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In affine geometry, uniform scaling (or
isotropic Isotropy is uniformity in all orientations; it is derived . Precise definitions depend on the subject area. Exceptions, or inequalities, are frequently indicated by the prefix ' or ', hence '' anisotropy''. ''Anisotropy'' is also used to describ ...
scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a '' scale factor'' that is the same in all directions. The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruent shapes are also classed as similar. Uniform scaling happens, for example, when enlarging or reducing a
photograph A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip. Most photographs are now create ...
, or when creating a
scale model A scale model is a physical model which is geometrically similar to an object (known as the prototype). Scale models are generally smaller than large prototypes such as vehicles, buildings, or people; but may be larger than small prototypes ...
of a building, car, airplane, etc. More general is scaling with a separate scale factor for each axis direction. Non-uniform scaling (
anisotropic Anisotropy () is the property of a material which allows it to change or assume different properties in different directions, as opposed to isotropy. It can be defined as a difference, when measured along different axes, in a material's physic ...
scaling) is obtained when at least one of the scaling factors is different from the others; a special case is directional scaling or stretching (in one direction). Non-uniform scaling changes the
shape A shape or figure is a graphical representation of an object or its external boundary, outline, or external surface, as opposed to other properties such as color, texture, or material type. A plane shape or plane figure is constrained to lie ...
of the object; e.g. a square may change into a rectangle, or into a parallelogram if the sides of the square are not parallel to the scaling axes (the angles between lines parallel to the axes are preserved, but not all angles). It occurs, for example, when a faraway billboard is viewed from an
oblique angle In Euclidean geometry, an angle is the figure formed by two rays, called the '' sides'' of the angle, sharing a common endpoint, called the ''vertex'' of the angle. Angles formed by two rays lie in the plane that contains the rays. Angles ...
, or when the shadow of a flat object falls on a surface that is not parallel to it. When the scale factor is larger than 1, (uniform or non-uniform) scaling is sometimes also called dilation or enlargement. When the scale factor is a positive number smaller than 1, scaling is sometimes also called contraction or reduction. In the most general sense, a scaling includes the case in which the directions of scaling are not perpendicular. It also includes the case in which one or more scale factors are equal to zero ( projection), and the case of one or more negative scale factors (a directional scaling by -1 is equivalent to a reflection). Scaling is a linear transformation, and a special case of
homothetic transformation In mathematics, a homothety (or homothecy, or homogeneous dilation) is a transformation of an affine space determined by a point ''S'' called its ''center'' and a nonzero number ''k'' called its ''ratio'', which sends point X to a point X' by t ...
(scaling about a point). In most cases, the homothetic transformations are non-linear transformations.


Uniform scaling

A scale factor is usually a decimal which scales, or multiplies, some quantity. In the equation ''y'' = ''Cx'', ''C'' is the scale factor for ''x''. ''C'' is also the
coefficient In mathematics, a coefficient is a multiplicative factor in some term of a polynomial, a series, or an expression; it is usually a number, but may be any expression (including variables such as , and ). When the coefficients are themselves ...
of ''x'', and may be called the
constant of proportionality In mathematics, two sequences of numbers, often experimental data, are proportional or directly proportional if their corresponding elements have a constant ratio, which is called the coefficient of proportionality or proportionality const ...
of ''y'' to ''x''. For example, doubling distances corresponds to a scale factor of two for distance, while cutting a cake in half results in pieces with a scale factor for volume of one half. The basic equation for it is image over preimage. In the field of measurements, the scale factor of an instrument is sometimes referred to as sensitivity. The ratio of any two corresponding lengths in two similar geometric figures is also called a scale.


Matrix representation

A scaling can be represented by a scaling
matrix Matrix most commonly refers to: * ''The Matrix'' (franchise), an American media franchise ** '' The Matrix'', a 1999 science-fiction action film ** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchi ...
. To scale an object by a vector ''v'' = (''vx, vy, vz''), each point ''p'' = (''px, py, pz'') would need to be multiplied with this scaling matrix: : S_v = \begin v_x & 0 & 0 \\ 0 & v_y & 0 \\ 0 & 0 & v_z \\ \end. As shown below, the multiplication will give the expected result: : S_vp = \begin v_x & 0 & 0 \\ 0 & v_y & 0 \\ 0 & 0 & v_z \\ \end \begin p_x \\ p_y \\ p_z \end = \begin v_xp_x \\ v_yp_y \\ v_zp_z \end. Such a scaling changes the
diameter In geometry, a diameter of a circle is any straight line segment that passes through the center of the circle and whose endpoints lie on the circle. It can also be defined as the longest chord of the circle. Both definitions are also valid f ...
of an object by a factor between the scale factors, the
area Area is the quantity that expresses the extent of a region on the plane or on a curved surface. The area of a plane region or ''plane area'' refers to the area of a shape or planar lamina, while '' surface area'' refers to the area of an op ...
by a factor between the smallest and the largest product of two scale factors, and the
volume Volume is a measure of occupied three-dimensional space. It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch). ...
by the product of all three. The scaling is uniform
if and only if In logic and related fields such as mathematics and philosophy, "if and only if" (shortened as "iff") is a biconditional logical connective between statements, where either both statements are true or both are false. The connective is bic ...
the scaling factors are equal (''vx = vy = vz''). If all except one of the scale factors are equal to 1, we have directional scaling. In the case where ''vx = vy = vz = k'', scaling increases the area of any surface by a factor of ''k''2 and the volume of any solid object by a factor of ''k''3.


