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Ubiquitous computing (or "ubicomp") is a concept in
software engineering Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' ...
, hardware engineering and
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
where computing is made to appear anytime and everywhere. In contrast to desktop computing,
ubiquitous Omnipresence or ubiquity is the property of being present anywhere and everywhere. The term omnipresence is most often used in a religious context as an attribute of a deity or supreme being, while the term ubiquity is generally used to descr ...
computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a
refrigerator A refrigerator, colloquially fridge, is a commercial and home appliance consisting of a thermally insulated compartment and a heat pump (mechanical, electronic or chemical) that transfers heat from its inside to its external environment so th ...
or a pair of glasses. The underlying technologies to support ubiquitous computing include
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
, advanced
middleware Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement ...
,
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
,
mobile code In distributed computing, code mobility is the ability for running programs, code or objects to be migrated (or moved) from one machine or application to another. This is the process of moving mobile code across the nodes of a network as oppose ...
,
sensor A sensor is a device that produces an output signal for the purpose of sensing a physical phenomenon. In the broadest definition, a sensor is a device, module, machine, or subsystem that detects events or changes in its environment and sends ...
s,
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
s, new I/O and
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s,
computer network A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are ...
s, mobile protocols, location and positioning, and new materials. This
paradigm In science and philosophy, a paradigm () is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field. Etymology ''Paradigm'' comes f ...
is also described as pervasive computing, ambient intelligence, or "everyware". Each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also known as physical computing, the Internet of Things, haptic computing, and "things that think". Rather than propose a single definition for ubiquitous computing and for these related terms, a
taxonomy Taxonomy is the practice and science of categorization or classification. A taxonomy (or taxonomical classification) is a scheme of classification, especially a hierarchical classification, in which things are organized into groups or types. ...
of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described. Ubiquitous computing themes include:
distributed computing A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another from any system. Distributed computing is a field of computer sci ...
,
mobile computing Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage, which allows for the transmission of data, voice, and video. Mobile computing involves mobile communication, mobile hardware ...
, location computing, mobile networking, sensor networks, human–computer interaction,
context-aware Context awareness refers, in information and communication technologies, to a capability to take into account the ''situation'' of ''entities'', which may be users or devices, but are not limited to those. ''Location'' is only the most obvious el ...
smart home technologies, and
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
.


