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Video game journalism is a branch of
journalism Journalism is the production and distribution of reports on the interaction of events, facts, ideas, and people that are the " news of the day" and that informs society to at least some degree. The word, a noun, applies to the occupation (p ...
concerned with the reporting and discussion of
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online,
online publications Electronic publishing (also referred to as publishing, digital publishing, or online publishing) includes the digital publication of e-books, digital magazines, and the development of digital libraries and catalogues. It also includes the editi ...
and
blogs A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order ...
have grown.


History


Print-based

The first magazine to cover the
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
industry was the subscription-only trade periodical, ''
Play Meter ''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C. ...
'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
). Consumer-oriented video game journalism began during the
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
, soon after the success of 1978 hit ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''
Video Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) sy ...
'' magazine, began in 1979 and was penned by Bill Kunkel along with Arnie Katz and Joyce Worley. The late 1970s also marked the first coverage of video games in Japan, with columns appearing in
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
and
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
magazines. The earliest journals exclusively covering video games emerged in late 1981, but early column-based coverage continued to flourish in North America and Japan with prominent examples like
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
Yuji Horii's early 1980s column in ''
Weekly Shōnen Jump is a weekly ''shōnen'' manga anthology published in Japan by Shueisha under the '' Jump'' line of magazines. The manga series within the magazine consist of many action scenes and a fair amount of comedy. The chapters of the series that ru ...
'' and Rawson Stovall's nationally syndicated column, "The Vid Kid" running weekly ran from 1982 to 1992. The first consumer-oriented print magazine dedicated solely to video gaming was ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'', which premiered in the U.K. in November 1981. This was two weeks ahead of the U.S. launch of the next oldest video gaming publication, ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' magazine, founded by "Arcade Alley" writers Bill Kunkel and Arnie Katz. , the oldest video game publications still in circulation are ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', founded in 1986, and ''
The Games Machine (Italy) ''The Games Machine'', also known by the acronym ''TGM'', is an Italian video game magazine that features previews, reviews and cheat codes. History Launched in September 1988 as the Italian edition of the British magazine ''The Games Machin ...
'', founded in 1988. The
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
badly hurt the market for video game magazines in North America. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' (CGW) reported in a 1987 article that there were eighteen color magazines covering computer games before the crash but by 1984 CGW was the only surviving magazine in the region. Expanding on this in a discussion about the launch of the NES in North America, Nintendo of America's PR runner Gail Tilden noted that "I don't know that we got any coverage at that time that we didn't pay for". Video game journalism in Japan experienced less disruption as the first magazines entirely dedicated to video games began appearing in 1982, beginning with
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
's ''
LOGiN In computer security, logging in (or logging on, signing in, or signing on) is the process by which an individual gains access to a computer system by identifying and authenticating themselves. The user credentials are typically some fo ...
'', followed by several
SoftBank is a Japanese multinational conglomerate holding company headquartered in Minato, Tokyo which focuses on investment management. The Group primarily invests in companies operating in technology, energy, and financial sectors. It also runs the Vi ...
publications and
Kadokawa Shoten , formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines ...
's ''
Comptiq is a Japanese computer game magazine, first published in 1983, by Kadokawa Shoten. The name "Comptiq" came from combining the words "computer" and "boutique". Originally a PC magazine, its focus shifted from computers to computer games. As of S ...
''. The first magazine dedicated to
console game A console game is a type of video game consisting of images and often sounds generated by a video game console, which are displayed on a television or similar audio-video system, and that can be manipulated by a player. This manipulation usually ...
s, or a specific
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, was
Tokuma Shoten is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company’s product portfolio includes music publishing, video game publishing, movies, anime, magazines, ...
's '' Family Computer Magazine'' (also known as ''Famimaga''), which began in 1985 and was focused on
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's
8-bit In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses ...
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
. This magazine later spawned famous imitators such as ''
Famitsū formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' (originally named ''Famicom Tsūshin'') in 1986 and ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' in 1988. ''Famimaga'' had a circulation of 600,000 copies per issue by December 1985, increasing to in 1986. By 1992, British video game magazines had a circulation of copies per month in the United Kingdom. During the early 1990s, the practice of video game journalism began to spread east from Europe and west of Japan alongside the emergence of video game markets in countries like China and Russia. Russia's first consumer-oriented gaming magazine, ''
Velikij Drakon ''Velikiy Drakon'' ( rus, Великий Dракон lit. "Great Dragon") is a defunct Russian video game magazine initially launched as ''Video-Ace Dendy'' ( rus, Видео-Асс Dendy) in 1993. The magazine was Russia's first wholly video-game ...
'', was launched in 1993, and China's first consumer-oriented gaming magazines, '' Diànzǐ Yóuxì Ruǎnjiàn'' and '' Play'', launched in mid-1994.


