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Sprouts is a
paper-and-pencil game Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebrea ...
which can be analyzed for its
mathematical Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
properties. It was invented by
mathematician A mathematician is someone who uses an extensive knowledge of mathematics in their work, typically to solve mathematical problems. Mathematicians are concerned with numbers, data, quantity, structure, space, models, and change. History On ...
s
John Horton Conway John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many branches ...
and Michael S. Paterson at
Cambridge University , mottoeng = Literal: From here, light and sacred draughts. Non literal: From this place, we gain enlightenment and precious knowledge. , established = , other_name = The Chancellor, Masters and Schola ...
in the early 1960s. The setup is even simpler than the popular Dots and Boxes game, but game-play develops much more artistically and organically.


Rules

The game is played by two players, starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to itself) and adding a new spot somewhere along the line. The players are constrained by the following rules. * The line may be straight or curved, but must not touch or cross itself or any other line. * The new spot cannot be placed on top of one of the endpoints of the new line. Thus the new spot splits the line into two shorter lines. * No spot may have more than three lines attached to it. For the purposes of this rule, a line from the spot to itself counts as two attached lines and new spots are counted as having two lines already attached to them. In so-called ''normal play'', the player who makes the last move wins. In '' misère play'', the player who makes the last move loses. Misère Sprouts is perhaps the only misère combinatorial game that is played competitively in an organized forum. The diagram on the right shows a 2-spot game of normal-play Sprouts. After the fourth move, most of the spots are ''dead''–they have three lines attached to them, so they cannot be used as endpoints for a new line. There are two spots (shown in green) that are still ''alive'', having fewer than three lines attached. However, it is impossible to make another move, because a line from a live spot to itself would make four attachments, and a line from one live spot to the other would cross lines. Therefore, no fifth move is possible, and the first player loses. Live spots at the end of the game are called ''survivors'' and play a key role in the analysis of Sprouts.


Number of moves

It is not evident from the rules of Sprouts that the game always terminates, since the number of spots increases at each move. The correct approach is to consider the number of ''lives'' (opportunities to connect a line) instead of the number of spots. Then, it can be shown that if the game starts with ''n'' spots, it will end in no more than 3''n''−1 moves and no fewer than 2''n'' moves. In the following proofs, it is assumed that a game starts with ''n'' spots and lasts for exactly ''m'' moves.


Maximum number of moves

Each spot starts with three ''lives'' and each move reduces the total number of lives in the game by one (two lives are lost at the ends of the line, but the new spot has one life). So at the end of the game there are 3''n''−''m'' remaining lives. Each surviving spot has only one life (otherwise there would be another move joining that spot to itself), so there are exactly 3''n''−''m'' survivors. There must be at least one survivor, namely the spot added in the final move. So 3''n''−''m'' ≥ 1; hence a game can last no more than 3''n''−1 moves. This upper bound is actually the maximum, and it can be attained in many ways by ensuring that there is only one survivor at the end of the game. For instance, the game on the right has one survivor and 3''n''−1 moves.


Minimum number of moves

At the end of the game, a dead spot is called the ''neighbor'' of a survivor if it is either adjacent to that survivor or, if the survivor has a loop, it is adjacent to a spot adjacent to the survivor. This is illustrated in the diagram to the right. Each survivor has exactly two dead neighbors. No dead spot can be the neighbor of two different survivors, for otherwise there would be a move joining the survivors. All other dead spots (not neighbors of a survivor) are called ''pharisees'' (from the
Hebrew Hebrew (; ; ) is a Northwest Semitic language of the Afroasiatic language family. Historically, it is one of the spoken languages of the Israelites and their longest-surviving descendants, the Jews and Samaritans. It was largely preserved ...
for " separated ones"). Suppose there are ''p'' pharisees. Then :n + m = 3n - m + 2(3n - m) + p since initial spots + moves = total spots at end of game = survivors + neighbors + pharisees. Rearranging gives: : m = 2n + p/4 Consequently, a game lasts for at least 2''n'' moves, and the number of pharisees is divisible by 4. This lower bound on the length of a game is actually the minimum. The diagram on the right shows a completed game of 2''n'' moves. It has ''n'' survivors, 2''n'' neighbors and 0 pharisees.


Importance in real games

Real games seem to turn into a battle over whether the number of moves will be ''k'' or ''k''+1 with other possibilities being quite unlikely. One player tries to create enclosed regions containing survivors (thus reducing the total number of moves that will be played) and the other tries to create pharisees (thus increasing the number of moves that will be played).


Winning strategies

Since Sprouts is a finite game where no draw is possible, a perfect strategy exists either for the first or the second player, depending on the number of initial spots. The main question about a given starting position is then to determine which player can force a win if they play perfectly. When the winning strategy is for the first player, it is said that the ''outcome'' of the position is a "win", and when the winning strategy is for the second player, it is said that the outcome of the position is a "loss" (because it is a loss from the point of view of the first player). The outcome is determined by developing the
game tree In the context of Combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, ch ...
of the starting position. This can be done by hand only for a small number of spots, and all the new results since 1990 have been obtained by extensive search with computers.