Core concepts

Ubiquitous computing is the concept of using small internet connected and inexpensive computers to help with everyday functions in an automated fashion. For example, a domestic ubiquitous computing environment might interconnect lighting and environmental controls with personal biometric monitors woven into clothing so that illumination and heating conditions in a room might be modulated, continuously and imperceptibly. Another common scenario posits refrigerators "aware" of their suitably tagged contents, able to both plan a variety of menus from the food actually on hand, and warn users of stale or spoiled food. Ubiquitous computing presents challenges across computer science: in systems design and engineering, in systems modelling, and in user interface design. Contemporary human-computer interaction models, whether command-line, menu-driven, or
GUI The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
-based, are inappropriate and inadequate to the ubiquitous case. This suggests that the "natural" interaction paradigm appropriate to a fully robust ubiquitous computing has yet to emerge – although there is also recognition in the field that in many ways we are already living in a ubicomp world (see also the main article on
natural user interface In computing, a natural user interface (NUI) or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word "natural" is used because most ...
s). Contemporary devices that lend some support to this latter idea include
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s, digital audio players,
radio-frequency identification Radio-frequency identification (RFID) uses electromagnetic fields to automatically Automatic identification system, identify and Tracking system, track tags attached to objects. An RFID system consists of a tiny radio transponder, a radio receiver ...
tags, GPS, and interactive whiteboards. Mark Weiser proposed three basic forms for ubiquitous computing devices: *''Tabs'': a wearable device that is approximately a centimeter in size *''Pads'': a hand-held device that is approximately a decimeter in size *''Boards'': an interactive larger display device that is approximately a meter in size Ubiquitous computing devices proposed by Mark Weiser are all based around flat devices of different sizes with a visual display. Expanding beyond those concepts there is a large array of other ubiquitous computing devices that could exist. Some of the additional forms that have been conceptualized are: *''Dust'': miniaturized devices can be without visual output displays, e.g. micro electro-mechanical systems (
MEMS Microelectromechanical systems (MEMS), also written as micro-electro-mechanical systems (or microelectronic and microelectromechanical systems) and the related micromechatronics and microsystems constitute the technology of microscopic devices, ...
), ranging from nanometres through micrometers to millimetres. See also
Smart dust Smartdust is a system of many tiny microelectromechanical systems (MEMS) such as sensors, robots, or other devices, that can detect, for example, light, temperature, vibration, magnetism, or chemicals. They are usually operated on a computer networ ...
. *''Skin'': fabrics based upon light emitting and conductive polymers, organic computer devices, can be formed into more flexible non-planar display surfaces and products such as clothes and curtains, see OLED display. MEMS device can also be painted onto various surfaces so that a variety of physical world structures can act as networked surfaces of MEMS. *''Clay'': ensembles of MEMS can be formed into arbitrary three dimensional shapes as artefacts resembling many different kinds of physical object (see also tangible interface). In Manuel Castells' book ''
The Rise of the Network Society The Information Age: Economy, Society and Culture is a trilogy of books by sociologist Manuel Castells: ''The Rise of the Network Society'' (1996), ''The Power of Identity'' (1997), and ''End of Millennium'' (1998). The second edition was heavily re ...
'', Castells puts forth the concept that there is going to be a continuous evolution of computing devices. He states we will progress from stand-alone microcomputers and decentralized mainframes towards pervasive computing. Castells' model of a pervasive computing system, uses the example of the Internet as the start of a pervasive computing system. The logical progression from that paradigm is a system where that networking logic becomes applicable in every realm of daily activity, in every location and every context. Castells envisages a system where billions of miniature, ubiquitous inter-communication devices will be spread worldwide, "like pigment in the wall paint". Ubiquitous computing may be seen to consist of many layers, each with their own roles, which together form a single system: *Layer 1: Task management layer **Monitors user task, context and index **Map user's task to need for the services in the environment **To manage complex dependencies *Layer 2: Environment management layer **To monitor a resource and its capabilities **To map service need, user level states of specific capabilities *Layer 3: Environment layer **To monitor a relevant resource **To manage reliability of the resources


History

Mark Weiser coined the phrase "ubiquitous computing" around 1988, during his tenure as Chief Technologist of the Xerox Palo Alto Research Center (PARC). Both alone and with PARC Director and Chief Scientist
John Seely Brown John Seely Brown (born 1940), also known as "JSB", is an American researcher who specializes in organizational studies with a particular bend towards the organizational implications of computer-supported activities. Brown served as Director of X ...
, Weiser wrote some of the earliest papers on the subject, largely defining it and sketching out its major concerns.