Web-based

There are conflicting claims regarding which of the first two electronic video game magazines was the "first to be published regularly" online. Originally starting as a print
fanzine A fanzine (blend of '' fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) for the pleasure of others who share ...
in April 1992, ''Game Zero magazine,'' claims to have launched a web page in November 1994, (needs better citation) with the earliest formal announcement of the page occurring in April 1995. Game Zero's web site was based upon a printed bi-monthly magazine based in Central
Ohio Ohio () is a U.S. state, state in the Midwestern United States, Midwestern region of the United States. Of the List of states and territories of the United States, fifty U.S. states, it is the List of U.S. states and territories by area, 34th-l ...
with a circulation of 1500 that developed into a CD-ROM based magazine with a circulation of 150,000 at its peak. The website was updated weekly during its active period from 1994–1996. Another publication, ''Intelligent Gamer Online'' ("IG Online"), debuted a complete web site in April 1995, commencing regular updates to the site on a daily basis despite its "bi-weekly" name. Intelligent Gamer had been publishing online for years prior to the popularization of the web, originally having been based upon a downloadable "Intelligent Gamer" publication developed by Joe Barlow and Jeremy Horwitz in 1993. This evolved further under Horwitz and Usenet-based publisher Anthony Shubert into "Intelligent Gamer Online" interactive online mini-sites for America Online (AOL) and the Los Angeles Times' TimesLink/Prodigy online services in late 1994 and early 1995. At the time, it was called "the first national videogame magazine found only online". ''Game Zero Magazine'' ceased active publication at the end of 1996 and is maintained as an archive site. Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and
Ziff Davis Media Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, a ...
, the publishers of then-leading United States print publication Electronic Gaming Monthly who transformed the publication into a separate print property in February 1996.


New media

Future Publishing Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...
exemplifies the old media's decline in the games sector. In 2003 the group saw multi-million
GBP Sterling (abbreviation: stg; Other spelling styles, such as STG and Stg, are also seen. ISO code: GBP) is the currency of the United Kingdom and nine of its associated territories. The pound ( sign: £) is the main unit of sterling, and ...
profits and strong growth, but by early 2006 were issuing profit warnings and closing unprofitable magazines (none related to gaming). Then, in late November 2006, the publisher reported both a pre-tax loss of £49 million ($96 million USD) and the sale—in order to reduce its level of bank debt—of Italian subsidiary Future Media Italy. In mid-2006
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
's business development manager Pat Garratt wrote a criticism of those in print games journalism who had not adapted to the web, drawing on his own prior experience in print to offer an explanation of both the challenges facing companies like Future Publishing and why he believed they had not overcome them. With the rise of eSport popularity, traditional sport reporting websites such ESPN and Yahoo launched their own eSport dedicated sections in early 2016. This move came with controversy, especially in the case of ESPN whose president, John Skipper, stated eSports were a competition instead of a sport. The response to the shift was either great interest or great distaste. However, as of January 2017, ESPN and Yahoo continue their online coverage of eSports. Yahoo eSports ended on June 21, 2017 In addition,
ESPN ESPN (originally an initialism for Entertainment and Sports Programming Network) is an American international basic cable sports channel owned by ESPN Inc., owned jointly by The Walt Disney Company (80%) and Hearst Communications (20%). The ...
and
Yahoo Yahoo! (, styled yahoo''!'' in its logo) is an American web services provider. It is headquartered in Sunnyvale, California and operated by the namesake company Yahoo! Inc. (2017–present), Yahoo Inc., which is 90% owned by investment funds ma ...
, other contemporary eSport dedicated news sites, like The Score Esports or Dot Esports, cover some of the most widely followed games like ''Counter-Strike'', ''League of Legends'', and ''Dota 2''.


Independent

While self-made print fanzines about games have been around since the first home consoles, the rise of the internet gave independent gaming journalist a new platform. At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional (or near-professional) writing that the sites gained the attention of these larger companies. Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe. While many independent sites take the form of
blogs A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order ...
(the vast majority in fact, depending on how low down the ladder you look), the 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular. In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often
Ziff Davis Media Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, a ...
, who now own a string of independent sites. In 2013–2014, IGN and GameSpot announced significant layoffs.


