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Daifugō
Daifugō
Daifugō
(大富豪, Grand Millionaire) or Daihinmin (大貧民, Extreme Needy) is a Japanese card game for three or more players played with a standard 52-card pack. The objective of the game is to get rid of all the cards one has as fast as possible by playing progressively stronger cards than those of the previous player. The winner is called the daifugō (the grand millionaire) earning various advantages in the next round, and the last person is called the daihinmin (the extreme needy). In that following round, winners can exchange their one or more unnecessary cards for advantageous ones that losers have. The game is very similar to the Chinese climbing card games Big Two and Zheng Shangyou, to the Vietnamese game Tien Len, and to Western card games like President, also known as Capitalism and Asshole, and The Great Dalmuti
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Japanese People
Japanese people
Japanese people
(Japanese: 日本人, Hepburn: nihonjin) are a nation and an ethnic group that is native to Japan[23][24][25][26] and makes up 98.5% of the total population of that country.[27] Worldwide, approximately 129 million people are of Japanese descent; of these, approximately 125 million are residents of Japan.[1] People of Japanese ancestry who live outside Japan
Japan
are referred to as nikkeijin (日系人), the Japanese diaspora
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King (playing Card)
The king is a playing card with a picture of a king on it. The king is usually the highest-ranking face card. In French playing cards
French playing cards
and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the Ober. In some games, the king is the highest-ranked card; in others, the ace is higher. Aces began outranking kings around 1500 with Trappola
Trappola
being the earliest known game in which the aces were highest in all four suits.[1] In the Ace-Ten family of games such as pinochle and schnapsen, both the ace and the 10 rank higher than the king.[2]Contents1 History 2 Example cards 3 See also 4 ReferencesHistory[edit]French Rouen
Rouen
pattern on the left, Spanish Toledo pattern on the rightThe king card is the oldest and most universal court card
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Kyoya Ootori
This is a list of characters from the shōjo manga series Ouran High School Host Club, created by Bisco Hatori. Ouran Academy is an elite upper school catering to the ultra-rich. Haruhi Fujioka
Haruhi Fujioka
is a middle-class scholarship student, a rarity at the school. While searching for a quiet place to study, she stumbles upon an unused music room which turns out to be the club room for the school's Host Club — a group of idle rich boys, possessing exceptional good-looks, who entertain female clients. After accidentally knocking over a priceless Renaissance
Renaissance
vase that's worth far more than Haruhi can possibly repay (¥8 million), she is forced to join the Host Club as an "errand boy" to work off her debt. Soon after, however, Haruhi proves to be a natural host (no training needed) and is promoted to full status as a Host of the Ouran Host Club
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Tamaki Suoh
This is a list of characters from the shōjo manga series Ouran High School Host Club, created by Bisco Hatori. Ouran Academy is an elite upper school catering to the ultra-rich. Haruhi Fujioka
Haruhi Fujioka
is a middle-class scholarship student, a rarity at the school. While searching for a quiet place to study, she stumbles upon an unused music room which turns out to be the club room for the school's Host Club — a group of idle rich boys, possessing exceptional good-looks, who entertain female clients. After accidentally knocking over a priceless Renaissance
Renaissance
vase that's worth far more than Haruhi can possibly repay (¥8 million), she is forced to join the Host Club as an "errand boy" to work off her debt. Soon after, however, Haruhi proves to be a natural host (no training needed) and is promoted to full status as a Host of the Ouran Host Club
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Fujioka Haruhi
Haruhi Fujioka
Haruhi Fujioka
(藤岡 ハルヒ, Fujioka Haruhi) is the main protagonist of Ouran High School Host Club, created by Bisco Hatori. In the manga and its adaptations, Haruhi takes on the role of male host with a comical tsukkomi-archetype, despite being of female sex; keeping her sex secret from the host club's female clients. Haruhi's character was positively received, both because of her fluid gender and her down-to-earth personality.Contents1 Character 2 Development 3 Reception 4 References 5 External linksCharacter[edit] Haruna Kawaguchi was sixteen years old when she portrayed Haruhi in her first feature-length film.[5]Caitlin Glass, who voices the character in English referred to her work in Ouran as a passion project.At the start of the Ouran High School Host Club
Ouran High School Host Club
manga and anime, Haruhi enters the prestigious Ouran Academy on a scholarship
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Ouran High School Host Club
Ouran High School Host Club
Ouran High School Host Club
(Japanese: 桜蘭高校ホスト部, Hepburn: Ōran Kōkō Hosuto Kurabu) is a manga series by Bisco Hatori, serialized in Hakusensha's LaLa
LaLa
magazine between the September 2002 and November 2010 issues. The series follows Haruhi Fujioka, a scholarship student at Ouran High School, and the other members of the popular host club
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Score Entertainment
Score Entertainment
Score Entertainment
was a trading card design and manufacturing company based in Arlington, Texas. Their first card game was the Dragon Ball Z: Collectible Card Game in 2000. Score Entertainment
Score Entertainment
was a member of the Donruss
Donruss
Playoff LP family of companies. Donruss Playoff LP was bought out in early 2009 by Panini America and Score Entertainment was closed down. Trading cards and games[edit] As with several other companies in the trading card and collectible card game industries, Score Entertainment
