Ada Semantic Interface Specification
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Ada Semantic Interface Specification
The Ada Semantic Interface Specification (ASIS) is a layered, open architecture providing vendor-independent access to the Ada Library Environment. It allows for the static analysis of Ada programs and libraries. It is an open, published interface library that consists of the Ada environment and their tools and applications. As explained by thASIS Working Group ''“ASIS is an interface between an Ada environment as defined by ISO/IEC 8652:1995 (the Ada Reference Manual) and any tool requiring information from this environment”'' (SIGAda, 2020) It is exclusively used for programming language applications and static analysis on Ada programs, therefore giving the relevant information and access to Computer-aided software engineering (CASE) and applicable developers. ASIS also has the ability in utilizing the relevant software engineering tools whilst also embodying an easy understanding of the complexities of an Ada environment display. In addition, it provides procedures, fu ...
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Ada (programming Language)
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors. Ada is an international technical standard, jointly defined by the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). , the standard, called Ada 2012 informally, is ISO/IEC 8652:2012. Ada was originally designed by a team led by French computer scientist Jean Ichbiah of CII Honeywell Bull under contract to the United States Department of Defense (DoD) from 1977 to 1983 to supersede over 450 programming languages used by the DoD at that time. Ada was named after Ada Lovelace ...
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Ada Programming Language
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, explicit concurrency, tasks, synchronous message passing, protected objects, and non-determinism. Ada improves code safety and maintainability by using the compiler to find errors in favor of runtime errors. Ada is an international technical standard, jointly defined by the International Organization for Standardization (ISO), and the International Electrotechnical Commission (IEC). , the standard, called Ada 2012 informally, is ISO/IEC 8652:2012. Ada was originally designed by a team led by French computer scientist Jean Ichbiah of CII Honeywell Bull under contract to the United States Department of Defense (DoD) from 1977 to 1983 to supersede over 450 programming languages used by the DoD at that time. Ada was named after Ada Lovelace (1815 ...
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Static Analysis
Static analysis, static projection, or static scoring is a simplified analysis wherein the effect of an immediate change to a system is calculated without regard to the longer-term response of the system to that change. If the short-term effect is then extrapolated to the long term, such extrapolation is inappropriate. Its opposite, dynamic analysis or dynamic scoring, is an attempt to take into account how the system is likely to respond to the change over time. One common use of these terms is budget policy in the United States, although it also occurs in many other statistical disputes. Examples A famous example of extrapolation of static analysis comes from overpopulation theory. Starting with Thomas Malthus at the end of the 18th century, various commentators have projected some short-term population growth trend for years into the future, resulting in the prediction that there would be disastrous overpopulation within a generation or two. Malthus himself essentially cla ...
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Ada Programming
Ada may refer to: Places Africa * Ada Foah, a town in Ghana * Ada (Ghana parliament constituency) * Ada, Osun, a town in Nigeria Asia * Ada, Urmia, a village in West Azerbaijan Province, Iran * Ada, Karaman, a village in Karaman Province, Turkey Europe * Ada, Bosnia and Herzegovina, a village * Ada, Croatia, a village * Ada, Serbia, a town and municipality * Ada Ciganlija or Ada, a river island artificially turned into a peninsula in Belgrade, Serbia United States * Ada, Alabama, an unincorporated community * Ada County, Idaho * Ada, Kansas, an unincorporated community * Ada Township, Michigan * Ada, Minnesota, a city * Ada Township, Dickey County, North Dakota * Ada, Ohio, a village * Ada, Oklahoma, a city * Ada, Oregon, an unincorporated community * Ada Township, Perkins County, South Dakota * Ada, West Virginia, an unincorporated community * Ada, Wisconsin, an unincorporated community Other * Ada River (other), various rivers * 523 Ada, an asteroid Film a ...
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Debugger
A debugger or debugging tool is a computer program used to software testing, test and debugging, debug other programs (the "target" program). The main use of a debugger is to run the target program under controlled conditions that permit the programmer to track its execution and monitor changes in computer resources that may indicate malfunctioning code. Typical debugging facilities include the ability to run or halt the target program at specific points, display the contents of memory, CPU registers or storage devices (such as disk drives), and modify memory or register contents in order to enter selected test data that might be a cause of faulty program execution. The code to be examined might alternatively be running on an ''instruction set simulator'' (ISS), a technique that allows great power in its ability to halt when specific conditions are encountered, but which will typically be somewhat slower than executing the code directly on the appropriate (or the same) processor ...
