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Sample-based synthesis is a form of audio synthesis that can be contrasted to either
subtractive synthesis Subtractive synthesis is a method of sound synthesis in which partials of an audio signal (often one rich in harmonics) are attenuated by a filter to alter the timbre of the sound. While subtractive synthesis can be applied to any source audio ...
or additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are sampled sounds or instruments instead of fundamental waveforms such as sine and saw waves used in other types of synthesis.


History

Before
digital recording In digital recording, an audio or video signal is converted into a stream of discrete numbers representing the changes over time in air pressure for audio, or chroma and luminance values for video. This number stream is saved to a storag ...
became practical, instruments such as the Welte (1930s), phonogene (1950s) and the Mellotron (1960s) used analog optical disks or analog tape decks to play back sampled sounds. When sample-based synthesis was first developed, most affordable consumer synthesizers could not record arbitrary samples, but instead formed
timbre In music, timbre ( ), also known as tone color or tone quality (from psychoacoustics), is the perceived sound quality of a musical note, sound or tone. Timbre distinguishes different types of sound production, such as choir voices and musica ...
s by combining pre-recorded samples from ROM before routing the result through
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
or digital filters. These synthesizers and their more complex descendants are often referred to as ROMplers. Sample-based instruments have been used since the Computer Music Melodian, the
Fairlight CMI The Fairlight CMI (short for Computer Musical Instrument) is a digital synthesizer, sampler, and digital audio workstation introduced in 1979 by Fairlight. — with links to some Fairlight history and photos It was based on a commercial lic ...
and the NED Synclavier. These instruments were way ahead of their time and were correspondingly expensive. The first recording using a sampling synthesizer was " Stevie Wonder's Journey Through "The Secret Life of Plants"" (1979) which used the Computer Music Melodian to create complex melodies and rhythms from sampled sounds from nature. The first tune Wonder recorded was "The First Garden" where he used a sampled bird chirp as the lead sound in the song. More affordable sample-based synthesizers available for the masses with the introduction of the Ensoniq Mirage (1984),
Roland D-50 The Roland D-50 is a synthesizer produced by Roland and released in April 1987. Its features include subtractive synthesis, on-board effects, a joystick for data manipulation, and an analogue synthesis-styled layout design. The external Roland P ...
(1987) and the
Korg M1 The Korg M1 is a synthesizer and music workstation manufactured by Korg from 1988 to 1995. According to ''Sound on Sound'', it is one of the bestselling synthesizers, selling an estimated 250,000 units. Development Korg's chief engineer, Junic ...
(1988), which surfaced in the late eighties. The M1 also introduced the ''
music workstation A music workstation is an electronic musical instrument providing the facilities of: *a sound module, *a music sequencer and *(usually) a musical keyboard. It enables a musician to compose electronic music using just one piece of equipment. Origi ...
'' concept. The concept has made it into
sound card A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
s for the
multimedia PC The Multimedia PC (MPC) was a recommended configuration for a personal computer (PC) with a CD-ROM drive. The standard was set and named by the "Multimedia PC Marketing Council", which was a working group of the Software Publishers Association (SPA ...
, under the names such as ''wavetable card'' or ''wavetable daughterboard''. (See Wavetable synthesis#Background)


Advantages of sample-based synthesis

The principal advantage of sample-based synthesis over other methods of digital synthesis such as physical modelling synthesis or additive synthesis is that processing power requirements are much lower. This is because most of the nuances of the sound models are contained in the prerecorded samples rather than calculated in realtime. In a contrast to analog synthesizers, the circuitry does not have to be duplicated to allow more voices to be played at once. Therefore the
polyphony Polyphony ( ) is a type of musical texture consisting of two or more simultaneous lines of independent melody, as opposed to a musical texture with just one voice, monophony, or a texture with one dominant melodic voice accompanied by chords, ...
of sample-based machines is generally a lot higher. A downside is, however, that in order to include more detail, multiple samples might need to be played back at once (a trumpet might include a breath noise, a growl, and a looping soundwave used for continuous play). This reduces the polyphony again, as sample-based synthesizers rate their polyphony based on the number of multi-samples that can be played back simultaneously.


Multisampling

A sample-based synthesizer's ability to reproduce the nuances of natural instruments is determined primarily by its library of sampled sounds. In the earlier days of sample-based synthesis,
computer memory In computing, memory is a device or system that is used to store information for immediate use in a computer or related computer hardware and digital electronic devices. The term ''memory'' is often synonymous with the term '' primary storag ...
was expensive and samples had to be as short and as few as possible. This was achieved by looping a part of the sample (often a single wave), and then using a volume envelope curve to make the sound fade away. An amplifying stage would translate key velocity into gain so that harder playing would translate into louder playback. In some cases key velocity also modulates the attack time of the instrument, leading to a faster attack for loud passages. As memory became cheaper, it became possible to use multisampling; instead of a single recording of an instrument being played back faster or slower to reproduce other pitches, the original instrument could be sampled at regular intervals to cover regions of several adjacent notes (''splits'') or for every note. This provides a more natural progression from the lower to the higher registers; lower notes don't sound dull, and higher notes don't sound unnaturally bright. It is also possible to sample the same note at several different levels of intensity, reflecting the fact that both volume and timbre change with playing style. For instance, when sampling a piano, 3 samples per key can be made; soft, medium and with force. Every possible volume in between can be made by amplifying and blending the samples. For sample-based models of instruments like the Rhodes piano, this multisampling is very important. The timbre of the Rhodes changes drastically from left to right on the keyboard, and it varies greatly depending on the force with which the key is struck. The lower registers ''bark'', while the higher range has a more bell-like sound. The bark will be more distinct if the keys are struck with force. For the model to be sufficiently expressive, it is therefore necessary that multisamples be made across both pitch and force of playing.


Sampling synthesizers

A more flexible sample-based synthesis design allowing the user to record arbitrary waveforms to form a sound's basic timbre is called a sampler. Early samplers were very expensive, and typically had low
sample rate In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or spa ...
s and bit depth, resulting in grainy and aliased sound. Since the late-1980s, however, samplers have featured specifications at least as good as CDs. By the late 1990s, the huge increases in computer processor speed permitted the widespread development of software synthesizers and
software sampler A sampler is an electronic or digital musical instrument which uses sound recordings (or " samples") of real instrument sounds (e.g., a piano, violin, trumpet, or other synthesizer), excerpts from recorded songs (e.g., a five-second bass guitar ...
s. The vast storage capacity of modern computers was ideally suited to sample-based synthesis, and many samplers have thus migrated to software implementations or been superseded by new software samplers.


See also

* SoundFont {{DEFAULTSORT:Sample-Based Synthesis Sound synthesis types