HOME

TheInfoList



OR:

Procedural programming is a
programming paradigm Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
, derived from
imperative programming In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program ...
, based on the concept of the ''
procedure call In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions ma ...
''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran,
ALGOL ALGOL (; short for "Algorithmic Language") is a family of imperative computer programming languages originally developed in 1958. ALGOL heavily influenced many other languages and was the standard method for algorithm description used by the ...
,
COBOL COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily us ...
,
PL/I PL/I (Programming Language One, pronounced and sometimes written PL/1) is a procedural, imperative computer programming language developed and published by IBM. It is designed for scientific, engineering, business and system programming. I ...
and
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College i ...
. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example
Lisp machines Lisp machines are general-purpose computers designed to efficiently run Lisp as their main software and programming language, usually via hardware support. They are an example of a high-level language computer architecture, and in a sense, they ...
or
Java processor A Java processor is the implementation of the Java virtual machine (JVM) in hardware. In other words, the Java bytecode that makes up the instruction set of the abstract machine becomes the instruction set of a concrete machine. These were the most ...
s).


Procedures and modularity

Modularity Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
is generally desirable, especially in large, complicated programs. Inputs are usually specified syntactically in the form of ''
argument An argument is a statement or group of statements called premises intended to determine the degree of truth or acceptability of another statement called conclusion. Arguments can be studied from three main perspectives: the logical, the dialectic ...
s'' and the outputs delivered as ''
return value In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is s ...
s''.
Scoping In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts ...
is another technique that helps keep procedures modular. It prevents the procedure from accessing the variables of other procedures (and vice versa), including previous instances of itself, without explicit authorization. Less modular procedures, often used in small or quickly written programs, tend to interact with a large number of
variable Variable may refer to: * Variable (computer science), a symbolic name associated with a value and whose associated value may be changed * Variable (mathematics), a symbol that represents a quantity in a mathematical expression, as used in many ...
s in the execution environment, which other procedures might also modify. Because of the ability to specify a simple interface, to be self-contained, and to be reused, procedures are a convenient vehicle for making pieces of code written by different people or different groups, including through programming libraries.


Comparison with other programming paradigms


Imperative programming

Procedural programming languages are also imperative languages, because they make explicit references to the state of the execution environment. This could be anything from ''variables'' (which may correspond to
processor register A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only ...
s) to something like the position of the "turtle" in the
Logo programming language Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. ''Logo'' is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Gr ...
. Often, the terms "procedural programming" and "imperative programming" are used synonymously. However, procedural programming relies heavily on
block Block or blocked may refer to: Arts, entertainment and media Broadcasting * Block programming, the result of a programming strategy in broadcasting * W242BX, a radio station licensed to Greenville, South Carolina, United States known as ''96.3 ...
s and scope, whereas imperative programming as a whole may or may not have such features. As such, procedural languages generally use reserved words that act on blocks, such as if, while, and for, to implement
control flow In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''im ...
, whereas non-structured imperative languages use
goto GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages. It performs a one-way transfer of control to another line of code; in contrast a function ca ...
statements and
branch table In computer programming, a branch table or jump table is a method of transferring program control ( branching) to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructio ...
s for the same purpose.


Object-oriented programming

The focus of procedural programming is to break down a programming task into a collection of variables,
data structure In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
s, and subroutines, whereas in
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pr ...
it is to break down a programming task into objects that expose behavior (methods) and data (members or attributes) using interfaces. The most important distinction is that while procedural programming uses procedures to operate on data structures, object-oriented programming bundles the two together, so an "object", which is an instance of a class, operates on its "own" data structure. Nomenclature varies between the two, although they have similar semantics:


Functional programming

The principles of modularity and code reuse in practical functional languages are fundamentally the same as in procedural languages, since they both stem from
structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( ...
. So for example: * Procedures correspond to functions. Both allow the reuse of the same code in various parts of the programs, and at various points of its execution. * By the same token, procedure calls correspond to function application. * Functions and their modularly separated from each other in the same manner, by the use of function arguments, return values and variable scopes. The main difference between the styles is that functional programming languages remove or at least deemphasize the imperative elements of procedural programming. The feature set of functional languages is therefore designed to support writing programs as much as possible in terms of pure functions: * Whereas procedural languages model execution of the program as a sequence of imperative commands that may implicitly alter shared state, functional programming languages model execution as the evaluation of complex expressions that only depend on each other in terms of arguments and return values. For this reason, functional programs can have a free order of code execution, and the languages may offer little control over the order in which various parts of the program are executed. (For example, the arguments to a procedure invocation in Scheme are executed in an arbitrary order.) * Functional programming languages support (and heavily use)
first-class function In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values fro ...
s,
anonymous function In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed ...
s and closures, although these concepts have also been included in procedural languages at least since
Algol 68 ALGOL 68 (short for ''Algorithmic Language 1968'') is an imperative programming language that was conceived as a successor to the ALGOL 60 programming language, designed with the goal of a much wider scope of application and more rigorously de ...
. * Functional programming languages tend to rely on
tail call optimization In computer science, a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. Tail recu ...
and
higher-order function In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: * takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is its ...
s instead of imperative looping constructs. Many functional languages, however, are in fact impurely functional and offer imperative/procedural constructs that allow the programmer to write programs in procedural style, or in a combination of both styles. It is common for
input/output In computing, input/output (I/O, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, possibly a human or another information processing system. Inputs are the signals ...
code in functional languages to be written in a procedural style. There do exist a few
esoteric Western esotericism, also known as esotericism, esoterism, and sometimes the Western mystery tradition, is a term scholars use to categorise a wide range of loosely related ideas and movements that developed within Western society. These ideas a ...
functional languages (like
Unlambda Unlambda is a minimal, "nearly pure" functional programming language invented by David Madore. It is based on combinatory logic, an expression system without the lambda operator or free variables. It relies mainly on two built-in functions (s a ...
) that eschew
structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( ...
precepts for the sake of being difficult to program in (and therefore challenging). These languages are the exception to the common ground between procedural and functional languages.


Logic programming

In
logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic prog ...
, a program is a set of premises, and computation is performed by attempting to prove candidate theorems. From this point of view, logic programs are declarative, focusing on what the problem is, rather than on how to solve it. However, the backward reasoning technique, implemented by
SLD resolution SLD resolution (''Selective Linear Definite'' clause resolution) is the basic inference rule used in logic programming. It is a refinement of resolution, which is both sound and refutation complete for Horn clauses. The SLD inference rule Given ...
, used to solve problems in logic programming languages such as
Prolog Prolog is a logic programming language associated with artificial intelligence and computational linguistics. Prolog has its roots in first-order logic, a formal logic, and unlike many other programming languages, Prolog is intended primarily ...
, treats programs as goal-reduction procedures. Thus clauses of the form: : have a dual interpretation, both as procedures :to show/solve , show/solve and … and and as logical implications: :. Experienced logic programmers use the procedural interpretation to write programs that are effective and efficient, and they use the declarative interpretation to help ensure that programs are correct.


See also

*
Comparison of programming paradigms This article attempts to set out the various similarities and differences between the various programming paradigms as a summary in both graphical and tabular format with links to the separate discussions concerning these similarities and differ ...
*
Declarative programming In computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow. Many languages that ...
*
Functional programming In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that ...
(contrast) *
Imperative programming In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program ...
*
Logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic prog ...
*
Object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of " objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pr ...
*
Programming paradigm Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
s *
Programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
*
Structured programming Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( ...
* SQL procedural extensions


References


External links

* {{Types of programming languages Programming paradigms