The rise of reviews on video-oriented sites

According to a 2014 article by Mike Rose in ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'': "The publicity someone like
TotalBiscuit John Peter Bain (8 July 1984 – 24 May 2018), better known as TotalBiscuit ( ; or sometimes The Cynical Brit or TotalHalibut), was an English video gaming commentator and game critic on YouTube. He was known for his role in professional shou ...
... can bring you compared to mainstay consumer websites like IGN,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
and
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
is becoming increasingly significant. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible. I still advise this now, but with the following caveat: You're doing so to get the attention of YouTubers." Rose interviewed several game developers and publishers and concluded that the importance of popular YouTube coverage was most pronounced for indie games, dwarfing that of the dedicated gaming publications. David Auerbach wrote in ''
Slate Slate is a fine-grained, foliated, homogeneous metamorphic rock derived from an original shale-type sedimentary rock composed of clay or volcanic ash through low-grade regional metamorphism. It is the finest grained foliated metamorphic rock. ...
'' that the influence of the video games press is waning. "Game companies and developers are now reaching out directly to quasi-amateur enthusiasts as a better way to build their brands, both because the gamers are more influential than the gaming journalists, and because these enthusiasts have far better relationships with their audiences than gaming journalists do. ... Nintendo has already been shutting out the video game press for years." He concluded that gaming journalists' audience, gamers, is leaving them for video-oriented review sites.


Ethics

Journalism in the computer and video game media industry has been a subject of debate since at least 2002.


Conflicts of interest and pressure from game publishers

Publications reviewing a game often receive advertising revenue and entertainment from the game's publishers, which can lead to perceived conflicts of interest. Reviews by 'official' platform-specific magazines such as ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' typically have direct financial ties to their respective platform holders. In 2001,
The 3DO Company The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
's president sent an email to
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
threatening to reduce their advertising spend following a negative review. In 2007,
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
was fired from
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
after posting a review on '' Kane & Lynch: Dead Men'' that was deemed too negative by its publisher, which also advertised heavily on the website. Due to
non-disclosure agreement A non-disclosure agreement (NDA) is a legal contract or part of a contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wis ...
s, Gerstmann was not able to talk about the topic publicly until 2012. In a 2012 article for ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'', Robert Florence criticised the relationship between the video games press and publishers, characterising it as "almost indistinguishable from PR", and questioned the integrity of a games journalist, Lauren Wainwright. In the controversy that followed, dubbed "Doritogate" (after a video of
Geoff Keighley Geoff Keighley () is a Canadian video game journalist and television presenter. He was most known for hosting the video game show '' GameTrailers TV'', and for co-hosting the now-defunct '' G4tv.com''. Keighley is also a freelance writer whose ...
emerged of him sitting in front of bottles of Mountain Dew, bags of Doritos and an ad banner for Halo 4), the threat of legal action—the result of broad libel laws in the UK—caused Eurogamer to self-censor. Florence was forced to amend his article, and he consequently retired from games journalism. According to a July 2014 survey by Mike Rose in ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'', approximately a quarter of high-profile YouTube gaming channels receive pay from the game publishers or developers for their coverage, especially those in the form of
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strat ...
videos. Following the
Gamergate controversy Gamergate or GamerGate (GG) was a loosely organized online misogyny, misogynistic online harassment campaign and a right-wing backlash against feminism, diversity, and progressivism in video game culture. It was conducted using the hashtag "# ...
that started in August 2014, both ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
'' and '' The Escapist'' tightened their disclosure and conflict of interest policies. ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' editor-in-chief Stephen Totilo said writers were no longer allowed to donate to Patreon campaigns of developers. Kotaku later disclosed that journalist Patricia Hernandez, who had written for them, was friends with developers
Anna Anthropy Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include '' Mighty Jill Off'' and '' Dys4ia''. She is the game designer in residence at the DePaul University College of Com ...
and Christine Love, as well as being Anthropy's former housemate. ''Polygon'' announced that they would disclose previous and future Patreon contributions.


