HOME

TheInfoList



OR:

A single-player video game is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
where
input Input may refer to: Computing * Input (computer science), the act of entering data into a computer or data processing system * Information, any data entered into a computer or data processing system * Input device * Input method * Input port (disa ...
from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such.


History

The earliest video games, such as '' Tennis for Two'' (1958), ''
Spacewar! ''Spacewar!'' is a Space combat game, space combat video game developed in 1962 by Steve Russell (computer scientist), Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Robert Alan Saunders, Bob Saunders, Steve Piner, and others. ...
'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator). Although most modern games incorporate a single-player element either as the core or as one of several game modes, single-player gaming is currently viewed by the video game industry as peripheral to the future of gaming, with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as a single-player experience. The question of the financial viability of single-player AAA games was raised following the closure of
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved ...
by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA) in October 2017. Visceral had been a studio that established itself on a strong narrative single-player focus with ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; e ...
'', and had been working on a single-player, linear narrative ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' game at the time of the closure; EA announced following this that they would be taking the game in a different direction, specifically "a broader experience that allows for more variety and player agency". Many commentators felt that EA made the change as they did not have confidence that a studio with an AAA-scale budget could produce a viable single-player game based on the popular ''Star Wars'' franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player games ('' Resident Evil 7'', ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill ...
'', '' Dishonored 2'', and '' Deus Ex: Mankind Divided'') against financially successful multiplayer games and those offer a games-as-a-service model (''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: '' Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games fe ...
'', '' Destiny 2'', and '' Star Wars Battlefront 2''), were indicators to many that the single-player model for AAA was waning. Manveer Heir, who had left EA after finishing his gameplay design work for ''
Mass Effect Andromeda ''Mass Effect: Andromeda'' is an action role-playing video game developed by BioWare and published by Electronic Arts. The fourth major entry in the ''Mass Effect'' series, it was released in March 2017 for PlayStation 4, Windows, and Xbox One. ...
'', acknowledged that the culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game at EA is dead for the time being". Bethesda on December 7, 2017, decided to collaborate with
Lynda Carter Lynda Jean Cordova Carter (born July 24, 1951) is an American actress, singer, and beauty pageant titleholder who was crowned Miss World USA 1972 and finished in the top 15 at the Miss World 1972 pageant. Carter is best known as the star of t ...
to launch a Public Safety Announcement to save single-player gaming. A few years later in 2021, EA was reported to have revived interest in single-player games, following the successful launch of '' Star Wars Jedi: Fallen Order'' in 2020. The company still planned on releasing live service games with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as a remake of the ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; e ...
'' franchise. Around the same time, head of Xbox Game Studios Phil Spencer said that they still see a place for narrative-driven single-player games even though the financial drivers of the market tended to be live service games. Spencer said that developing such games with AAA-scale budgets can be risky, but with availability of services like
cloud gaming Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game rem ...
and subscription services, they can gauge audience reaction to these games early on and reduce the risk involved before releases.


Game elements

As the narrative and conflict in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain gaming experiences that are typically absent—or de-emphasised—in multiplayer games.


Story

Single-player games rely more heavily on compelling stories to draw the player into the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied upon to carry a narrative in a particular direction, and so multiplayer games tend not to focus heavily on a linear narrative. By contrast, many single-player games are built around a compelling story."Tales of the Rampant Coyote: What Makes a Great RPG - Mechanics." Tales of the Rampant Coyote. N.p., n.d. Web. 18 Apr. 2013.


Characters

While a multi-player game relies upon human-human interaction for its conflict, and often for its sense of camaraderie, a single-player game must build these things artificially. As such, single-player games require deeper characterisation of their
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s in order to create connections between the player and the sympathetic characters and to develop deeper antipathy towards the game's
antagonist An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, ri ...
s. This is typically true of role-playing games (RPGs), such as '' Dragon Quest'' and the ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'', which are primarily character-driven.


Exceptions

These game elements are not firm, fixed rules; single-player puzzle games such as '' Tetris'' or racing games focus squarely on gameplay.


See also

* Massively multiplayer online game


References


Bibliography

* * * {{video game gameplay Video game gameplay Video game terminology