Boom-O
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Boom-O
Boom-O is a card game from the Ninety-Nine family of games. Boom-O is from the makers of Uno, Mattel. The aim is to keep the timer below 60 seconds. Otherwise, the player may "blow up". Gameplay Each player is dealt 7 cards and three time bomb cards called "lives". Most of the cards in the deck either increase or decrease the timer total of points in the game. Other cards in the pack include similar Uno commands such as Skip, Reverse, Draw 1 or 2 and Trade Hands. Players put down one card per turn attempting to decrease the number of cards in their hand while keeping the timer total under 60 seconds. If a player can't play a card, they must turn over one of their three time bombs, losing a life. If a player clears all cards in their hand, all other players flip one of their time bombs rendering them the winner. Whoever has all three of their time bomb cards flipped over is out of the game. The survivor wins. See also *Ninety-nine (addition card game) Ninety-nine is a sim ...
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Ninety-nine (addition Card Game)
Ninety-nine is a simple card game based on addition and reportedly popular among the Romani people.Oxford Dictionary Of Card Games, David Parlett pg. 173 Oxford University Press (1996) It uses one or more standard decks of Anglo-American playing cards in which certain ranks have special properties, and can be played by any number of players. During the game, the value of each card played is added to a running total which is not allowed to exceed 99. A player who cannot play without causing this total to surpass 99 loses that hand and must forfeit one token. Due to the simple strategy and focus on basic addition, the game is ideal for culturing math skills in children. This is also true because the new total must be called out on each play, lending enjoyment to more expressive children and assertiveness practice to others. Gameplay At the start of the game, three tokens are distributed to each player. Each hand, three cards are dealt to each player, and the player to the lef ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Uno (card Game)
Uno (; from Spanish and Italian for 'one'; stylized as UNO) is an American shedding-type card game that is played with a specially printed deck. The game's general principles put it into the crazy eights family of card games, and it is similar to the traditional European game mau-mau. It has been a Mattel brand since 1992. History The game was originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati. When his family and friends began to play more and more, he spent $8,000 to have 5,000 copies of the game made. He sold it from his barbershop at first, and local businesses began to sell it as well. Robbins later sold the rights to Uno to a group of friends headed by Robert Tezak, a funeral parlor owner in Joliet, Illinois, for $50,000 plus royalties of 10 cents per game. Tezak formed International Games, Inc., to market Uno, with offices behind his funeral parlor. The games were produced by Lewis Saltzman of Saltzman Printers in Maywood, Illino ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in ...
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