Normal version

'' Winning Ways for your Mathematical Plays'' reports that the 6-spot normal game was proved to be a win for the second player by Denis Mollison, with a hand-made analysis of 47 pages. It stood as the record for a long time, until the first computer analysis, which was done at
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
, in 1990, by
David Applegate David L. Applegate is an American computer scientist known for his research on the traveling salesperson problem. Education Applegate graduated from the University of Dayton in 1984, and completed his doctorate in 1991 from Carnegie Mellon ...
, Guy Jacobson, and
Daniel Sleator Daniel Dominic Kaplan Sleator (born 10 December 1953) is a Professor of Computer Science at Carnegie Mellon University, Pittsburgh, United States. In 1999, he won the ACM Paris Kanellakis Award (jointly with Robert Tarjan) for the splay tre ...
. They reached up to 11 spots with some of the best hardware available at the time. Applegate, Jacobson and Sleator observed a pattern in their results, and conjectured that the first player has a winning strategy when the number of spots divided by six leaves a remainder of three, four, or five. This is a mathematical way of saying that the pattern displayed by the outcome in the table below repeats itself indefinitely, with a period of six spots. In 2001, Riccardo Focardi and Flamina Luccio described a method to prove by hand that the normal 7-spot game is a Loss. Then, the computation results were extended in 2006 by Josh Jordan up to 14 spots. In 2007, Julien Lemoine and Simon Viennot introduced an algorithm based on the concept of
nimber In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ' ...
s to accelerate the computation, reaching up to 32 spots. They have extended the computation up to 44 spots in 2011, and three isolated starting positions, with 46, 47 and 53 spots.Computation records of normal and misère Sprouts
Julien Lemoine and Simon Viennot web site
The normal-play results so far are all consistent with the conjecture of Applegate, Jacobson, and Sleator.


Misère version

The computation history of the misère version of Sprouts is very similar to that of the normal version, with the same people involved. However, the misère version is more difficult to compute, and progress has been significantly slower. In 1990, Applegate, Jacobson and Sleator reached up to nine spots. Based on their results, they conjectured that the outcome follows a regular pattern of period five. However, this conjecture was invalidated in 2007 when Josh Jordan and Roman Khorkov extended the misère analysis up to 12 spots: the 12-spot misère game is a win, and not the conjectured loss. The same team reached up to 16 spots in 2009. The same year, Julien Lemoine and Simon Viennot reached 17 spots with complicated algorithms. They were able to extend their analysis up to 20 points in 2011. The results for misère play are now conjectured to follow a pattern of length six (with some exceptional values): the first player wins in misère Sprouts when the remainder ( mod 6) is zero, four, or five, except that the first player wins the one-spot game and loses the four-spot game. The table below shows the pattern, with the two irregular values in bold.


Brussels Sprouts

A variant of the game, named Brussels Sprouts after the cruciferous vegetable, starts with a number of crosses, i.e. spots with four free ends. Each move involves joining two free ends with a curve, again not crossing any existing line, and then putting a short stroke across the line to create two new free ends. This game is finite, and the total number of moves (and thus the game's winner) is predetermined by the initial number of crosses: the players cannot affect the result by their play. Each move removes two free ends and introduces two more. With ''n'' initial crosses, the number of moves will be 5''n'' − 2, so a game starting with an odd number of crosses will be a first player win, while a game starting with an even number will be a second player win regardless of the moves. To prove this (assuming that the game ends), let ''m'' denote the number of moves and ''v'', ''e'', ''f'' denote the number of vertices, edges, and faces of the planar graph obtained at the end of the game, respectively. We have: * e = 2''m'' since at each move, the player adds 2 edges. * ''v'' = ''n'' + ''m'' since at each move, the player adds one vertex and the game starts with ''n'' vertices. * ''f'' = 4''n'' since there is exactly one free end in each face at the end of the game, and the number of free ends does not change during the game. The Euler characteristic for planar graphs is 2, so hence A combination of Standard Sprouts and Brussels Sprouts can also be played. The game starts with an arbitrary number (n) of dots or crosses. At each turn, the player chooses to add either a dot, or a cross, along the line they have just drawn. The duration of the game lays between (2n) and (5n - 2), depending on the number of dots or crosses having been added. For n = 1 , starting with a dot, the game will end after 2 moves. Starting with a cross, it will end after 2 moves if the first player adds a dot, after 3 moves if they add a cross: hence the first player has a winning strategy for both the normal and the misère version. For n > 1 , the analysis is not completed.


References

Bibliography * Elwyn R. Berlekamp, John Conway and Richard K. Guy, '' Winning Ways for your Mathematical Plays'', 1992. * . * {{refend


External links


The Complete (?) List of References for the Game of Sprouts

''World Game of Sprouts Association.''
Danny Purvis, association of Sprouts players
The Game of Sprouts
at
University of Utah The University of Utah (U of U, UofU, or simply The U) is a public research university in Salt Lake City, Utah. It is the flagship institution of the Utah System of Higher Education. The university was established in 1850 as the University of De ...
, with an interactive applet for human-vs-human play. (Requires Java)
SproutsWiki
web site of Julien Lemoine and Simon Viennot, with the source code and binaries of their program Mathematical games Paper-and-pencil games John Horton Conway