard technology. Another audiovisual expression is the visual presentation of sound (visual music).Contents1 Residential audiovisual 2 Commercial audiovisual 3 Audiovisual
Audiovisual
education 4 See also 5 ReferencesResidential audiovisual[edit] Generally, residential audiovisual encompasses in-ceiling speakers, flat panel TVs, projectors and projector screens
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OpenMPT
OpenMPT
OpenMPT
is an open source audio module tracker for Windows (with intended Wine-functionality for Linux). It was previously called ModPlug Tracker, and was first released by Olivier Lapicque in September 1997.[2] Computer Music magazine listed OpenMPT
OpenMPT
among the top five free music trackers in 2007[3], and it is one of the most popular trackers.[4]Contents1 History1.1 MOD Plugin and ModPlug Tracker 1.2 OpenMPT2 Features2.1 MPTM file format 2.2 libopenmpt3 Reception and users 4 References 5 External linksHistory[edit] MOD Plugin and ModPlug Tracker[edit] OpenMPT
OpenMPT
was initially developed as a browser plug-in called MOD Plugin,[5] which enabled users to play music and other sounds encoded in module files
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MS-DOS
MS- DOS
DOS
(/ˌɛmˌɛsˈdɒs/ em-ess-DOSS; acronym for Microsoft
Microsoft
Disk Operating System) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC
IBM PC
DOS, and some operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system)
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Computer Programming
Computer programming
Computer programming
(often shortened to programming) is a process that leads from an original formulation of a computing problem to executable computer programs. Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding[1][2]) of algorithms in a target programming language. Source code is written in one or more programming languages. The purpose of programming is to find a sequence of instructions that will automate performing a specific task or solving a given problem
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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IBM PC Compatible
IBM PC compatible
IBM PC compatible
computers are computers similar to the original IBM PC, XT, and AT, able to use the same software and expansion cards . Such computers used to be referred to as PC clones, or IBM clones. They duplicate almost exactly all the significant features of the PC architecture, facilitated by IBM's choice of commodity hardware components and various manufacturers' ability to reverse engineer the BIOS
BIOS
firmware using a "clean room design" technique. Columbia Data Products built the first clone of the IBM personal computer by a clean room implementation of its BIOS.[citation needed] Early IBM PC compatibles used the same computer bus as the original PC and AT models. The IBM AT compatible bus was later named the Industry Standard Architecture (ISA) bus by manufacturers of compatible computers
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Amiga
The Amiga
Amiga
is a family of personal computers sold by Commodore starting in 1985. The original model was part of a wave of 16 and 32 bit computers that featured 256KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the Atari
Atari
ST—released the same year—Apple's Macintosh, and later the Apple IIGS. Based on the Motorola
Motorola
68000 microprocessor, the Amiga
Amiga
differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000
Amiga 1000
was released in July 1985, but a series of production problems kept it from becoming widely available until early 1986
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Home Computer
Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as the IBM
IBM
PC,[1] and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers
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The Gathering (computer Party)
The Gathering (abbreviated as "TG" for short) is the second largest computer party in the world (second to DreamHack). It is held annually in Vikingskipet Olympic Arena
Vikingskipet Olympic Arena
in Hamar, Norway, and lasts for five consecutive days (starting on the Wednesday in Easter
Easter
each year). Each year, TG attracts more than 5200 (mostly young) people, with attendance increasing every year. As of April 2012, The Gathering holds the World Record for fastest Internet
Internet
connection at 200 Gbits per second.[1]Contents1 History1.1 Beginning 1.2 1992–1995 1.3 1996-current2 Daily life 3 Happenings and the demoscene 4 Crew 5 Ticket sale controversy 6 Name 7 Demo and intro competition winners 8 References 9 External linksHistory[edit] Beginning[edit] In early 1991, Vegard Skjefstad and Trond Michelsen, members of the demogroup Deadline, decided that they wanted to organize a big demoparty in Norway
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