Scaling in arbitrary dimensions

In n-dimensional space \mathbb^n, uniform scaling by a factor v is accomplished by scalar multiplication with v, that is, multiplying each coordinate of each point by v. As a special case of linear transformation, it can be achieved also by multiplying each point (viewed as a column vector) with a diagonal matrix whose entries on the diagonal are all equal to v, namely v I . Non-uniform scaling is accomplished by multiplication with any symmetric matrix. The
eigenvalue In linear algebra, an eigenvector () or characteristic vector of a linear transformation is a nonzero vector that changes at most by a scalar factor when that linear transformation is applied to it. The corresponding eigenvalue, often denote ...
s of the matrix are the scale factors, and the corresponding eigenvectors are the axes along which each scale factor applies. A special case is a diagonal matrix, with arbitrary numbers v_1,v_2,\ldots v_n along the diagonal: the axes of scaling are then the coordinate axes, and the transformation scales along each axis i by the factor v_i. In uniform scaling with a non-zero scale factor, all non-zero vectors retain their direction (as seen from the origin), or all have the direction reversed, depending on the sign of the scaling factor. In non-uniform scaling only the vectors that belong to an
eigenspace In linear algebra, an eigenvector () or characteristic vector of a linear transformation is a nonzero vector that changes at most by a scalar factor when that linear transformation is applied to it. The corresponding eigenvalue, often denote ...
will retain their direction. A vector that is the sum of two or more non-zero vectors belonging to different eigenspaces will be tilted towards the eigenspace with largest eigenvalue.


Using homogeneous coordinates

In
projective geometry In mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that, compared to elementary Euclidean geometry, projective geometry has a different setting, ...
, often used in
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
, points are represented using
homogeneous coordinates In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometr ...
. To scale an object by a vector ''v'' = (''vx, vy, vz''), each homogeneous coordinate vector ''p'' = (''px, py, pz'', 1) would need to be multiplied with this projective transformation matrix: : S_v = \begin v_x & 0 & 0 & 0 \\ 0 & v_y & 0 & 0 \\ 0 & 0 & v_z & 0 \\ 0 & 0 & 0 & 1 \end. As shown below, the multiplication will give the expected result: : S_vp = \begin v_x & 0 & 0 & 0 \\ 0 & v_y & 0 & 0 \\ 0 & 0 & v_z & 0 \\ 0 & 0 & 0 & 1 \end \begin p_x \\ p_y \\ p_z \\ 1 \end = \begin v_xp_x \\ v_yp_y \\ v_zp_z \\ 1 \end. Since the last component of a homogeneous coordinate can be viewed as the denominator of the other three components, a uniform scaling by a common factor ''s'' (uniform scaling) can be accomplished by using this scaling matrix: : S_v = \begin 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & \frac \end. For each vector ''p'' = (''px, py, pz'', 1) we would have : S_vp = \begin 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & \frac \end \begin p_x \\ p_y \\ p_z \\ 1 \end = \begin p_x \\ p_y \\ p_z \\ \frac \end , which would be equivalent to : \begin sp_x \\ sp_y \\ sp_z \\ 1 \end.


Function dilation and contraction

Given a point P(x,y), the dilation associates it with the point P'(x',y') through the equations : \beginx'=mx \\ y'=ny\end for m,n \in \R^+. Therefore, given a function y=f(x), the equation of the dilated function is : y=nf\left(\frac\right).


Particular cases

If n=1, the transformation is horizontal; when m > 1, it is a dilation, when m < 1, it is a contraction. If m=1, the transformation is vertical; when n>1 it is a dilation, when n<1, it is a contraction. If m=1/n or n=1/m, the transformation is a squeeze mapping.


See also

*
Dilation (metric space) In mathematics, a dilation is a function f from a metric space M into itself that satisfies the identity :d(f(x),f(y))=rd(x,y) for all points x, y \in M, where d(x, y) is the distance from x to y and r is some positive real number. In Euclidean sp ...
*
Homogeneous function In mathematics, a homogeneous function is a function of several variables such that, if all its arguments are multiplied by a scalar, then its value is multiplied by some power of this scalar, called the degree of homogeneity, or simply the ''d ...
*
Homothetic transformation In mathematics, a homothety (or homothecy, or homogeneous dilation) is a transformation of an affine space determined by a point ''S'' called its ''center'' and a nonzero number ''k'' called its ''ratio'', which sends point X to a point X' by t ...
* Orthogonal coordinates *
Scalar (mathematics) A scalar is an element of a field which is used to define a ''vector space''. In linear algebra, real numbers or generally elements of a field are called scalars and relate to vectors in an associated vector space through the operation of sca ...
*
Scale (disambiguation) Scale or scales may refer to: Mathematics * Scale (descriptive set theory), an object defined on a set of points * Scale (ratio), the ratio of a linear dimension of a model to the corresponding dimension of the original * Scale factor, a number w ...
**
Scale (ratio) The scale ratio of a model represents the proportional ratio of a linear dimension of the model to the same feature of the original. Examples include a 3-dimensional scale model of a building or the scale drawings of the elevations or plans of a ...
**
Scale (map) The scale of a map is the ratio of a distance on the map to the corresponding distance on the ground. This simple concept is complicated by the curvature of the Earth's surface, which forces scale to vary across a map. Because of this variation ...
*
Scale factor (computer science) In computer science, a scale factor is a number used as a multiplier to represent a number on a different scale, functioning similarly to an exponent in mathematics. A scale factor is used when a real-world set of numbers needs to be represented ...
* Scale factor (cosmology) * Scales of scale models * Scaling in statistical estimation *
Scaling in gravity In celestial mechanics, an orbit is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an object or position in space such as a p ...
* Squeeze mapping * Transformation matrix


Footnotes


External links


Understanding 2D Scaling
an
Understanding 3D Scaling
by Roger Germundsson, The Wolfram Demonstrations Project. {{DEFAULTSORT:Scaling (Geometry) Transformation (function)