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Reverse Engineering
Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so. It is essentially the process of opening up or dissecting a system to see how it works, in order to duplicate or enhance it. Depending on the system under consideration and the technologies employed, the knowledge gained during reverse engineering can help with repurposing obsolete objects, doing security analysis, or learning how something works. Although the process is specific to the object on which it is being performed, all reverse engineering processes consist of three basic steps: Information extraction, Modeling, and Review. Information extraction refers to the practice of gathering all relevant information for performing the operation. Modeling refers to th ...
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Abstraction
Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abstraction" is the outcome of this process—a concept that acts as a common noun for all subordinate concepts and connects any related concepts as a ''group'', ''field'', or ''category''. Suzanne K. Langer (1953), ''Feeling and Form: a theory of art developed from Philosophy in a New Key'' p. 90: " Sculptural form is a powerful abstraction from actual objects and the three-dimensional space which we construe ... through touch and sight." Conceptual abstractions may be formed by filtering the information content of a concept or an observable phenomenon, selecting only those aspects which are relevant for a particular purpose. For example, abstracting a leather soccer ball to the more general idea of a ball selects only the information on gen ...
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Compilation Unit
In C and C++ programming language terminology, a translation unit (or more casually a compilation unit) is the ultimate input to a C or C++ compiler from which an object file is generated. A translation unit roughly consists of a source file after it has been processed by the C preprocessor, meaning that header files listed in #include directives are literally included, sections of code within #ifndef may be included, and macros have been expanded. Context A C program consists of ''units'' called ''source files'' (or ''preprocessing files''), which, in addition to source code, includes directives for the C preprocessor. A translation unit is the output of the C preprocessor – a source file after it has been preprocessed. Preprocessing notably consists of expanding a source file to recursively replace all #include directives with the literal file declared in the directive (usually header files, but possibly other source files); the result of this step is a ''preprocessing tr ...
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Implementation
Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. Industry-specific definitions Computer science In computer science, an implementation is a realization of a technical specification or algorithm as a program, software component, or other computer system through computer programming and deployment. Many implementations may exist for a given specification or standard. For example, web browsers contain implementations of World Wide Web Consortium-recommended specifications, and software development tools contain implementations of programming languages. A special case occurs in object-oriented programming, when a concrete class implements an interface; in this case the concrete class is an ''implementation'' of the interface and it includes methods which are ''implementations'' of those methods specified by the interface. Information technology In the information technology during ind ...
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Extensibility
Extensibility is a software engineering and systems design principle that provides for future growth. Extensibility is a measure of the ability to extend a system and the level of effort required to implement the extension. Extensions can be through the addition of new functionality or through modification of existing functionality. The principle provides for enhancements without impairing existing system functions. An extensible system is one whose internal structure and dataflow are minimally or not affected by new or modified functionality, for example recompiling or changing the original source code might be unnecessary when changing a system’s behavior, either by the creator or other programmers. Because software systems are long lived and will be modified for new features and added functionalities demanded by users, extensibility enables developers to expand or add to the software’s capabilities and facilitates systematic reuse. Some of its approaches include faciliti ...
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AdaControl
AdaControl is a free (GMGPL) tool that detects the use of various kinds of constructs in Ada programs. Its first goal is to control proper usage of style or programming rules, but it can also be used as a powerful tool to search for use (or non-use) of various forms of programming styles or design patterns. Searched elements range from very simple, like the occurrence of certain entities, declarations, or statements, to very sophisticated, like verifying that certain programming patterns are being obeyed. History The development of AdaControl by Adalog started in 2004, under a contract of Eurocontrol, which developed the CFMU (''Central Flow Management Unit''), a million+ lines of code program (in Ada) to manage Air Traffic over Europe. Only automated tools could verify compliance of a program of that size to programming standards. Since Eurocontrol had no interest in commercializing software, it was decided to release AdaControl as free software. This had the benefit of helpin ...
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