Review scores and aggregate ratings

Reviews performed by major video game print sources, websites, and mainstream newspapers that sometimes carry video game such as ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' and ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large n ...
'' are generally collected for consumers at sites like
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, Game Rankings, and
Rotten Tomatoes Rotten Tomatoes is an American review-aggregation website for film and television. The company was launched in August 1998 by three undergraduate students at the University of California, Berkeley: Senh Duong, Patrick Y. Lee, and Stephen Wan ...
. If the reviews are scored or graded, these sites will convert that to a numerical score and use a calculation to come out with an aggregate score. In the case of Metacritic, these scores are further weighted by an importance factor associated with the publication. Metacritic also is known to evaluate unscored reviews and assign a numeric score for this as well based on the impression the site editors get about the review. Within the industry, Metacritic has become a measure of the critical success of a game by game publishers, frequently used in its financial reports to impress investors. The video game industry typically does not pay on residuals but instead on critical performance. Prior to release, a publisher may include contractual bonuses to a developer if they achieve a minimum Metacritic score. In one of the more recognized examples, members of
Obsidian Entertainment Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Par ...
were to have gotten bonuses from
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In ...
for their work on '' Fallout: New Vegas'' if they obtained a Metacritic score of 85 or better out of 100. After release, the game only obtained an 84 aggregate score from Metacritic, one point away, and Bethesda refused to pay them. Video game reviewers are aware of their impact on the Metacritic score and subsequent effect on bonus payment schemes. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'', prior 2014, were aware that they generally graded games on a scoring scale lower than other websites, and would pull down the overall Metacritic score. For this reason, the site dropped review scores in 2014, and their scores are no longer included in these aggregate scores. ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' also dropped review scores for the same reason. Frequently, publishers will enforce a
embargo Economic sanctions are commercial and financial penalties applied by one or more countries against a targeted self-governing state, group, or individual. Economic sanctions are not necessarily imposed because of economic circumstances—they m ...
on reviews of a game until a certain date, commonly on the day of release or a few days ahead of that date. Such embargos are intended to prevent tarnishing the game's reputation prior to release and affecting pre-release and first-day sales. Similar embargoes are used in other entertainment industries, but the nature of interactivity with video games creates unique challenges in how these embargos are executed. In agreements with publishers, media outlets will get advance copies of the game to prepare their review to have ready for this date. However, embargo agreement may include other terms such as specific content that may not be discussed in the review. This has led to some publications purposely holding off reviews until after the embargo as to be able to include specific criticism towards features that were marked off-limits in the embargo agreement, such as for 2013's ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
''. Additionally, modern lengthier games can offer more than 20 hours of content, and the amount of time journalists have to review these advance copies prior to the embargo date is limited. It has become a concern of these journalists that they are knowingly publishing reviews that cover only a fraction of the game's content, but waiting any longer beyond the embargo date will harm viewership of their site.


Rumors, confidential information, and blacklisting

A good deal of information in the video game industry is kept under wraps by developers and publishers until the game's release; even information regarding the selection of voice actors is kept under high confidential agreements. However, rumors and leaks of such information still fall into the hands of video game journalists, often from anonymous sources from within game development companies, and it becomes a matter of journalistic integrity whether to publish this information or not. ''Kotaku'' has self-reported on the downsides of reporting unrevealed information and dealing with subsequent video game publisher backlash as a result. In 2009, the site published information about the upcoming PlayStation Home before Sony had announced it, and Sony severed its relationship with ''Kotaku''. When ''Kotaku'' reported this on their site, readers complained to Sony about this, and Sony reversed its decision. ''Kotaku'' has also published significant detailed histories on troubled game development for titles such as for '' Doom 4'' and ''
Prey 2 ''Prey 2'' was a cancelled first-person shooter video game to be published by Bethesda Softworks and planned as a sequel to the 2006 video game ''Prey''. Though ''Prey 2'' was announced by 3D Realms in 2006, a few months after release of the fir ...
'', as well as announcing titles months in advance from the publisher. In November 2015, the site reported they had been "blacklisted" by Bethesda and
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
for at least a year; they no longer got review copies, nor received press information from the publishers, nor can interact with any of their company's representatives.


New Games Journalism

New Games Journalism (NGJ) is a video game journalism term, coined by journalist Kieron Gillen in 2004, in which personal anecdotes, references to other media, and creative analyses are used to explore
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, play, and culture. Originally published as: It is a model of
New Journalism New Journalism is a style of news writing and journalism, developed in the 1960s and 1970s, that uses literary techniques unconventional at the time. It is characterized by a subjective perspective, a literary style reminiscent of long-form non- ...
applied to
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
journalism Journalism is the production and distribution of reports on the interaction of events, facts, ideas, and people that are the " news of the day" and that informs society to at least some degree. The word, a noun, applies to the occupation (p ...
. A 2010 article in the ''New Yorker'' claimed that the term New Games Journalism "never caught on, but the impulse—that video games deserved both observational and personal approaches—is quite valid." It cites author
Tom Bissell Tom Bissell (born January 9, 1974) is an American journalist, critic, and fiction writer. In 2021, he co-developed the television series '' The Mosquito Coast'' based on the novel of the same name. He is also known for his work as a writer of vid ...
and his book '' Extra Lives: Why Video Games Matter'' as a good example of this type of gaming journalism.


Retro game reviews

As
retrogaming Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, alt ...
grew in popularity, so did reviews and examinations of older video games. This is primarily due to feelings of nostalgia to video games people have grown up with, which, according to professor Clay Routledge, may be more powerful than similar nostalgic emotions caused by other artforms, such as music. This also includes the remasterization and review of older video games, with such, as reviewing the critical aspects of the game and how it is delivered to a modern aspect.


See also

*
List of books about video games The following is a list of books about video games, which range from development, theory, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason S ...
* List of video game magazines


References


Further reading

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External links


Ten Unmissable Examples of New Games Journalism
{{Journalism Video game terminology