Score Entertainment
licensed popular intellectual properties for their games and trading cards. These are drawn from a variety of television programs, animated series, and video games
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Anime
Anime
Anime
(/ˈænəˌmeɪ/ (Japanese: アニメ, [aɲime] ( listen), plural: anime))[a] is a style of hand-drawn and computer animation originating in, and commonly associated with, Japan. The word anime is the Japanese term for animation, which means all forms of animated media.[1] Outside Japan, anime refers specifically to animation from Japan
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Manga
Manga
Manga
(漫画, Manga) are comics created in Japan
Japan
or by creators in the Japanese language, conforming to a style developed in Japan
Japan
in the late 19th century.[1] They have a long and complex pre-history in earlier Japanese art.[2] The term manga (kanji: 漫画; hiragana: まんが; katakana: マンガ;  listen (help·info); English: /ˈmæŋɡə/ or /ˈmɑːŋɡə/) in Japan
Japan
is a word used to refer to both comics and cartooning. "Manga" as a term used outside Japan
Japan
refers to comics originally published in Japan.[3] In Japan, people of all ages read manga
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Drinking Game
Drinking games are games which involve the consumption of alcoholic beverages. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned at some institutions, particularly colleges and universities.[1]Contents1 History1.1 Ancient Greece 1.2 Ancient China2 Types2.1 Endurance 2.2 Speed 2.3 Skill 2.4 Thinking 2.5 Card and dice 2.6 Arts 2.7 Hybrid games 2.8 Mobile app games3 See also 4 References 5 External linksHistory[edit]Symposium, with scene of Kottabos
Kottabos
- fresco from the Tomb of the Diver in Paestum, 475 BCWager cup (Dublin, Ireland)[2]Ancient Greece[edit] Kottabos
Kottabos
is one of the earliest known drinking games from ancient Greece, dated to the 5th to 4th centuries BC. Players would use dregs to hit targets across the room with their wine
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Katawa Shoujo
Katawa Shoujo
Katawa Shoujo
(Japanese: かたわ少女, lit. "Cripple Girls", translated "Disability Girls") is a bishōjo-style visual novel by Four Leaf Studios that tells the story of a young man and five young women living with varying disabilities. The game uses a traditional text and sprite-based visual novel model with an ADV-style text box running on the Ren'Py
Ren'Py
visual novel engine. The game is licensed under the Creative Commons
Creative Commons
CC-BY-NC-ND.[7] The majority of the story takes place at the fictional Yamaku High School for disabled children, located in an unnamed city somewhere in modern, northern Japan.[8] The player takes the role of Hisao Nakai, an ordinary boy whose life changes dramatically after a heart attack caused by his long-dormant cardiac arrhythmia
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Light Novel
A light novel (ライトノベル, raito noberu) is a style of Japanese novel primarily, but not exclusively, targeting high-school and middle-school students (young adult demographic).[1][2] "Light novel" is a wasei-eigo, or a Japanese term formed from words in the English language. Light novels are often called ranobe (ラノベ)[3] or LN in the West. The average length of a light novel is about 50,000 words,[4] the equivalent size of an American novel,[5] and light novels are usually published in bunkobon size (A6, 10.5 cm × 14.8 cm), often with dense publishing schedules. A distinguishing characteristic of light novels is that they are illustrated with anime and manga art style, often being adapted into such mediums
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Fruits Basket
Fruits Basket (Japanese: フルーツバスケット, Hepburn: Furūtsu Basuketto), sometimes abbreviated Furuba, or Fruba (フルバ), is a Japanese shōjo manga series written and illustrated by Natsuki Takaya. It was serialized in the semi-monthly Japanese magazine Hana to Yume, published by Hakusensha, from 1998 to 2006. The series was also adapted into a 26-episode anime series, directed by Akitaro Daichi. The series tells the story of Tohru Honda, an orphan girl who, after meeting Yuki, Kyo, and Shigure Sohma, learns that twelve members of the Sohma family are possessed by the animals of the Chinese zodiac
Chinese zodiac
(十二支, Jūnishi) and are cursed to turn into their animal forms when they are weak, stressed, or when they are embraced by anyone of the opposite sex that is not possessed by a zodiacal spirit
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Tokyopop
Tokyopop, styled TOKYOPOP, and formerly known as Mixx Entertainment, is an American distributor, licensor, and publisher of anime, manga, manhwa, and Western manga-style works. The German publishing division produces German translations of licensed Japanese properties and original English-language manga, as well as original German-language manga
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The Great Dalmuti
The Great Dalmuti
The Great Dalmuti
is a card game designed by Richard Garfield, illustrated by Margaret Organ-Kean, and published in 1995 by Wizards of the Coast. It is a variant of the public domain game president, dating back to late Middle-Ages. The game was Awarded Best New Mind Game 1995 by Mensa,[1] and was in Games Magazine's 1996 Games 100. The game fell out of print, but was re-released in 2005.[2] Though based on a public domain game, the Dalmuti deck is non-standard. There is a number of each rank of cards (1 through 12) equal to that rank, so twelve 12s, eleven 11s, and so on. There are also two Jesters, which are wild cards. The game plays best with 5 to 8 players, though more is possible. The goal is to get rid of your cards by playing grouping of the same rank, such as three 4s. The higher the rank of the card, the worse it is, with the Jester ranked as a 13 (unless played as a wildcard)
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