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The sawtooth wave (or saw wave) is a kind of non-sinusoidal waveform. It is so named based on its resemblance to the teeth of a plain-toothed saw with a zero rake angle. A single sawtooth, or an intermittently triggered sawtooth, is called a ramp waveform. The convention is that a sawtooth wave ramps upward and then sharply drops. In a reverse (or inverse) sawtooth wave, the wave ramps downward and then sharply rises. It can also be considered the extreme case of an asymmetric triangle wave. The equivalent piecewise linear functions x(t) = t - \lfloor t \rfloor x(t) = t \bmod 1 based on the floor function of time ''t'' is an example of a sawtooth wave with period 1. A more general form, in the range −1 to 1, and with period ''p'', is 2\left( - \left\lfloor + \right\rfloor\right) This sawtooth function has the same phase as the sine function. While a square wave is constructed from only odd harmonics, a sawtooth wave's sound is harsh and clear and its spectrum contains both even and odd harmonics of the
fundamental frequency The fundamental frequency, often referred to simply as the ''fundamental'', is defined as the lowest frequency of a periodic waveform. In music, the fundamental is the musical pitch of a note that is perceived as the lowest partial present. I ...
. Because it contains all the integer harmonics, it is one of the best waveforms to use for subtractive synthesis of musical sounds, particularly bowed string instruments like violins and cellos, since the slip-stick behavior of the bow drives the strings with a sawtooth-like motion. A sawtooth can be constructed using
additive synthesis Additive synthesis is a sound synthesis technique that creates timbre by adding sine waves together. The timbre of musical instruments can be considered in the light of Fourier theory to consist of multiple harmonic or inharmonic '' partials'' ...
. For period ''p'' and amplitude ''a'', the following infinite
Fourier series A Fourier series () is a summation of harmonically related sinusoidal functions, also known as components or harmonics. The result of the summation is a periodic function whose functional form is determined by the choices of cycle length (or '' ...
converge to a sawtooth and a reverse (inverse) sawtooth wave: f = \frac x_\text(t) = a\left(\frac - \frac\sum_^ ^ \frac\right) x_\text(t) = \frac\sum_^ ^ \frac In digital synthesis, these series are only summed over ''k'' such that the highest harmonic, ''N''max, is less than the
Nyquist frequency In signal processing, the Nyquist frequency (or folding frequency), named after Harry Nyquist, is a characteristic of a sampler, which converts a continuous function or signal into a discrete sequence. In units of cycles per second ( Hz), it ...
(half the sampling frequency). This summation can generally be more efficiently calculated with a fast Fourier transform. If the waveform is digitally created directly in the time domain using a non-
bandlimited Bandlimiting is the limiting of a signal's frequency domain representation or spectral density to zero above a certain finite frequency. A band-limited signal is one whose Fourier transform or spectral density has bounded support. A bandli ...
form, such as ''y'' = ''x'' −  floor(''x''), infinite harmonics are sampled and the resulting tone contains aliasing distortion. An audio demonstration of a sawtooth played at
440 Hz A440 (also known as Stuttgart pitch) is the musical pitch corresponding to an audio frequency of 440 Hz, which serves as a tuning standard for the musical note of A above middle C, or A4 in scientific pitch notation. It is standardized by th ...
(A4) and 880 Hz (A5) and 1,760 Hz (A6) is available below. Both bandlimited (non-aliased) and aliased tones are presented.


Applications

* Sawtooth waves are known for their use in music. The sawtooth and square waves are among the most common waveforms used to create sounds with subtractive analog and
virtual analog An analog modeling synthesizer is a synthesizer that generates the sounds of traditional analog synthesizers using DSP components and software algorithms. Analog modeling synthesizers simulate the behavior of the original electronic circuitry in ...
music synthesizers. * Sawtooth waves are used in switched-mode power supplies. In the regulator chip the feedback signal from the output is continuously compared to a high frequency sawtooth to generate a new duty cycle PWM signal on the output of the comparator. * The sawtooth wave is the form of the vertical and horizontal
deflection Deflection or deflexion may refer to: Board games * Deflection (chess), a tactic that forces an opposing chess piece to leave a square * Khet (game), formerly ''Deflexion'', an Egyptian-themed chess-like game using lasers Mechanics * Deflection ...
signals used to generate a raster on CRT-based television or monitor screens. Oscilloscopes also use a sawtooth wave for their horizontal deflection, though they typically use
electrostatic Electrostatics is a branch of physics that studies electric charges at rest ( static electricity). Since classical times, it has been known that some materials, such as amber, attract lightweight particles after rubbing. The Greek word for ...
deflection. ** On the wave's "ramp", the magnetic field produced by the deflection yoke drags the
electron The electron ( or ) is a subatomic particle with a negative one elementary electric charge. Electrons belong to the first generation of the lepton particle family, and are generally thought to be elementary particles because they have n ...
beam across the face of the CRT, creating a scan line. ** On the wave's "cliff", the magnetic field suddenly collapses, causing the electron beam to return to its resting position as quickly as possible. ** The current applied to the deflection yoke is adjusted by various means (transformers, capacitors, center-tapped windings) so that the half-way voltage on the sawtooth's cliff is at the zero mark, meaning that a negative current will cause deflection in one direction, and a positive current deflection in the other; thus, a center-mounted deflection yoke can use the whole screen area to depict a trace. Frequency is 15.734 kHz on
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
, 15.625 kHz for PAL and
SECAM SECAM, also written SÉCAM (, ''Séquentiel de couleur à mémoire'', French for ''color sequential with memory''), is an analog color television system that was used in France, some parts of Europe and Africa, and Russia. It was one of th ...
). ** The vertical deflection system operates the same way as the horizontal, though at a much lower frequency (59.94 Hz on
NTSC The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplement ...
, 50 Hz for PAL and SECAM). ** The ramp portion of the wave must appear as a straight line. If otherwise, it indicates that the current isn't increasing linearly, and therefore that the magnetic field produced by the deflection yoke is not linear. As a result, the electron beam will accelerate during the non-linear portions. This would result in a television image "squished" in the direction of the non-linearity. Extreme cases will show marked brightness increases, since the electron beam spends more time on that side of the picture. ** The first television receivers had controls allowing users to adjust the picture's vertical or horizontal linearity. Such controls were not present on later sets as the stability of electronic components had improved.


See also

* List of periodic functions * Sine wave * Square wave * Triangle wave *
Pulse wave A pulse wave or pulse train is a type of non-sinusoidal waveform that includes square waves (duty cycle of 50%) and similarly periodic but asymmetrical waves (duty cycles other than 50%). It is a term used in synthesizer programming, and is ...
*
Sound In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by ...
* Wave * Zigzag


References


External links

* {{Waveforms Waveforms Fourier series