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''Parcheesi'' is a brand-name American adaptation of the
India India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the so ...
n cross and circle board game
Pachisi Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A ...
, published by
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ...
and Winning Moves Games USA.


Equipment

''Parcheesi'' is typically played with two
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
, four pieces per player and a with a track around the outside, four corner spaces and four ''home paths'' leading to a central end space. The most popular ''Parcheesi'' boards in America have 68 spaces around the edge of the board, 12 of which are darkened ''safe spaces''. Each corner of the board contains one player's ''nest'', or .


Setup

* Each player positions their four single colored pieces in their respective starting nest. * Each player rolls a single die to determine player order. The player with the lowest roll goes first. * The order of players' turns moves to the next player on the current player's left. * Pieces move from the nest to the colored starting space to the left of the nest, per rules in the following section.


Rules


Gameplay

A player rolls the dice and must use the top die pip values shown to move their pieces around the board in one of the following ways: * Only pieces not in the nest may move forward on the board. to be captured along the way. For example, if a double two is rolled and an opponent's piece lies on a cream space two spaces in front of the piece you wish to move the full four, you would move the piece two, and then two again, allowing the opponent's piece to be captured. * All die rolls must be taken and may not be voluntarily forfeited by a player. * If a player cannot use both dice, the player must use one of the dice, if possible. If either can be used, the player must use the largest die. * All die moves must be taken before the application of any extra rewards for sending an opponent to their nest or moving a piece to its home position. * With a roll of doubles, the player makes four moves, one for each of the numbers on top of the two dice and one for each of the numbers on the bottoms. The player may distribute these four moves among one, two, three, or four pieces. Note that the sum of numbers on the opposite sides of a die is always seven, so with doubles, there are a total of fourteen spaces to move. This can only be done if all four pieces are out of the nest. * When the player rolls doubles, the player rolls again after moving, provided all of the doubles roll was used. If the player is unable to use all of the roll, the player doesn't get another roll. * When a piece ends its move on the same space as an opponent's piece, the opponent's piece is sent back to its nest. * A piece may not be placed on a safe space (generally colored light blue) if it is occupied by an opponent's piece. The exception is the safe space used when a piece leaves its nest — a single piece occupying such a safe space is sent back to its nest when an opponent's piece leaves the nest and occupies the space. * A blockade is formed when two pieces of a single player occupy the same space. No piece of any player may move through a blockade, including pieces of the blockade owner. Blockade pieces may not be moved forward together with the roll of a double.https://www.hasbro.com/common/instruct/Parcheesi_%282001%29.pdf Another player may break the blockade with the roll of a double one. Another player's piece cannot land in a space occupied by a blockade, even to leave its nest. Local rules may limit the number of turns that a blockade can stay in place. * A piece is not required to enter the home row and can pass the row and start another circuit of the board voluntarily or as the result of requirement of the use of the total die roll. * A turn ends when the next player rolls the dice with the consent of the current player. Any rewards not taken are lost.


Rewards of extra moves

* The reward for sending an opponent's piece to the nest is a free move of twenty spaces that may not be split between pieces. * The reward for landing a piece in the home space is a free move of ten spaces that may not be split between pieces.


Winning the game

* Moving all four pieces to the home position wins the game. * Pieces may only be moved to the home position with an exact application of the total roll, the value on a single die, or the complete application of a reward.


References

{{Hasbro Cross and circle games Indian board games Abstract strategy games Selchow and Righter games Parker Brothers games