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Software studies is an emerging
interdisciplinary Interdisciplinarity or interdisciplinary studies involves the combination of multiple academic disciplines into one activity (e.g., a research project). It draws knowledge from several other fields like sociology, anthropology, psychology, ec ...
research field, which studies
software system A software system is a system of intercommunicating components based on software forming part of a computer system (a combination of hardware and software). It "consists of a number of separate programs, configuration files, which are used to se ...
s and their social and cultural effects. The implementation and use of
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
has been studied in recent fields such as
cyberculture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
, Internet studies,
new media studies New media studies is an academic discipline that explores the intersections of computing, science, the humanities, and the visual and performing arts. Janet Murray, a prominent researcher in the discipline, describes this intersection as "a singl ...
, and
digital culture Internet culture is a culture based on the many way people have used computer networks and their use for communication, entertainment, business, and recreation. Some features of Internet culture include online communities, gaming, and social medi ...
, yet prior to software studies, software was rarely ever addressed as a distinct object of study. To study software as an artifact, software studies draws upon methods and theory from the
digital humanities Digital humanities (DH) is an area of scholarly activity at the intersection of computing or Information technology, digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanitie ...
and from computational perspectives on software. Methodologically, software studies usually differs from the approaches of
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
and
software engineering Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' ...
, which concern themselves primarily with software in
information theory Information theory is the scientific study of the quantification, storage, and communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. ...
and in practical application; however, these fields all share an emphasis on
computer literacy Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with skill levels ranging from elementary use to computer programming and advanced problem solving. Computer literacy can also refer ...
, particularly in the areas of programming and
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
. This emphasis on analysing software sources and processes (rather than interfaces) often distinguishes software studies from new media studies, which is usually restricted to discussions of interfaces and observable effects.


History

The conceptual origins of software studies include
Marshall McLuhan Herbert Marshall McLuhan (July 21, 1911 – December 31, 1980) was a Canadian philosopher whose work is among the cornerstones of the study of media theory. He studied at the University of Manitoba and the University of Cambridge. He began his ...
's focus on the role of media in themselves, rather than the content of media platforms, in shaping culture. Early references to the study of
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
as a cultural practice appear in Friedrich Kittler's essay, "Es gibt keine Software",
Lev Manovich Lev Manovich ( ) is an author of books on digital culture and new media, and professor of Computer Science at the Graduate Center, City University of New York. Manovich's current research and teaching focuses on digital humanities, social comput ...
's ''Language of New Media'', and Matthew Fuller's ''Behind the Blip: Essays on the Culture of Software''. Much of the impetus for the development of software studies has come from
video game studies Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
, particularly platform studies, the study of video games and other software artifacts in their hardware and software contexts.
New media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
art,
software art Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software ...
,
motion graphics Motion graphics (sometimes mograph) are pieces of animation or digital footage which create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via e ...
, and
computer-aided design Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve co ...
are also significant software-based cultural practices, as is the creation of new protocols and platforms. The first conference events in the emerging field were Software Studies Workshop 2006 and SoftWhere 2008. In 2008,
MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publ ...
launched a Software Studies book series with an edited volume of essays (Fuller's ''Software Studies: A Lexicon''), and the first academic program was launched, (
Lev Manovich Lev Manovich ( ) is an author of books on digital culture and new media, and professor of Computer Science at the Graduate Center, City University of New York. Manovich's current research and teaching focuses on digital humanities, social comput ...
, Benjamin H. Bratton, and Noah Wardrip-Fruin's "Software Studies Initiative" at U. California San Diego). In 2011, a number of mainly British researchers established ''Computational Culture'', an open-access peer-reviewed journal. The journal provides a platform for "inter-disciplinary enquiry into the nature of the culture of computational objects, practices, processes and structures."


Related fields

Software studies is closely related to a number of other emerging fields in the
digital humanities Digital humanities (DH) is an area of scholarly activity at the intersection of computing or Information technology, digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanitie ...
that explore functional components of technology from a social and cultural perspective. Software studies' focus is at the level of the entire program, specifically the relationship between interface and code. Notably related are
critical code studies Critical code studies (CCS) is an emerging academic subfield, related to software studies, digital humanities, cultural studies, computer science, human–computer interface, and the do-it-yourself maker culture. Its primary focus is on the cult ...
, which is more closely attuned to the code rather than the program, and platform studies, which investigates the relationships between hardware and software.


See also

*
Cultural studies Cultural studies is an interdisciplinary field that examines the political dynamics of contemporary culture (including popular culture) and its historical foundations. Cultural studies researchers generally investigate how cultural practices re ...
* Digital sociology


References


Footnotes


Bibliography

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Further reading

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External links


Software studies bibliography
at Monoskop.org Computing culture Cultural studies Digital humanities Science and technology studies Software Technological change