Recognizing the effects of extending processing power

Recognizing that the extension of processing power into everyday scenarios would necessitate understandings of social, cultural and psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside computer science, including "
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. ...
,
phenomenology Phenomenology may refer to: Art * Phenomenology (architecture), based on the experience of building materials and their sensory properties Philosophy * Phenomenology (philosophy), a branch of philosophy which studies subjective experiences and a ...
,
anthropology Anthropology is the scientific study of humanity, concerned with human behavior, human biology, cultures, societies, and linguistics, in both the present and past, including past human species. Social anthropology studies patterns of be ...
,
psychology Psychology is the science, scientific study of mind and behavior. Psychology includes the study of consciousness, conscious and Unconscious mind, unconscious phenomena, including feelings and thoughts. It is an academic discipline of immens ...
,
post-Modernism Postmodernism is an intellectual stance or mode of discourseNuyen, A.T., 1992. The Role of Rhetorical Devices in Postmodernist Discourse. Philosophy & Rhetoric, pp.183–194. characterized by skepticism toward the " grand narratives" of moder ...
, sociology of science and feminist criticism". He was explicit about "the humanistic origins of the 'invisible ideal in post-modernist thought'", referencing as well the ironically
dystopia A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n Philip K. Dick novel '' Ubik''. Andy Hopper from Cambridge University UK proposed and demonstrated the concept of "Teleporting" – where applications follow the user wherever he/she moves. Roy Want, while a researcher and student working under Andy Hopper at Cambridge University, worked on the "Active Badge System", which is an advanced location computing system where personal mobility that is merged with computing. Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early Mobile Computing workshop held in Santa Cruz in 1996.
Ken Sakamura Ken or KEN may refer to: Entertainment * ''Ken'' (album), a 2017 album by Canadian indie rock band Destroyer. * ''Ken'' (film), 1964 Japanese film. * ''Ken'' (magazine), a large-format political magazine. * Ken Masters, a main character in ...
of the University of Tokyo,
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
leads the Ubiquitous Networking Laboratory (UNL),
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
as well as the
T-Engine Forum T-Engine Forum is a non-profit organization which develops an open standard for real time embedded system development and to develop ubiquitous computing environment. They develop open specifications for ITRON, T-Kernel and ubiquitous ID architec ...
. The joint goal of Sakamura's Ubiquitous Networking specification and the T-Engine forum, is to enable any everyday device to broadcast and receive information. MIT has also contributed significant research in this field, notably ''Things That Think'' consortium (directed by Hiroshi Ishii, Joseph A. Paradiso and
Rosalind Picard Rosalind Wright Picard (born May 17, 1962) is an American scholar and inventor who is Professor of Media Arts and Sciences at MIT, founder and director of the Affective Computing Research Group at the MIT Media Lab, and co-founder of the startups ...
) at the Media Lab and the CSAIL effort known as
Project Oxygen Project Oxygen is a research project at the Massachusetts Institute of Technology's Computer Science and Artificial Intelligence Laboratory to develop pervasive, human-centered computing. The Oxygen architecture is to consist of handheld terminal ...
. Other major contributors include
University of Washington The University of Washington (UW, simply Washington, or informally U-Dub) is a public research university in Seattle, Washington. Founded in 1861, Washington is one of the oldest universities on the West Coast; it was established in Seatt ...
'
Ubicomp Lab
(directed by Shwetak Patel),
Dartmouth College Dartmouth College (; ) is a private research university in Hanover, New Hampshire. Established in 1769 by Eleazar Wheelock, it is one of the nine colonial colleges chartered before the American Revolution. Although founded to educate Native ...
'
DartNets Lab
Georgia Tech's College of Computing,
Cornell University Cornell University is a private statutory land-grant research university based in Ithaca, New York. It is a member of the Ivy League. Founded in 1865 by Ezra Cornell and Andrew Dickson White, Cornell was founded with the intention to tea ...
'
People Aware Computing Lab
NYU New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then-Secretary of the Treasury Albert Gallatin. In 1832, the ...
's Interactive Telecommunications Program, UC Irvine's Department of Informatics,
Microsoft Research Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technolog ...
, Intel Research and Equator, Ajou University UCRi & CUS.


Examples

One of the earliest ubiquitous systems was artist
Natalie Jeremijenko Natalie Jeremijenko (born 1966) is an artist and engineer whose background includes studies in biochemistry, physics, neuroscience and precision engineering. She is an active member of the net.art movement, and her work primarily explores ...
's "Live Wire", also known as "Dangling String", installed at Xerox PARC during Mark Weiser's time there. This was a piece of string attached to a stepper motor and controlled by a
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in spa ...
connection; network activity caused the string to twitch, yielding a ''peripherally noticeable'' indication of traffic. Weiser called this an example of ''
calm technology Calm technology or calm design is a type of information technology where the interaction between the technology and its user is designed to occur in the user's periphery rather than constantly at the center of attention. Information from the techn ...
''. A present manifestation of this trend is the widespread diffusion of mobile phones. Many mobile phones support high speed data transmission, video services, and other services with powerful computational ability. Although these mobile devices are not necessarily manifestations of ubiquitous computing, there are examples, such as Japan's Yaoyorozu ("Eight Million Gods") Project in which mobile devices, coupled with radio frequency identification tags demonstrate that ubiquitous computing is already present in some form. Ambient Devices has produced an "orb", a "dashboard", and a " weather beacon": these decorative devices receive data from a
wireless network A wireless network is a computer network that uses wireless data connections between network nodes. Wireless networking is a method by which homes, telecommunications networks and business installations avoid the costly process of introducing ...
and report current events, such as stock prices and the weather, like the
Nabaztag Nabaztag (Armenian for "hare", նապաստակ (''napastak'')) is a Wi-Fi enabled ambient electronic device in the shape of a rabbit, invented by Rafi Haladjian and Olivier Mével, and manufactured by the company Violet. Nabaztag was design ...
produced by Violet Snowden. The Australian futurist Mark Pesce has produced a highly configurable 52- LED
LAMP Lamp, Lamps or LAMP may refer to: Lighting * Oil lamp, using an oil-based fuel source * Kerosene lamp, using kerosene as a fuel * Electric lamp, or light bulb, a replaceable component that produces light from electricity * Light fixture, or ligh ...
enabled lamp which uses
Wi-Fi Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves ...
named ''MooresCloud'' after Gordon Moore. The Unified Computer Intelligence Corporation launched a device called '' Ubi – The Ubiquitous Computer'' designed to allow voice interaction with the home and provide constant access to information. Ubiquitous computing research has focused on building an environment in which computers allow humans to focus attention on select aspects of the environment and operate in supervisory and policy-making roles. Ubiquitous computing emphasizes the creation of a human computer interface that can interpret and support a user's intentions. For example, MIT's Project Oxygen seeks to create a system in which computation is as pervasive as air:
In the future, computation will be human centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe...We will not need to carry our own devices around with us. Instead, configurable generic devices, either handheld or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these "anonymous" devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won't have to type, click, or learn new computer jargon. Instead, we'll communicate naturally, using speech and gestures that describe our intent...
This is a fundamental transition that does not seek to escape the physical world and "enter some metallic, gigabyte-infested cyberspace" but rather brings computers and communications to us, making them "synonymous with the useful tasks they perform". Network robots link ubiquitous networks with
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be ...
s, contributing to the creation of new lifestyles and solutions to address a variety of social problems including the aging of population and nursing care.


Issues

Privacy is easily the most often-cited criticism of ubiquitous computing (ubicomp), and may be the greatest barrier to its long-term success.


Research centres

This is a list of notable institutions who claim to have a focus on Ubiquitous computing sorted by country: ;Canada Topological Media Lab, Concordia University, Canada ;Finland Community Imaging Group,
University of Oulu The University of Oulu ( fi, Oulun yliopisto) is one of the largest universities in Finland, located in the city of Oulu. It was founded on July 8, 1958. The university has around 13,000 students and 2,900 staff. 21 International Master's P ...
, Finland ;Germany
Telecooperation Office The Telecooperation Office (TECO) is a research group at the Karlsruhe Institute of Technology in Karlsruhe, Germany. The research group is in the Institute of Telematics, and is attached to the Chair for Pervasive Computing Systems, currently he ...
(TECO),
Karlsruhe Institute of Technology The Karlsruhe Institute of Technology (KIT; german: Karlsruher Institut für Technologie) is a public research university in Karlsruhe, Germany. The institute is a national research center of the Helmholtz Association. KIT was created in 2009 ...
, Germany ;India Ubiquitous Computing Research Resource Centre (UCRC),
Centre for Development of Advanced Computing The Centre for Development of Advanced Computing (C-DAC) is an Indian autonomous scientific society, operating under the Ministry of Electronics and Information Technology. History CDAC was created in November 1987, initially as the Centre ...
;Pakistan Centre for Research in Ubiquitous Computing (CRUC), Karachi, Pakistan. ;Sweden Mobile Life Centre, Stockholm University ;United Kingdom Mixed Reality Lab, University of Nottingham


See also

*
Ambient media Ambient media are out-of-home products and services determined by some as non-traditional or alternative media. Examples are messages on the backs of car park receipts, on hanging straps in railway carriages, posters inside sports club locker room ...
* Computer accessibility * Human-centered computing * Mobile interaction * Smart city (ubiquitous city) * Ubiquitous commerce * Ubiquitous learning * Ubiquitous robot * Wearable computer


References


Further reading

* Adam Greenfield's book ''Everyware: The Dawning Age of Ubiquitous Computing'' . * John Tinnell's book ''Actionable Media: Digital Communication Beyond the Desktop'' Oxford University Press, 2018. * Salim, Flora, Abowd, Gregory ''UbiComp-ISWC '20: Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers'' Association for Computing Machinery, New York, United States .


External links


International Conference on Pervasive Computing
(Pervasive)
Pervasive and Mobile Computing journal, PMC (Elsevier)Proceedings of the Semantic Ambient Media Workshop Series (iAMEA)University of Siegen, ubicomp home publications
{{Authority control Artificial intelligence laboratories Human–computer interaction Ubiquitous computing research centers